Chris++ Posted August 27, 2002 Share Posted August 27, 2002 Great game! More of a timed obstacle course than an adventure, but still unique enough to be a lot of frustration-laced fun! I got through Cases 1 and 2 last night (took me three hours...sheesh!). I can't quite figure out how several places on the manual's map apply to the actual screens -- I think the roads are intended to wrap around from right to left when there aren't shortcuts, but it's just an educated guess. The only shortcuts can be seen on the screen, right? That is, there aren't any "invisible" roads up the middle of a location, found simply by testing if anything happens when you push the stick up as you pass the center? Just curious. CF Quote Link to comment Share on other sites More sharing options...
lionrohrs Posted August 27, 2002 Share Posted August 27, 2002 Chris, throw that map away! It's only meant to confuse you! I tried to make sense of it too when I first played the game. Stan Jr.(I think) has a map for it at: http://www.atarinvader.com/modules.php?nam...rticle&artid=64 This is one of my favorite games since I got back into Atari! Have fun Quote Link to comment Share on other sites More sharing options...
Chris++ Posted August 27, 2002 Author Share Posted August 27, 2002 Wowzers! Cool maps! Thanks for the link! CF again Quote Link to comment Share on other sites More sharing options...
DuckandCover Posted August 27, 2002 Share Posted August 27, 2002 I've always thought that Private Eye was somewhat underrated. Maybe it just got passed over back in the day because it appeared so late in the game. It's a lot of fun, and extremely addictive. (Extremely challenging, too.) I keep telling myself that I'm going to finish all of the cases someday... Quote Link to comment Share on other sites More sharing options...
moycon Posted August 27, 2002 Share Posted August 27, 2002 I agree, I thought PI was awesome back when I got it. Activision games in general towards that time rocked. They manuals were works of art and the graphics were VERY well done. Pitfall2, HERO are in the same league. Quote Link to comment Share on other sites More sharing options...
Chris++ Posted August 27, 2002 Author Share Posted August 27, 2002 Indeed! Have you found the Secret Sandwich Screen yet? I'm dying to know what it looks like... CF again Quote Link to comment Share on other sites More sharing options...
Unfrozen Caveman Lawyer! Posted August 27, 2002 Share Posted August 27, 2002 Hope the maps helped you out. There are "suggested" solutions there as well. If you have any questions or problems, drop me an e-mail or PM. Stan Quote Link to comment Share on other sites More sharing options...
Stella'sGhost Posted August 28, 2002 Share Posted August 28, 2002 Cool game eh? Got it last year just because it was Activision, never even heard of it. Activision rules, except for Rampage...blah. Quote Link to comment Share on other sites More sharing options...
Big Player Posted August 28, 2002 Share Posted August 28, 2002 @Chris. Cases 3-5 are more adventure-like than 1 and 2. You will have to do a lot of exploring in Case 5 before it becomes a timed obstacle course. But that is a good assessment of cases 1 and 2. @Stella's Ghost. Activision does rule. . . except for most of the games they made in the late 80's. River Raid II, Double Dragon, Rampage, etc. all suck. I have Private Eye in my top ten 2600 games. Quote Link to comment Share on other sites More sharing options...
Unfrozen Caveman Lawyer! Posted August 28, 2002 Share Posted August 28, 2002 Case #1 is not big enough to be a real "adventure." Case #2 is TOTALLY time based. Do it with a perfect score or with 25 seconds left and I will be totally stunned. Case #3 is also a time based game, but there is MUCH more to explore. Case #4 is the most true "adventure and explore" case of the bunch. Case #5 is insane. Just insane. I LOVE Private Eye Quote Link to comment Share on other sites More sharing options...
D.Yancey Posted August 28, 2002 Share Posted August 28, 2002 The games put out under the Activision name in the late 80's shouldn't even count as Activision! I agree that they're not as good as the others. The company underwent many changes during this long gap in releases for the 2600. They violated their formerly scrict principle of "games must be conceived and designed by the programmer" These late 80's games were ports of arcade games or other successful titles and were made by design teams or other guys releasing under the name of Activision. Even the box art and the instruction manuals were much lower in quality!! I still have the games though. Activision Rules!!!! Quote Link to comment Share on other sites More sharing options...
D.Yancey Posted August 28, 2002 Share Posted August 28, 2002 These late 80's games didn't even offer patches to earn or clubs to join. That consumer relations part of the genious of Activision was long gone by then. I corresponded with them very frequently. And they didn't even send me a letter to say goodbye!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Chris++ Posted August 28, 2002 Author Share Posted August 28, 2002 Player & Stan -- You're absolutely right. After game 2, it becomes more like an adventure. I hadn't gotten that far at the time of my original posting. What a great cart! CF Quote Link to comment Share on other sites More sharing options...
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