Corby Posted June 21, 2008 Share Posted June 21, 2008 (edited) well heres another one i did cleaned up on. Original pacman. here's what i did: -closed pacman's eye, and fixed the way his mouth opens and closes -fixed the eyes on the ghosts, and real eyes when pacman eats them ...no more block eyes!! -thinned out the numbers -made the c 1981 atari look better old pics new pics this is the hack Pacman_v.1.bin this one that i changed the "1981 atari" to pacman name looks cool....but when you play the game, some of the pellets some of them don't get eaten up! i don't why but here's the game Pacman.bin Edited June 21, 2008 by corbysatarigame Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted June 21, 2008 Share Posted June 21, 2008 this one that i changed the "1981 atari" to pacman name looks cool....but when you play the game, some of the pellets some of them don't get eaten up! i don't why but here's the game You edited one of the tables that handles comparisons. $FE88 is not part of the logo...but the last byte holding the Y register index. As a result, the last ram location holding dot data cannot be altered...those 8 pixels never change. To correct it, edit byte $FE88 to be it's proper value of $04 (bit pattern 00000100). Quote Link to comment Share on other sites More sharing options...
Corby Posted July 22, 2008 Author Share Posted July 22, 2008 this one that i changed the "1981 atari" to pacman name looks cool....but when you play the game, some of the pellets some of them don't get eaten up! i don't why but here's the game You edited one of the tables that handles comparisons. $FE88 is not part of the logo...but the last byte holding the Y register index. As a result, the last ram location holding dot data cannot be altered...those 8 pixels never change. To correct it, edit byte $FE88 to be it's proper value of $04 (bit pattern 00000100). hi Nukey, i want to try and fix this, what program do i need ....i have this cygnus hex editor, will that work or can it be done on the h.o.m 2? Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted July 22, 2008 Share Posted July 22, 2008 this one that i changed the "1981 atari" to pacman name looks cool....but when you play the game, some of the pellets some of them don't get eaten up! i don't why but here's the game You edited one of the tables that handles comparisons. $FE88 is not part of the logo...but the last byte holding the Y register index. As a result, the last ram location holding dot data cannot be altered...those 8 pixels never change. To correct it, edit byte $FE88 to be it's proper value of $04 (bit pattern 00000100). hi Nukey, i want to try and fix this, what program do i need ....i have this cygnus hex editor, will that work or can it be done on the h.o.m 2? It is easy to fix in Hack-O-Matic. Just open the file in HOM at location $fe88 (0e88 unflipped) (0177 flipped) and change it to (bit pattern 00000100). Or open the original PacMan in another HOM and compare the two files right under your A in PacMan. Fixed BIN: Pacman_Hack_error_logo_fix.bin Quote Link to comment Share on other sites More sharing options...
Corby Posted July 22, 2008 Author Share Posted July 22, 2008 this one that i changed the "1981 atari" to pacman name looks cool....but when you play the game, some of the pellets some of them don't get eaten up! i don't why but here's the game You edited one of the tables that handles comparisons. $FE88 is not part of the logo...but the last byte holding the Y register index. As a result, the last ram location holding dot data cannot be altered...those 8 pixels never change. To correct it, edit byte $FE88 to be it's proper value of $04 (bit pattern 00000100). hi Nukey, i want to try and fix this, what program do i need ....i have this cygnus hex editor, will that work or can it be done on the h.o.m 2? It is easy to fix in Hack-O-Matic. Just open the file in HOM at location $fe88 (0e88 unflipped) (0177 flipped) and change it to (bit pattern 00000100). Or open the original PacMan in another HOM and compare the two files right under your A in PacMan. Fixed BIN: Pacman_Hack_error_logo_fix.bin thanks Nukey Quote Link to comment Share on other sites More sharing options...
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