jbs30000 Posted June 22, 2008 Share Posted June 22, 2008 (edited) I'm editing this post because it had a lot of pointless information. My question is, both sprites, 0 and 1, are both set at coordinates (50, 50) and yet, instead of overlapping, sprite 0 is off to the right of sprite 1. Why is this? And, if it makes any difference, this is a multisprite playfield. Edited June 22, 2008 by jbs30000 Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted June 22, 2008 Share Posted June 22, 2008 I'm editing this post because it had a lot of pointless information.My question is, both sprites, 0 and 1, are both set at coordinates (50, 50) and yet, instead of overlapping, sprite 0 is off to the right of sprite 1. Why is this? And, if it makes any difference, this is a multisprite playfield. Yes, it makes a difference. With the multisprite kernel, the player0 sprite has a different position than players 1-5, in both the horizontal and vertical directions. Since this is probably unintended behavior, I'd call it a bug, which means it may get changed in a future release of bB. In the meantime, you can apply a correction factor when comparing the coordinates of player0 with the other players. If memory serves me, the x difference is 8, and the y difference is 3, but I may be wrong. Michael Quote Link to comment Share on other sites More sharing options...
jbs30000 Posted June 22, 2008 Author Share Posted June 22, 2008 Oh thank you for answering. After seeing a lot of people read my question but not answer, I was afraid the answer was something obvious and I was asking a stupid question. OK, now that I know that, I can simply set up the score again to track the X and Y of sprite 0, overlap it on sprite 1 and see what the difference is. Thank you. Quote Link to comment Share on other sites More sharing options...
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