Dan Iacovelli Posted May 7, 2009 Share Posted May 7, 2009 got mine in today's mail be playing it in a bit. Link to comment Share on other sites More sharing options...
Gorf Posted May 7, 2009 Author Share Posted May 7, 2009 well I suck really hard at this I can't get a score higher than 520 and die almost immediately. Do I dodge the white things or just the meteors? I think the only think you grab is the guys you rescue. The planets keep bouncing. Shoot or dodge everthing else. Link to comment Share on other sites More sharing options...
+remowilliams Posted May 7, 2009 Share Posted May 7, 2009 I'll say this, I have nothing against the mystery of exploration - but a game manual at the minimum should describe the base mechanics of a game... Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted May 7, 2009 Share Posted May 7, 2009 the picture at the continue screen is that the graphics man? you little cuss(that cracks me up when I hear it) Link to comment Share on other sites More sharing options...
Paolo Posted May 7, 2009 Share Posted May 7, 2009 I see there are already two posts about possible usage of the rotary controller, but no answers yet.Hence, I am a little anxious about it. I have a ratary, too, and it would be *great* to use it on a new game. So, Terance, k3v, Steve, Scott, give us this news!!! I only wished I could tell you yes but it just would not fit. We packed that friggin ROM till it was screaming. I begged Scott to find a way and it just was'nt possible. Sorry guys. I hope Paddle Baddles 3D will make up for that someday though. A-HA! Now that we got a name, I think I'll head right to Facebook for a hate-group about Scott! Let me see... it will be, "Jaguar rotary controllers owners who would have loved to use their thing but Scott went all oh no keep your controller collecting dust" Who is in? Link to comment Share on other sites More sharing options...
the.golden.ax Posted May 7, 2009 Share Posted May 7, 2009 Mine came.. wow the box is fatter than I thought (I bet lots of people said that when they saw me at MGC09) hadn't tested it yet. As usual my mailman sat on the package, and messed up a little bit of the case but its not major... (collector picky). Very nice presentation guys! AX Link to comment Share on other sites More sharing options...
JagMod Posted May 7, 2009 Share Posted May 7, 2009 I'll say this, I have nothing against the mystery of exploration - but a game manual at the minimum should describe the base mechanics of a game... This was done on purpose. The first level is easy enough to explore the consequences of the enemies, after that you really shouldn't lose any health until the first boss. Link to comment Share on other sites More sharing options...
Gorf Posted May 8, 2009 Author Share Posted May 8, 2009 I'll say this, I have nothing against the mystery of exploration - but a game manual at the minimum should describe the base mechanics of a game... Not many Arcade machines went to too much effort to do this either though. Your young....you'll get over it... Link to comment Share on other sites More sharing options...
ZylonBane Posted May 8, 2009 Share Posted May 8, 2009 Not many Arcade machines went to too much effort to do this either though. The good ones did. 1 Link to comment Share on other sites More sharing options...
ovalbugmann Posted May 8, 2009 Share Posted May 8, 2009 well I suck really hard at this I can't get a score higher than 520 and die almost immediately. Do I dodge the white things or just the meteors? I think the only think you grab is the guys you rescue. The planets keep bouncing. Shoot or dodge everthing else. Is there any benefit in reflecting the large whitish planets back and forth that are bouncing all around? Do I need to do that while trying to destroy stuff and save guys at the same time? So all I need to do is catch the guys needing rescue with my horizontal moving paddle and then dodge or destroy everything else - be it the white planets, metors, those blue ships, etc.? It like playing two games at once -It's true madness- the not mentally there anymore mile-long stare type. Remo is right, the manual very vaguely tells a little bit of what to do. Still very glad to have new software though!! - I just need to put some good time into it I think. Link to comment Share on other sites More sharing options...
+remowilliams Posted May 8, 2009 Share Posted May 8, 2009 Not many Arcade machines went to too much effort to do this either though. True, but even Breakout would have a player card explaining that the bouncing ball would destroy the bricks... Is there any benefit in reflecting the large whitish planets back and forth that are bouncing all around? Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying. Again a simple 'you should bounce the planets off your paddle, even though they don't have any other effect on the playfield' sort of thing in the manual would have been nice. So far I'm finding the game to be pretty entertaining. However all too often the planet bouncing seems to just serve as an unnecessary distraction. The first boss fight is manic and fun, until the cheapo instadeath feature is unleashed on you. Still at least you don't have to contend with the bouncing planets for no reason mechanic there. 1 Link to comment Share on other sites More sharing options...
Cynn Posted May 8, 2009 Share Posted May 8, 2009 Dave Vapourware? That rings a "Bell". Link to comment Share on other sites More sharing options...
Gorf Posted May 8, 2009 Author Share Posted May 8, 2009 Dave Vapourware? That rings a "Bell". Ding Ding! Link to comment Share on other sites More sharing options...
JagMod Posted May 8, 2009 Share Posted May 8, 2009 Not many Arcade machines went to too much effort to do this either though. True, but even Breakout would have a player card explaining that the bouncing ball would destroy the bricks... Is there any benefit in reflecting the large whitish planets back and forth that are bouncing all around? Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying. Again a simple 'you should bounce the planets off your paddle, even though they don't have any other effect on the playfield' sort of thing in the manual would have been nice. So far I'm finding the game to be pretty entertaining. However all too often the planet bouncing seems to just serve as an unnecessary distraction. The first boss fight is manic and fun, until the cheapo instadeath feature is unleashed on you. Still at least you don't have to contend with the bouncing planets for no reason mechanic there. You are not paying attention! Listen up! If you let a planet go passed the paddle, your paddle life will deteriorate. After 4 or 5 passes, you loose your life. So don't let the planets pass. Link to comment Share on other sites More sharing options...
ovalbugmann Posted May 8, 2009 Share Posted May 8, 2009 (edited) Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying. If you let a planet go passed the paddle, your paddle life will deteriorate.After 4 or 5 passes, you loose your life. So don't let the planets pass. Ok then, however as you have said previously you can just friggin destroy these crazy bouncing white planets -so is targeting & destroying these white planets just as effective as trying to keep them-a-bouncin' around? Are there any plusses to reflecting them over destroying them or are both techniques the same in trying to stay alive and less importantly in points given? Edited May 8, 2009 by ovalbugmann Link to comment Share on other sites More sharing options...
+remowilliams Posted May 8, 2009 Share Posted May 8, 2009 You are not paying attention!Listen up! If you let a planet go passed the paddle, your paddle life will deteriorate. Yes, I got that... Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying. Ok then, however as you have said previously you can just friggin destroy these crazy bouncing white planets -so is targeting & destroying these white planets just as effective as trying to keep them-a-bouncin' around? Is there any plusses to reflecting them over destroying them or are both techniques the same in trying to stay alive and less importantly in points given? Who the hell knows. Isn't that fun? Link to comment Share on other sites More sharing options...
JagMod Posted May 8, 2009 Share Posted May 8, 2009 Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying. If you let a planet go passed the paddle, your paddle life will deteriorate.After 4 or 5 passes, you loose your life. So don't let the planets pass. Ok then, however as you have said previously you can just friggin destroy these crazy bouncing white planets -so is targeting & destroying these white planets just as effective as trying to keep them-a-bouncin' around? Are there any plusses to reflecting them over destroying them or are both techniques the same in trying to stay alive and less importantly in points given? That depends on what your objective is. Do you want points, or do you want to progress further into the game? Link to comment Share on other sites More sharing options...
The Graphics Man Posted May 8, 2009 Share Posted May 8, 2009 (edited) Not many Arcade machines went to too much effort to do this either though. True, but even Breakout would have a player card explaining that the bouncing ball would destroy the bricks... Is there any benefit in reflecting the large whitish planets back and forth that are bouncing all around? Apparently the key side effect of not letting the planets off the bottom of the playfield is not dying. Again a simple 'you should bounce the planets off your paddle, even though they don't have any other effect on the playfield' sort of thing in the manual would have been nice. So far I'm finding the game to be pretty entertaining. However all too often the planet bouncing seems to just serve as an unnecessary distraction. The first boss fight is manic and fun, until the cheapo instadeath feature is unleashed on you. Still at least you don't have to contend with the bouncing planets for no reason mechanic there. Watch the video game demo; it's a show and tell! Edited May 8, 2009 by The Graphics Man Link to comment Share on other sites More sharing options...
The Graphics Man Posted May 8, 2009 Share Posted May 8, 2009 the picture at the continue screen is that the graphics man? you little cuss(that cracks me up when I hear it) Yes! Link to comment Share on other sites More sharing options...
BuddyBuddies Posted May 8, 2009 Share Posted May 8, 2009 IM ABOUT TO PLAY DA MADBODIES! IM ABOUT TO BE MADBUDDIES!!!! Link to comment Share on other sites More sharing options...
+orpheuswaking Posted May 8, 2009 Share Posted May 8, 2009 Make sure you don't get too sucked in.... Or you will have a MADBABYBUDDIES Link to comment Share on other sites More sharing options...
dantheratman Posted May 8, 2009 Share Posted May 8, 2009 the picture at the continue screen is that the graphics man? you little cuss(that cracks me up when I hear it) Yes! Great work Graphics Man and all involved!!! Awesome game. Link to comment Share on other sites More sharing options...
minuS Posted May 8, 2009 Share Posted May 8, 2009 As usual my mailman sat on the packageThis is normal? Link to comment Share on other sites More sharing options...
Gorf Posted May 8, 2009 Author Share Posted May 8, 2009 As usual my mailman sat on the packageThis is normal? In todays day and age? Link to comment Share on other sites More sharing options...
BuddyBuddies Posted May 8, 2009 Share Posted May 8, 2009 Make sure you don't get too sucked in.... Or you will have a MADBABYBUDDIES hehehe... she loves to watch Buddies play the MADBODIES! Link to comment Share on other sites More sharing options...
Recommended Posts