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Interleaved ChronoColour


yuppicide

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I was reading this from 2003 on Andrew Davie and Interleaved ChronoColour.

 

http://www.atariage.com/features/Stan2003/achievement.html

 

Did any games actually use such a beast?

 

I'm a lowly bAtari Basic programmer, but that looks freakin nice. Would be nice to use just as an intro screen or something (obviously not with a nekkid lady tho).

Edited by yuppicide
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  • 3 weeks later...

I was reading this from 2003 on Andrew Davie and Interleaved ChronoColour.

 

<a href="http://www.atariage.com/features/Stan2003/achievement.html" target="_self">http://www.atariage.com/features/Stan2003/achievement.html</a>

 

Did any games actually use such a beast?

 

I'm a lowly bAtari Basic programmer, but that looks freakin nice. Would be nice to use just as an intro screen or something (obviously not with a nekkid lady tho).

 

There are very similar atributes to IC in the 2600 version of boulderdash which Andrew also created.

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It sounds similar to the Colrview method on the A8.

 

Has anyone tried something similar to APAC? Alternate scanlines with colour info on odd lines (use registers with luma value 0 or 2), and luma info on the even lines ?

 

Although, I guess you'd be fairly limited in picture size and how many combinations you could generate.

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I acually had been (on and off) working on a rather crude game that would use a form of the IC tech in a rather unique way for a unique game that I would hope would be one of the first games to actualy try to put a player on the edge of there seat. A dark, suspense thriller game. I would like to write up a discription sometime down the road and post it. with some hand-drawn artwork as well. I guess I will post one of the images and let you guys guess for a while.

 

On a side note, the image does not reflect any game screens but an overall view of the world of the game.

 

post-10601-125091799688_thumb.png

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