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Last Ninja - the making


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Hi, just to show a new idea of the LN1 Status Area.

 

 

Off course need to colour Playing Area, but not important right now.

The Status Area will also have more things and PMs. to add colour, but you'll get an idea:

 

Attachment:

 

colagem3a_g2f_xex.png [ 5.12 KiB | Viewed 1 time ]

 

 

( all my mind, don't worry... )

 

Have to go now.

Bye.

 

 

José Pereira.

 

 

If you're going to use this less colours, it would be better to chose hires.

 

Just starting with 4colours.

DLIs. and PMs later.

But it would look good, I think...

 

Greetings.

José Pereira.

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Hi, who says this is silly season where nothing hapens and not to work.

O.k., I work, on A8 ;) !...

 

Working also in the Sprites.

 

I have almost all Shapes.

 

 

There is an almost instant way og translate them into 2:1:

(I think it would work also with other C64 Hi-Resol. Sprites)

 

 

1.)- Load the shapes into PAINT.

2.)- Rezize them to 60% only on Horizontal

3.)- Resize now to 200% only on HOrizonntal.

 

"Et voilá", just some minour pixels re-done.

The 24pixels=12 (in 2:1) on C64.

You get this into 14 in A8 (2:1)

The Sprite wouldn't look "to fat" and have more two pixels than direct port: 24(1:1) = 12(2:1)

 

post-6517-127938565412_thumb.pngpost-6517-127938567206_thumb.pngpost-6517-127938570545_thumb.pngpost-6517-127938571701_thumb.pngpost-6517-127938573439_thumb.pngpost-6517-127938575004_thumb.pngpost-6517-127938576395_thumb.png

 

 

Just some examples.

 

Greetings to all.

José Pereira.

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