jrok Posted June 12, 2009 Share Posted June 12, 2009 (edited) I noticed in a project that I've been working there were 2535 less bytes of ROM available for sprite data with a bankswitched multisprite kernel than there were with a bankswitched standard kernel. Can anyone explain what this ROM is allocated for? Is it code in the vblank used for the multi-sprite flicker? And does the amount ROM used vary depending on the program, or is it a "flat fee" specific to the multisprite kernel? Thanks, J Edited June 12, 2009 by jrok Quote Link to comment Share on other sites More sharing options...
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