Allas Posted March 17, 2007 Share Posted March 17, 2007 Yes, a re-mix! Last version is just I had waited. Thanks a lot! However, i'm more slow to code, so when I finish to do it, I'll send you a example. Maybe, then, you could modify the music according the graphics. Thanks again Mario Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 18, 2007 Author Share Posted March 18, 2007 Yes, a re-mix! Last version is just I had waited. Thanks a lot! However, i'm more slow to code, so when I finish to do it, I'll send you a example. Maybe, then, you could modify the music according the graphics. Thanks again Mario No Problem Mario. I'm looking forward to seeing what you have. let me know. =) Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 18, 2007 Author Share Posted March 18, 2007 (edited) Here's a work in progress. just for sh#ts and giggles. Super Mario Brothers II UPDATE: Download my songs from my website http://webpages.charter.net/windwar Edited June 22, 2007 by kjmann Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 18, 2007 Author Share Posted March 18, 2007 (edited) Just re-Organizing everything folks. all my current stuff is here. UPDATE: Download my songs from my website http://webpages.charter.net/windwar Edited June 22, 2007 by kjmann Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 18, 2007 Author Share Posted March 18, 2007 (edited) as usual i'd love to hear comments on the musix. the space harrier package is the completed work. it's what will appear in the game. =) a lot of songs in the KJMANN package are works in progress. i'll finish them up eventually. super mario is also a work in progress UPDATE: Download my songs from my website http://webpages.charter.net/windwar Edited June 22, 2007 by kjmann Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 18, 2007 Author Share Posted March 18, 2007 (edited) Here's The New Popcorn With a 16 bit bass Table. Sounds Better To me. What do you all think. UPDATE: Download my songs from my website http://webpages.charter.net/windwar Edited June 22, 2007 by kjmann Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 22, 2007 Author Share Posted March 22, 2007 (edited) The Super Mario II Song Mostly Completed. I Think It Still Needs Some Tweaking Done On The Instruments. UPDATE: Download my songs from my website http://webpages.charter.net/windwar Edited June 22, 2007 by kjmann Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 22, 2007 Share Posted March 22, 2007 (edited) Wow, profilic stuff - if you every get some spare time then please please please have a go at the two 'Elite' tunes (they're good under sidplay but could be cleaner). Last July I'd written a converter to get the game's tracker data into text but with the notes/octaves mapped as close to the C64 frequencies as possible, so it may help with settting these up in a tracker. rockfistus had had a crack at this and came up with the beginnings (a sample of which is on another machine - I'll post that up later) but didn't complete it. Regards, Mark elite_songs.zip Edited March 22, 2007 by Wrathchild Quote Link to comment Share on other sites More sharing options...
emkay Posted March 22, 2007 Share Posted March 22, 2007 Last July I'd written a converter to get the game's tracker data into text but with the notes/octaves mapped as close to the C64 frequencies as possible, so it may help with settting these up in a tracker. I wonder, how much work it would make, to build an import filter for the pokey trackers. Particulary RMT? Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 22, 2007 Share Posted March 22, 2007 Located it - bass certainly a little() out of tune But you get the general ideal - melody sounds good! Elite_mp3.zip Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 22, 2007 Author Share Posted March 22, 2007 (edited) hmmm.... is this from the GAME elite? If So It doesn't sound like any song from the game that I remember. as for making an RMT version it would be nice to have some kind of reference to the Score of the Song. Let me know if i'm way off on the songs origin Edited March 22, 2007 by kjmann Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 22, 2007 Share Posted March 22, 2007 (edited) No you are right, this IS the C64 version of the classic space trading game 'Elite' I've taken the SID file and used Sidplay2/w to save them as WAVs. Then I've used Audacity to convert the WAVs to MP3s and the results can be picked up on my web area: http://www.mkeates.f9.co.uk/Atari/Elite_C64_mp3.zip Both tunes have some nice touches of 'quieter' instruments. Regards, Mark Edited March 22, 2007 by Wrathchild Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 23, 2007 Share Posted March 23, 2007 (edited) Just going back to the C64 disks under emulation, the title tune doesn't come up initially (maybe because they're cracks) but on the tape version it does. http://tapes.c64.no/tapes/Elite.zip The other tune should occur when using the docking computer. Edited March 23, 2007 by Wrathchild Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 23, 2007 Author Share Posted March 23, 2007 (edited) OK Wrathchild, Is this kinda what your looking for? Keep in mind that it's not finished yet. i haven't completed the second part of the song yet. and the instruments still need some work. but i hope it's close to what you want. =) UPDATE: Download my songs from my website http://webpages.charter.net/windwar Edited June 22, 2007 by kjmann Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 23, 2007 Share Posted March 23, 2007 a NES port, I hadn't considered that... sounds fine so far though David Whittaker looks to have modified the tune slightly. If you have experience with the internals of NES music then I might pick your brains on some bits as I previously did a version of the Final Fantasy III(j) intro song and would love to do others from that as well, but would similarly look to write a program that extracts the tune from the original binary in a way that can be utilised. See this thread for the source to that: http://www.atariage.com/forums/index.php?showtopic=57824 Mk_ff3.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted March 23, 2007 Share Posted March 23, 2007 See this thread for the source to that: http://www.atariage.com/forums/index.php?showtopic=57824 Those would sound much better if there was a continious fading working in the Background, to make higher notes fading low. It's a technical fact, that higher notes are louder than lower notes, with pokey. Also, the listener recognizes a "hit" (the start of the note gives some click) more on higher notes than on lower notes. Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 23, 2007 Author Share Posted March 23, 2007 (edited) a NES port, I hadn't considered that... sounds fine so farthough David Whittaker looks to have modified the tune slightly. If you have experience with the internals of NES music then I might pick your brains on some bits as I previously did a version of the Final Fantasy III(j) intro song and would love to do others from that as well, but would similarly look to write a program that extracts the tune from the original binary in a way that can be utilised. See this thread for the source to that: http://www.atariage.com/forums/index.php?showtopic=57824 Actually I Referenced the sid Version. I don't have the nes music. the NES version of Elite was Disappointing to say the least. =) This Is what I came up with from the sid version. I still have more tweaking to do. hope its getting there though. UPDATE: Download my songs from my website http://webpages.charter.net/windwar Edited June 22, 2007 by kjmann Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 23, 2007 Author Share Posted March 23, 2007 (edited) excellent work on the FF3 music dude. I'm impressed. I love the music from that game. I was considering doing one myself. of the intro to FF2 <USA VERSION>. I love the strings in it. I working on some instruments that will give me a soft string sound. as emkay has pointed out before, Pokey "YELLS" a lot, so it's been a challenge. lol. I've found that by simply turning the volume down on the instruments that your using can make all the difference in the world. I usually cut the volume by 30 to 40% on all my instruments. usually sounds nicer, especially on a real Atari. I always test everything on my 800XL with the double pokey installed and test for single pokey on my XEGS. Edited March 23, 2007 by kjmann Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 23, 2007 Share Posted March 23, 2007 (edited) Thanks, the FF tune was a good choice as it only used two voices and so I could use 16-bit on each . Most of the others can use 3 or more voices and so would need some clever re-works to do properly on the A8. My next favourite is the battle tune. That last Elite was great! How do you work so quick?! Has an Atari sound to it but that we celebrate A little tweaking to do as you say, bass instrument at the beginning, but hat-off to your music skills. Will you do a single Pokey version as well - then I can integrate it into the Elite intro demo I made, make a few fixes to the demo and then re-relaese it . Regards, Mark Edited March 23, 2007 by Wrathchild Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 23, 2007 Author Share Posted March 23, 2007 (edited) Quote: That last Elite was great! How do you work so quick?! I'm a Musician. Have Been for 20 years. learned to read music in grade school. =) Quote: Has an Atari sound to it but that we celebrate Yes we do indeed! LOL =) Quote: A little tweaking to do as you say, bass instrument at the beginning, but hat-off to your music skills. are you talking about the funky scale climb? if so then yeah, i haven't quite got it yet. It's a bit weird. Quote: Will you do a single Pokey version as well - then I can integrate it into the Elite intro demo I made, make a few fixes to the demo and then re-relaese it . I'd be happy too. as long as i get some screen credit for it. =) Edited March 23, 2007 by kjmann Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 23, 2007 Share Posted March 23, 2007 I'd be happy too. as long as i get some screen credit for it. =) He he, of course! I need to add myself anyway Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 24, 2007 Author Share Posted March 24, 2007 (edited) Ok Wrathchild, Here They Are. =) Hope Your like Them. one in stereo and one in mono. full song including the ending of the song. let me know and i'll send you the RMT to your personal email address. UPDATE: Download my songs from my website http://webpages.charter.net/windwar Edited June 22, 2007 by kjmann Quote Link to comment Share on other sites More sharing options...
Sheddy Posted March 24, 2007 Share Posted March 24, 2007 (edited) I'd just like to say thanks again, Sal. You've saved me many months of messing around and ending up with something not as good. I'm really impressed how close things are to the original now - better than I thought POKEY would be able to do. You and RMT are a great combo! Keep up the good work Edited March 24, 2007 by Sheddy Quote Link to comment Share on other sites More sharing options...
analmux Posted March 24, 2007 Share Posted March 24, 2007 I'd just like to say thanks again, Sal. You've saved me many months of messing around and ending up with something not as good. I'm really impressed how close things are to the original now - better than I thought POKEY would be able to do. You and RMT are a great combo! Keep up the good work ...I'm just wondering: RMT takes appr. 5 to 10 % of CPU time. Did you reserve this much time for playing music? Especially the Stereo mode songs take nearly double CPU time (maybe 15% or something). maybe, afterwards, when the tunes are finished, there should be written a faster musicplayer (off course only for the ingame songs) Quote Link to comment Share on other sites More sharing options...
Sheddy Posted March 24, 2007 Share Posted March 24, 2007 I'd just like to say thanks again, Sal. You've saved me many months of messing around and ending up with something not as good. I'm really impressed how close things are to the original now - better than I thought POKEY would be able to do. You and RMT are a great combo! Keep up the good work ...I'm just wondering: RMT takes appr. 5 to 10 % of CPU time. Did you reserve this much time for playing music? Especially the Stereo mode songs take nearly double CPU time (maybe 15% or something). maybe, afterwards, when the tunes are finished, there should be written a faster musicplayer (off course only for the ingame songs) it's a good point, and I haven't managed to get RMT into the game yet (I've been trying to get it working for a few days now - me using ATasm, not XASM doesn't help!), but the overhead for 4 track songs looks like it won't cause a major problem. You are right about the Stereo mode though - even using a minimal set of RMT features "rmt_feat.a65" for each song and assembling the "optimised player" (see RMT asm_src folder) it does need a lot of CPU time. There probably would be some noticeable slowdown. Until I get the code working in there I won't know if it's a big problem or not. Quote Link to comment Share on other sites More sharing options...
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