RSS Bot Posted May 24, 2008 Share Posted May 24, 2008 Entitlement. sf23.zip ( 20.64K ) Number of downloads: 0 New Features: sf22.asm 3/2/08 - Added preliminary title music. - Reorganized bank data. All kernels will now live in bank 2. Bank 1 contains the VBlank and Overscan. sf23.asm 5/24/08 - Changed cannon graphics. Uses lower vertical resolution. Cannon is larger. Now has 16 rotational animation positions instead of 8. - Added Title Screen mode. Press the fire button to begin the game. - Added Title graphics. To Do: - Rewrite the kernel to squeeze out more cycles and allow for some extra features. - Improve the Plasma Cannon graphics. Currently only 8 directions are implemented. This will be expanded to 16, as was done with the player's ship. - Design the Stellar Fortress destruction animation. - Title screen and title music. - Targeting computer for missiles. - Add starting level selection and gradual difficulty increase per level. Development Notes I broke a lot of game features when I moved the banks around and added the title mode. Most of the work I did for the last 3 months was cleaning up everything that was broken. But the original functionality it back, and the reorganization will make future development cleaner. I also beefed up my copyright notice, so none of my games will get Hozed. For clarification, the games that I post in this blog are not open source, nor are they public domain. I will retain all copyrights. People are welcome to look through the code for ideas, and can reuse individual subroutines if they find them useful. But I don't want any of these games placed on a ROM cartridge or CD without my permission first. None of these games are completed yet, but they'll get there eventually. http://www.atariage.com/forums/index.php?a...;showentry=4904 Link to comment Share on other sites More sharing options...
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