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Adventure: Playfield Manipulation Midscreen...?


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Bugfix...remove OBJX from the UNROLL condition (or reflect may malfunction):


      ldx    CurrentObject+2     ;3 Setup Object1 to print...get Object 1
      lda    Object_Data_LSB,x   ;4 Get low pointer to it's dynamic information
      sta    CurrentObject       ;3 ...Store
      lda    Object_Data_MSB,x   ;4 Get high pointer to it's dynamic informtion
      sta    CurrentObject+1     ;3 ...Store
      ldy    #$01                ;2 Set initial Y index
      lda    (CurrentObject),y   ;5 Get Object1's horizontal co-ordinate
      sta    Temp                ;3 ...And store for printing
      sta    ObjX                ;3 (Also save as current)

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