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disassembly project - Spitfire


evilmoo

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Wow, I had never seen that game before. Does it actually move in 3d? I don't recall any games of that era that moved solid 3d that looked like that, not even close.

Sorta. It scales a bit but its somewhat choppy. Still, it's pretty impressive for the 5200.

 

Tempest

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  • 14 years later...
On 10/16/2008 at 3:50 PM, evilmoo said:

Like my other post for Black Belt, I've started disassembling Spitfire. The relevant links are:

 

git clone git://git.cluephone.com/atari5200/spitfire

 

or

 

http://git.cluephone.com/git/gitweb.cgi?p=...tfire;a=summary

 

Please forward any comments or contributions to: atari8@cluephone.com

 

Thanks!

Sorry to necrobump this, but is this disassembly or the one for BlackBelt still available somewhere?

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  • 3 weeks later...
20 minutes ago, evilmoo said:

That's a fine question.  I'll have to do some digging, or redo it from scratch.

Thanks.  I'm curious if there's anything hidden in the code like some functionality that's not evident in the proto.

 

Anything hidden in Spitfire?

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