STGuy1040 Posted November 4, 2008 Share Posted November 4, 2008 (edited) First I'd like to thank RT and SeaGT for all the help they gave during my compiler issue. I've been wanting to write Atari 2600 games for a long time and that dream was finally realized when the issue was fixed! I already have something working, and while the code is real messy, I'm confident I'll have something worth posting soon. While working on this idea I came up with a question about how many enemy sprites can be on-screen before it causes major flicker and slow down. I'm working on a Robotron type clone, with mazes, but I'm wondering how may enemy sprites I can have on-screen, and what color limitations I will have if I used multi-colored enemy sprites. Edited November 5, 2008 by STGuy1040 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 5, 2008 Share Posted November 5, 2008 This talks about the limitations of the multisprite kernel: http://www.randomterrain.com/atari-2600-me...tml#multikernel I used the multisprite kernel with help form SeaGtGruff and others to do Tone Toy 2008, but for games, it usually has too many limitations for me. Here's how to have four animated sprites with flickering using the standard kernel: http://www.atariage.com/forums/index.php?showtopic=132553 Using player1colors or player1colors with playercolors so we can have multicolored sprites is great except we lose the missiles: http://www.randomterrain.com/atari-2600-me...l#kerneloptions And as you can see there in the description for playercolors and player1colors, each row that makes up a sprite can have a separate color. Quote Link to comment Share on other sites More sharing options...
STGuy1040 Posted November 5, 2008 Author Share Posted November 5, 2008 This talks about the limitations of the multisprite kernel: http://www.randomterrain.com/atari-2600-me...tml#multikernel I used the multisprite kernel with help form SeaGtGruff and others to do Tone Toy 2008, but for games, it usually has too many limitations for me. Here's how to have four animated sprites with flickering using the standard kernel: http://www.atariage.com/forums/index.php?showtopic=132553 Using player1colors or player1colors with playercolors so we can have multicolored sprites is great except we lose the missiles: http://www.randomterrain.com/atari-2600-me...l#kerneloptions And as you can see there in the description for playercolors and player1colors, each row that makes up a sprite can have a separate color. Thank you! Just what I was looking for! Quote Link to comment Share on other sites More sharing options...
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