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RevEng's batari Basic font pack


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I started coming up with a few different number-font designs for a game I'm working on, and found myself caught up in seeing what different fonts I could come up with.

 

The result is this font pack... reveng_batari_Basic_fontpack_1.zip

 

I'm placing them in the public domain. Feel free to take them and use them as your own, however you see fit!

 

post-23476-1244515617_thumb.png post-23476-1244515625_thumb.png post-23476-1244515634_thumb.png post-23476-1244515641_thumb.png post-23476-1244515650_thumb.png post-23476-1244515656_thumb.png

 

Just unzip the pack to your project's directory, and rename the font you want to use to "score_graphics.asm".

  • Like 2
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The 6x8 thing is just a preference. Easy enough to fatten some of them up if you prefer to use the extra real-estate. :)

 

Glad you liked them! I'm a sucker for the 5th one (the 70s "computer" one) but I do recognize it's an acquired taste! :P

Yeah, number 5 takes me back to the early 90s though. The back computer room of my middle school library was for the older ones, and we'd find any and every reason to print long banners with Print Shop on the Apple II's. We used this font a lot.

Nice job - these look great! Number 5 kinda has the Tron look. Too bad none of my games use numbers in the score or I'd love to use them...

 

The games you've posted would work well with an inventory strip and a score simultaneously, any particular reason why you've chosen to omit a score?

Nice job - these look great! Number 5 kinda has the Tron look. Too bad none of my games use numbers in the score or I'd love to use them...

 

The games you've posted would work well with an inventory strip and a score simultaneously, any particular reason why you've chosen to omit a score?

 

When I researched this, I believe that you had to use up some variables that I couldn't spare. That or it was too complicated...

Thanks for the kind words guys! Hopefully they'll find their way into somebody's project.

 

I was thinking it would be handy to have them all in one score_graphics.asm file along with the stock font, and the active font could be determined by what value the "fontstyle" constant was set to.

  • 1 month later...

I've done something similar with my personal copy of the RETROPUTER font. If I define the constant "hexfont" in my bB source, I get hex digits. (with the ORG/RORG recalculated, naturally)

 

But I've been mulling over something a bit more ambitious lately - the ability for the user to pick a arbitrary characters in the alphabet. It would go something like...

 

rem regular 0-9, in an alternate font
const fontstyle=RETROPUTER

rem 0-9, a-f
const fontstyle=WHIMSEY
const fonthexdigits=1

rem 0-9, space, arbitrary letters
const fontstyle=PLAIN
const fontdecdigits=1
const fontcharSPACE=1
const fontcharG=1
const fontcharA=1
const fontcharM=1
const fontcharE=1

rem default font, only arbitrary letters
const fontcharG=1
const fontcharA=1
const fontcharM=1
const fontcharE=1
const fontcharO=1
const fontcharV=1
const fontcharR=1

 

There's not a lot to it, except that the additional additional fonts represent a fair bit of grunt work, and I don't have the cycles to do it at the moment. But it's on the back burner.

  • 11 years later...
On 6/8/2009 at 9:54 PM, RevEng said:

I started coming up with a few different number-font designs for a game I'm working on, and found myself caught up in seeing what different fonts I could come up with.

 

The result is this font pack... reveng_batari_Basic_fontpack_1.zip

 

I'm placing them in the public domain. Feel free to take them and use them as your own, however you see fit!

 

post-23476-1244515617_thumb.png post-23476-1244515625_thumb.png post-23476-1244515634_thumb.png post-23476-1244515641_thumb.png post-23476-1244515650_thumb.png post-23476-1244515656_thumb.png

 

Just unzip the pack to your project's directory, and rename the font you want to use to "score_graphics.asm".

Adding to this topic 11 years later...

 

I've got a custom font I've created for the game I'm working on and thought I'd place in the public domain, too. Feel free to take and use as your own.

Just unzip the pack to your project's directory, and rename the font you want to use to "score_graphics.asm".

 

Font is called "Old English" and looks good for dungeon crawlers, rogue-like, fantasy, etc.

 

font.oldenglish.gif.6ace74c713208afb0a284cb99a7746da.gif

rsiddal_batari_Basic_oldnglish.zip

  • Like 4

Created an Intellivision/M-Network custom font for the score. Used RevEng's batari Basic font pack as reference. Same applies to "INTV" - I'm placing in the public domain. Feel free to take and use as your own. Just unzip the pack to your project's directory, and rename the font you want to use to "score_graphics.asm".

 

"INTV" looks good for space shooters, science fiction themed, etc.

 

font_INTV.gif.d85e35396dd5351608aa0154b77279fb.gif.10383f794ce763f4d460b4888edf33c7.gif

rsiddal_batari_Basic_INTV.zip

  • Like 5

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