atarian63 Posted July 11, 2009 Share Posted July 11, 2009 sign up list for cart version? Soon! Just need to finalise a few things . Sounds great, am enjoying WASP! Quote Link to comment Share on other sites More sharing options...
Trebor Posted July 11, 2009 Share Posted July 11, 2009 There is a bug while entering new level codes. I'll fix that in the next release today. GroovyBee, This game looks and plays fantastic. Thank you so much for making this for the 7800 community. It is greatly appreciated. I especially appreciate you releasing the *.78 ROMs, as I am definitely purchasing a cart from you, unfortunately though, circumstance and space, limits my 7800 experience (And other consoles/computers) to emulation only. Again, please know I am for and want to be placed under whatever list for a cart purchase, but please (continue) to release via ROM files as well. Just one question and one thought to share...First the question: Are you planning to implement the ability to "dig" to the space adjacent to you whether up, down, left, or right by holding down the fire button and pressing the joystick in the direction accordingly? Now the thought: If you're curious for additional ideas in games similar to this, besides the obvious Boulder Dash, there is an arcade game called 'Diamond Run' which takes the Boulder Dash concept and throws a couple of twists into the mix. It runs under MAME beautifully. If you need help "setting it up", let me know. Thanks again for all your hard work, Trebor Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 12, 2009 Author Share Posted July 12, 2009 Sounds great, am enjoying WASP! Another satisfied customer! Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 12, 2009 Author Share Posted July 12, 2009 This game looks and plays fantastic. Thank you so much for making this for the 7800 community. It is greatly appreciated. Thanks for the compliment. Just one question and one thought to share...First the question: Are you planning to implement the ability to "dig" to the space adjacent to you whether up, down, left, or right by holding down the fire button and pressing the joystick in the direction accordingly? Its on my list of things to add. The animations are sorted, they just need code support. Now the thought: If you're curious for additional ideas in games similar to this, besides the obvious Boulder Dash, there is an arcade game called 'Diamond Run' which takes the Boulder Dash concept and throws a couple of twists into the mix. I've a few of my own ideas too . Hopefully they'll make an appearence in the next few releases and then I can start a level design contest. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 12, 2009 Author Share Posted July 12, 2009 (edited) There is a bug while entering new level codes. I'll fix that in the next release today. Hopefully the new release will be today. From reports back to me, I think the physics is taking far too long on NTSC machines so its slowing the scrolling. I'm going to add a blank/empty level so people can compare. EDIT: For composition. Edited July 12, 2009 by GroovyBee Quote Link to comment Share on other sites More sharing options...
gambler172 Posted July 12, 2009 Share Posted July 12, 2009 Hi Mark A level design contest will be great.Hope,that you have a program,which can make levels in an easy way,cause i am no programmer. greetings Walter Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 12, 2009 Author Share Posted July 12, 2009 A level design contest will be great.Hope,that you have a program,which can make levels in an easy way,cause i am no programmer. Don't worry you won't need to be a programmer to make an entry. I'll provide the following :- - A link to the level editor. - A template level file containing 5 blank levels. - A tutorial for the level editor. - A tool to modify the Apple Snaffle binary to include the new level data. - Instructions for the conversion tool. All you'll need is a Windows PC and a DOS box to get going. I might be able to get rid of the DOS box. It depends how I program the conversion tool. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted July 12, 2009 Share Posted July 12, 2009 A level design contest will be great.Hope,that you have a program,which can make levels in an easy way,cause i am no programmer. Don't worry you won't need to be a programmer to make an entry. I'll provide the following :- - A link to the level editor. - A template level file containing 5 blank levels. - A tutorial for the level editor. - A tool to modify the Apple Snaffle binary to include the new level data. - Instructions for the conversion tool. All you'll need is a Windows PC and a DOS box to get going. I might be able to get rid of the DOS box. It depends how I program the conversion tool. Hi Mark Without Dos box would be great.It would also be great,if there is a possibility to check,that the created level is really beatable. greetings Walter Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 12, 2009 Author Share Posted July 12, 2009 Without Dos box would be great.It would also be great,if there is a possibility to check,that the created level is really beatable. OK! I'll see what I can do about no DOS box, I'm no Windows programming expert tho. You'll have to play the level to see if you can beat it. That's the fun part about designing levels and also the most time consuming . Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 16, 2009 Author Share Posted July 16, 2009 Find attached the latest version :- AppleSnaffle_16_07_09.1.23.a78AppleSnaffle_16_07_09.1.23.bin CC2 users now need the following :- 78SC_POK 78BIOS I've fixed the bug so you can now select the level. The POKEY sound seems to have stopped in my version of ProSystem . I've tried an earlier version of the game and that doesn't work either. However the game's sound works fine on real hardware. I've also made changes that will make it much easier to run the level design contest, hence the reason the binary image is up to 128K. I've also written the tool to insert the level data into the binary. I just need to add a nice windows front end now. Can CC2 NTSC owners please try out level 3? It can be accessed by entering 33333 in the LEVEL menu option and then select START. Compare the horizontal and vertical scrolling speed against the other 2 levels and let me know if its faster on level 3 or about the same. Collision detection still needs fixing as does the fact that you can't die. Other than bugs related to those feel free to report problems. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted July 17, 2009 Share Posted July 17, 2009 Hi Mark Looks really great.I will check NTSC at weekend. greetings Walter Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 17, 2009 Author Share Posted July 17, 2009 Has anybody checked if the sound is OK in ProSystem? Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 18, 2009 Author Share Posted July 18, 2009 Find attached the latest version :- AppleSnaffle_18_07_09.1.24.a78AppleSnaffle_18_07_09.1.24.bin Thought I'd post some more screenshots too :- There is no change in the CC2 configuration. I've only optimised the physics in this release. Could NTSC CC2 users again compare the scrolling speed of level three against the other two levels. Use the instructions above to access the 3rd level. Thanks for any feedback. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted July 18, 2009 Share Posted July 18, 2009 Hi, I just tested this latest release on ProSystem and I did not get any sound. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 18, 2009 Author Share Posted July 18, 2009 Hi, I just tested this latest release on ProSystem and I did not get any sound. Thanks for testing. I've had a couple of no sound bug reports under emulation. I'll take a look later today. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 18, 2009 Author Share Posted July 18, 2009 Find attached the latest version :- AppleSnaffle_18_07_09.1.25.a78AppleSnaffle_18_07_09.1.25.bin This release fixes the missing sound in the emulators. It was due to incorrect bit flags in the A78 header. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted July 18, 2009 Share Posted July 18, 2009 Excellent! Bug is fixed! I have sound under emulation now. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 19, 2009 Author Share Posted July 19, 2009 Anything to report on horizontal and vertical scrolling speeds from the NTSC CC2 testers? Quote Link to comment Share on other sites More sharing options...
+Mitch Posted July 20, 2009 Share Posted July 20, 2009 Anything to report on horizontal and vertical scrolling speeds from the NTSC CC2 testers? Level 3 scrolls faster than the other two levels; up and down are slightly faster, left and right are much faster. Also, on the title screen and in the menus I'm having trouble with it registering two button presses when I only hit it once. (debounce issue?) Mitch Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 20, 2009 Author Share Posted July 20, 2009 Level 3 scrolls faster than the other two levels; up and down are slightly faster, left and right are much faster. Thanks for testing. As I suspected the physics algorithm is taking too long. I'll leave it until I can do some testing on real NTSC hardware. I might have to shrink the levels a bit to speed it up. Also, on the title screen and in the menus I'm having trouble with it registering two button presses when I only hit it once. (debounce issue?) What joystick are you using? As you suspected the fire button isn't debounced. I'll fix that in the next release. Quote Link to comment Share on other sites More sharing options...
+Mitch Posted July 20, 2009 Share Posted July 20, 2009 What joystick are you using? As you suspected the fire button isn't debounced. I'll fix that in the next release. It's a custom 7800 stick I built using Happ arcade microswitch buttons (and joystick). Mitch Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 20, 2009 Author Share Posted July 20, 2009 Find attached the latest version :- AppleSnaffle_20_07_09.1.26.a78AppleSnaffle_20_07_09.1.26.bin Changes in this release :- 1) Added fire button debouncing on menu. 2) Optimized the physics algorithm. 3) Added another two dummy/test levels. The 4th level contains 100 objects and the 5th level has 150. Both object counts are less than the first two levels. Could NTSC CC2 owners test these levels and compare them against levels 1,2, and 3 for horizontal and vertical scrolling speed? The 4th level can be accessed with code 10000 and the 5th level with code 15000. No changes need to be made to the CC2 configuration file. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 20, 2009 Author Share Posted July 20, 2009 Can CC2 owners with microswitch joysticks please test the game too. I'd like to know if the direction/fire debouncing used in the game's menu system will handle a variety of "noisy" joysticks. Quote Link to comment Share on other sites More sharing options...
Mayhem Posted July 20, 2009 Share Posted July 20, 2009 The game only uses one button, right? Just a pity I'm on holiday at the moment and can't test this out. Have to wait until I get home next week... Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 20, 2009 Author Share Posted July 20, 2009 The game only uses one button, right? Just a pity I'm on holiday at the moment and can't test this out. Have to wait until I get home next week... Yep! It'll work with the CX40, Proline and Euro-dpads (all the joysticks I have). Quote Link to comment Share on other sites More sharing options...
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