RevEng Posted June 9, 2009 Share Posted June 9, 2009 I started coming up with a few different number-font designs for a game I'm working on, and found myself caught up in seeing what different fonts I could come up with. The result is this font pack... reveng_batari_Basic_fontpack_1.zip I'm placing them in the public domain. Feel free to take them and use them as your own, however you see fit! Just unzip the pack to your project's directory, and rename the font you want to use to "score_graphics.asm". 2 Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted June 9, 2009 Share Posted June 9, 2009 I started coming up with a few different number-font designs Cool, thanks! Michael Quote Link to comment Share on other sites More sharing options...
MausGames Posted June 9, 2009 Share Posted June 9, 2009 Those are great, but why aren't you doing any 7x8 fonts? I really like the 2nd, 3rd, 4th, and 6th font. Quote Link to comment Share on other sites More sharing options...
RevEng Posted June 9, 2009 Author Share Posted June 9, 2009 The 6x8 thing is just a preference. Easy enough to fatten some of them up if you prefer to use the extra real-estate. Glad you liked them! I'm a sucker for the 5th one (the 70s "computer" one) but I do recognize it's an acquired taste! Quote Link to comment Share on other sites More sharing options...
MausGames Posted June 9, 2009 Share Posted June 9, 2009 Yeah, number 5 takes me back to the early 90s though. The back computer room of my middle school library was for the older ones, and we'd find any and every reason to print long banners with Print Shop on the Apple II's. We used this font a lot. Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted June 9, 2009 Share Posted June 9, 2009 Nice job - these look great! Number 5 kinda has the Tron look. Too bad none of my games use numbers in the score or I'd love to use them... Quote Link to comment Share on other sites More sharing options...
MausGames Posted June 9, 2009 Share Posted June 9, 2009 Nice job - these look great! Number 5 kinda has the Tron look. Too bad none of my games use numbers in the score or I'd love to use them... The games you've posted would work well with an inventory strip and a score simultaneously, any particular reason why you've chosen to omit a score? Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted June 9, 2009 Share Posted June 9, 2009 Nice job - these look great! Number 5 kinda has the Tron look. Too bad none of my games use numbers in the score or I'd love to use them... The games you've posted would work well with an inventory strip and a score simultaneously, any particular reason why you've chosen to omit a score? When I researched this, I believe that you had to use up some variables that I couldn't spare. That or it was too complicated... Quote Link to comment Share on other sites More sharing options...
yuppicide Posted June 12, 2009 Share Posted June 12, 2009 Nice fonts! I like the last one best, number 5 also.. they're all good. Quote Link to comment Share on other sites More sharing options...
RevEng Posted June 12, 2009 Author Share Posted June 12, 2009 Thanks for the kind words guys! Hopefully they'll find their way into somebody's project. I was thinking it would be handy to have them all in one score_graphics.asm file along with the stock font, and the active font could be determined by what value the "fontstyle" constant was set to. Quote Link to comment Share on other sites More sharing options...
yuppicide Posted June 12, 2009 Share Posted June 12, 2009 That's a good suggestion for bAtari. Quote Link to comment Share on other sites More sharing options...
CurtisP Posted July 15, 2009 Share Posted July 15, 2009 Could you add A-F to these fonts? I can then package them up into a score_graphics.asm with the appropriate switching. Each font should have a name as well. Quote Link to comment Share on other sites More sharing options...
RevEng Posted July 15, 2009 Author Share Posted July 15, 2009 I've done something similar with my personal copy of the RETROPUTER font. If I define the constant "hexfont" in my bB source, I get hex digits. (with the ORG/RORG recalculated, naturally) But I've been mulling over something a bit more ambitious lately - the ability for the user to pick a arbitrary characters in the alphabet. It would go something like... rem regular 0-9, in an alternate font const fontstyle=RETROPUTER rem 0-9, a-f const fontstyle=WHIMSEY const fonthexdigits=1 rem 0-9, space, arbitrary letters const fontstyle=PLAIN const fontdecdigits=1 const fontcharSPACE=1 const fontcharG=1 const fontcharA=1 const fontcharM=1 const fontcharE=1 rem default font, only arbitrary letters const fontcharG=1 const fontcharA=1 const fontcharM=1 const fontcharE=1 const fontcharO=1 const fontcharV=1 const fontcharR=1 There's not a lot to it, except that the additional additional fonts represent a fair bit of grunt work, and I don't have the cycles to do it at the moment. But it's on the back burner. Quote Link to comment Share on other sites More sharing options...
rsiddall Posted July 1, 2021 Share Posted July 1, 2021 On 6/8/2009 at 9:54 PM, RevEng said: I started coming up with a few different number-font designs for a game I'm working on, and found myself caught up in seeing what different fonts I could come up with. The result is this font pack... reveng_batari_Basic_fontpack_1.zip I'm placing them in the public domain. Feel free to take them and use them as your own, however you see fit! Just unzip the pack to your project's directory, and rename the font you want to use to "score_graphics.asm". Adding to this topic 11 years later... I've got a custom font I've created for the game I'm working on and thought I'd place in the public domain, too. Feel free to take and use as your own. Just unzip the pack to your project's directory, and rename the font you want to use to "score_graphics.asm". Font is called "Old English" and looks good for dungeon crawlers, rogue-like, fantasy, etc. rsiddal_batari_Basic_oldnglish.zip 4 Quote Link to comment Share on other sites More sharing options...
rsiddall Posted July 7, 2021 Share Posted July 7, 2021 Created an Intellivision/M-Network custom font for the score. Used RevEng's batari Basic font pack as reference. Same applies to "INTV" - I'm placing in the public domain. Feel free to take and use as your own. Just unzip the pack to your project's directory, and rename the font you want to use to "score_graphics.asm". "INTV" looks good for space shooters, science fiction themed, etc. rsiddal_batari_Basic_INTV.zip 5 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.