+Propane13 Posted August 4, 2009 Share Posted August 4, 2009 Hey, question. Is the Cuttle Cart (and potentially Cuttle Cart 2) putting items into Battery-backed RAM? I have an idea for something, that I Wanted to check out its feasibility. Let's say I have a byte at ORG $F100. It is $02. Let's say that it's the number of lives a player has. On powerup, I have an idea. I have this code: LDA #$03 STA $F100 So, the questions in my mind are what happens in these situations? 1) Real hardware-- can this hurt the hardware, or will it do nothing? 2) Emulators-- will this update the value? 3) Cuttle Cart (and cuttle cart 2)-- will this update the value? Curious as to if you get different results for each environment. -John Quote Link to comment Share on other sites More sharing options...
+batari Posted August 4, 2009 Share Posted August 4, 2009 Hey, question. Is the Cuttle Cart (and potentially Cuttle Cart 2) putting items into Battery-backed RAM? I have an idea for something, that I Wanted to check out its feasibility. Let's say I have a byte at ORG $F100. It is $02. Let's say that it's the number of lives a player has. On powerup, I have an idea. I have this code: LDA #$03 STA $F100 So, the questions in my mind are what happens in these situations? 1) Real hardware-- can this hurt the hardware, or will it do nothing? It will cause bus contention for a fraction of a cycle, but will probably not damage anything (there are a number of games that STA $FFFx to bankswitch, and they don't seem to harm anything.)2) Emulators-- will this update the value?Probably not.3) Cuttle Cart (and cuttle cart 2)-- will this update the value?No on the CC, as there is no R/W line on the console. As for the CC2, it does have a R/W line, so I'm not sure. Maybe someone wants to try? Quote Link to comment Share on other sites More sharing options...
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