Primordial Ooze Posted January 6, 2009 Share Posted January 6, 2009 (edited) I am having problems with my game Spongebob Pattypants. For some reason the colors all all messed up and the playfield layout isn't how it defined on the playfield definition. Could someone look into this? I have attached the code and screenshot as a rreference. Sincerely, Spongebob Pattypants Spongebob.bas Edited January 7, 2009 by Open Source Pong Quote Link to comment Share on other sites More sharing options...
yuppicide Posted January 7, 2009 Share Posted January 7, 2009 I haven't really looked at it yet, but I wonder what the first line is about: Samba De Amimo clone for the 2600 What is "Samba De Amimo"? Quote Link to comment Share on other sites More sharing options...
Primordial Ooze Posted January 7, 2009 Author Share Posted January 7, 2009 (edited) Opps, i used another game as a template for this one and forgot to update the info. By the way, this game is cancelled due to copyright reasons and i'm gonna work on my original maze game again. Edited January 7, 2009 by Open Source Pong Quote Link to comment Share on other sites More sharing options...
yuppicide Posted January 7, 2009 Share Posted January 7, 2009 LOL! Copyright reasons? Just name it SpongeBill then. Quote Link to comment Share on other sites More sharing options...
Primordial Ooze Posted January 7, 2009 Author Share Posted January 7, 2009 I doubt they will believe it since the main character "looks like spongebob" and he's "flipping patties" as well as "working at what is "identical to the krusty krab". I don't think their lawyers are that stupid. Quote Link to comment Share on other sites More sharing options...
yuppicide Posted January 8, 2009 Share Posted January 8, 2009 First off, someone else is making a Spongebob Jellyfishing game and it's pretty good. Who cares about lawyers.. you're not trying to make a million bucks off this. Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted January 8, 2009 Share Posted January 8, 2009 (edited) Who cares about lawyers.. you're not trying to make a million bucks off this. I hate to break it to you, but Spongebob is what you would call quite an extraordinarily active property. The company holding it is bound to protect the property against all infringement. It doesn't matter what your intentions are - if they find out I can guarantee that you will at a minimum immediately get a cease and desist. Edited January 8, 2009 by remowilliams Quote Link to comment Share on other sites More sharing options...
potatohead Posted January 8, 2009 Share Posted January 8, 2009 (edited) Easy. Do your game. On your machine, have the cool, infringing sprites. When it's done, post it up with some other sprites that are suggestive, but not infringing. Make sure these are compatable where game play is concerned. You change the name, right now, making it clear the "old" version is to be depreciated. Then post your updates and whatever else you want to do, with the non-infringing sprites. I would comment your code, "If you want to modify your player sprite..." This is simple education, and clarity in the spirit of sharing your work and helping others. It's bB, people can take it from there, if they want to. Heck, hold a contest for the "best sprites" and "funniest name" just to mix it up totally in your favor. Edited January 8, 2009 by potatohead Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 8, 2009 Share Posted January 8, 2009 I wasn't going to *sell* my SpongeBob game, seeing as how what remowilliams said. But is making something and selling something two different things? Quote Link to comment Share on other sites More sharing options...
Primordial Ooze Posted January 8, 2009 Author Share Posted January 8, 2009 (edited) Easy. Do your game. On your machine, have the cool, infringing sprites. When it's done, post it up with some other sprites that are suggestive, but not infringing. Make sure these are compatable where game play is concerned. You change the name, right now, making it clear the "old" version is to be depreciated. Then post your updates and whatever else you want to do, with the non-infringing sprites. I would comment your code, "If you want to modify your player sprite..." This is simple education, and clarity in the spirit of sharing your work and helping others. It's bB, people can take it from there, if they want to. Heck, hold a contest for the "best sprites" and "funniest name" just to mix it up totally in your favor. Like? What else can i do to make it different, a clown that has to juggle balls in the air without dropping them? link I wasn't going to *sell* my SpongeBob game, seeing as how what remowilliams said. But is making something and selling something two different things? I wasn't either , i did it because i'm a big spongebob fan and i wanted to have a second spongebob game seeing there aren't too many on the 2600. Edited January 8, 2009 by Open Source Pong Quote Link to comment Share on other sites More sharing options...
HammR25 Posted January 9, 2009 Share Posted January 9, 2009 First off, someone else is making a Spongebob Jellyfishing game and it's pretty good. Who cares about lawyers.. you're not trying to make a million bucks off this. Easy for you to say. You're not the one who might get sued. Quote Link to comment Share on other sites More sharing options...
Atari Dogs Posted January 9, 2009 Share Posted January 9, 2009 How can the Atari copy something so exact you know without a doubt it is SpongeBob Squarepants. The main thing the attorneys can hang their hat on is the Atari can make a damn good square. Quote Link to comment Share on other sites More sharing options...
Atari Dogs Posted January 9, 2009 Share Posted January 9, 2009 How can the Atari copy something so exact you know without a doubt it is SpongeBob Squarepants. The main thing the attorneys can hang their hat on is the Atari can make a damn good square. Maybe it is a square of Swiss cheese. Quote Link to comment Share on other sites More sharing options...
yuppicide Posted January 9, 2009 Share Posted January 9, 2009 Shouldn't this be moved to the How to Be Lazy with bB thread? I mean, really, if you want to make it make it. Are you sure Nickelodeon will be able to tell your blob of Atari 2600 yellowness will be Spongebob? Quote Link to comment Share on other sites More sharing options...
potatohead Posted January 9, 2009 Share Posted January 9, 2009 The thing about that is if he says it's Spongebob, then it is! So, don't say that. Make the game. Maybe Soakerjoe Jellowpants, right? You get the idea. Basically, let's say a game exists. And I, the consumer of that game, think maybe it would be fun to put Spongebob in there, I get to do that. Any of us can do that. What we can't do is post it up here, show our friends and say, "Hey, look at the Spongebob game" and somehow leverage the popularity or noteriety of Spongebob. It's bB. The sprites are out there. So then, make the game, and it's known as that game that was supposed to be the Spongebob game, and let people do what they will. If it's a fun game, it can be a fun Soakerjoe Jellowpants game. And everybody knows it was supposed to be a Spongebob game, but for some cold blooded legal people. That's as good as it gets. Quote Link to comment Share on other sites More sharing options...
potatohead Posted January 9, 2009 Share Posted January 9, 2009 The word for it is "likeness". Doesn't have to be exact. It just has to be recognizable, by your average person, as "Spongebob" like, and that's infringing. Double negative points, if you actually say, "Hey, look! This little Atari square, with the holes in it, is Spongebob". In that case, it's essentially, Spongebob. Of course, some little kid making a sketch in school is infringing too. And we enter fair use territory, which is another discussion. (long one, and murky one --the more dollars you have, the more fair your use is!) There are plenty of activist people, who push this edge for expression. One example I can think of was some clown drew Mickey Mouse, with three ears, a caption that said, "Not Mickey Mouse", holding a cigarette. Chapped Disney's ass proper! Published in a 'zine called "STAY FREE". Excellent banned or infringing critical works 'zine. Don't know if it's still running, but I enjoyed most of the mailings I got. I'm into that stuff, as I've been watching the Internet, and "Rip, Mix, Burn" collide with control freak greedy property owners more and more as time passes. We live in interesting times as some precident will be set during our lives that isn't usually set. (Pay your EFF dues, or sign up!) So, if you are into advancing the law, and taking some risk, it's there for you. Otherwise, a more subtle approach works, expression is still possible, given you avoid the notoriety problem. That was essentially my suggestion here. Everything necessary for somebody to actually experience the intent is there. Just some assembly required. Or make a friend, and publish the game somewhere this stuff doesn't matter. Can't take direct credit though, or it's still trouble. Quote Link to comment Share on other sites More sharing options...
jrok Posted January 9, 2009 Share Posted January 9, 2009 (edited) I'm starting to get really freaked out by the sheer number of licensing discussions that I've encountered on the developer boards. [rant] Ironically, isn't this sort of mentality that caused the video game crash? Lack of imagination? Reliance on brand-recognition to artificially spark interest? Isn't it supposed to be about the gameplay? Isn't it supposed to be about the fun?? Why try to win support by saying your game is based on some copywritten TV show? That's not programming... it's marketing. Let's try for a new twist, or an unique game mechanic. If you make an enjoyable game, no one will care if you call the character "Hominus Erectus III." Let's not let this hobby become some absurd microcosm of what's wrong with the REST of commercial gaming. [/rant] Edited January 9, 2009 by jrok Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted January 9, 2009 Share Posted January 9, 2009 A game that's not based on a movie, TV show, or another game? Impossible! Quote Link to comment Share on other sites More sharing options...
potatohead Posted January 9, 2009 Share Posted January 9, 2009 That's a good rant, and I completely agree! (which is why I posted what I did.) It's either a fun little game or not. And it's not a bad idea to talk about the use rights of things from time to time. Lots of confusion on those things. It's generally bad for us, the more of that there is. Listen to the *IAA and you might think breathing on the CD or DVD wrong is a major deal. It isn't. Better to know where the boundaries are, or they will push them up until you do become aware. Something to that. IMHO, some here take it way too far. There is a huge difference between some coding for fun and expression and making a commercial go of something. Quote Link to comment Share on other sites More sharing options...
rpgfaker Posted January 10, 2009 Share Posted January 10, 2009 I agree that this game should be finished as a spongebob game...the odds of any one holding the license to spongebob hearing about your little homebrew game is nill and would be of no concern if it's intent is not commercial. Besides we've probably all heard the stories about George Lucas VS. the star wars fanfilms. Yet fan films are still made today... Quote Link to comment Share on other sites More sharing options...
mos6507 Posted January 12, 2009 Share Posted January 12, 2009 My daughter would love if if the game were finished. But you take a risk when you use a trademarked character. Quote Link to comment Share on other sites More sharing options...
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