Ze_ro Posted September 30, 2009 Share Posted September 30, 2009 Important Note: This weeks competition is over and no further scores will be accepted. Rocky and Bullwinkle must stop the evil Boris and Natasha from robbing a train full of priceless valuables. While Boris uses "Upsidasium" to float the valuables up to Natasha's waiting helicopter, Rocky must fly around and intercept them. When Rocky catches the valuables, he gives them to Bullwinkle for safe keeping. Note: Pressing the Select switch in this game will alter the controls. Both control methods will be considered acceptable for this competition, so try them both to see which works best for you! Game Information Game Name: Rocky & Bullwinkle Released By: M Network, Unreleased Prototype Left Difficulty: B / Novice Right Difficulty: N/A TV Type Switch: Color (This is important, as B/W plays very differently!) Game Mode: Default Chosen By: theKLT Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday October 7th at 1:00 AM (CST). Current High Scores 129,100 (darthkur) [+11] 104,900 (toymailman) [+10] 103,900 (keilbaca) [+9] 87,800 (Vectorman0) [+8]87,800 (vjames) [+8] 85,300 (Captain Beard) [+7] 83,000 (shadow460) [+6] 74,700 (Zoyx) [+5] 71,700 (LarcenTyler) [+4]71,700 (Atardi) [+4] 71,100 (Deteacher) [+3] 50,900 (SpiceWare) [+2] 45,400 (godzillajoe) [+1] 35,300 (roadrunner) [+1] 33,700 (aftermac) [+1] 3100 (Wickeycolumbus) [+1] Best Tips shadow460 [+2] Challenges None yet TwinGalaxies Top 3 (Game 1, Difficulty B)65,700 (Tom Duncan) 55,200 (Rudy J Ferretti) 25,700 (David B Yancey) Current Standings Atardi [55] toymailman [49] Captain Beard [42] Deteacher [41] godzillajoe [40] shadow460 [31] Zoyx [28] darthkur [26] Vectorman0 [21] keilbaca [16] SpiceWare [14] vjames [13] devwebcl [13] Nathan Strum [11] homerwannabee [11] CebusCapucinis [10] kote [8] Hornpipe2 [7] aftermac [6] roadrunner [6] Mister VCS [6] 4Ks [4] LarcenTyler [4] chuckwalla [3] Wickeycolumbus [3] Shannon [2] jeremysart [2] vintagegamecrazy [2] sloth713 [2] jjd [2] LoneWolfSeth [2] ChrisKoopa [1] Impaler_26 [1] Nati [1] disjuakifa [1] Scoring Points in Rocky & Bullwinkle There are 10 different treasures that Rocky can intercept.They may have real names but I will call them how I think of them.The following points are awarded when Rocky grabs the item by pressing the button. As noted before, two items can be grabbed before Rocky must drop them off with Bullwinkle. Six items can be collected if the big brown box (crate?) is caught. points = 6-bullets100 points = ring200 points = diamond300 points = double box400 points = solid box500 points = cross600 points = 5-bullets700 points = amoeba (squiggly thing that is closed)800 points = whip (squiggly thing that is an open loop)900 points = ring (opened on the bottom)Rocky must collect the desired items in order to get any bonus points. Bonus points are not awarded when the final item is dropped off with Bullwinkle. They are awarded when Rocky collects another item (any item) afterwards. The bonus points seem to be variable and I have not found any consistent pattern.(Big thanks to toymailman [+2] for figuring out the scoring!) Hints and Tips The Manual Since this game was never released, no manuals exist. However, for a general explanation of gameplay, check out the AtariProtos.com page for this game. toymailman 1) If the required items are not being launched then frantically concentrate on the higher point treasures on the screen. 2) Get the items in order as fast as you can. They don't have to be on the same trip. However, they do have to be in order and this is the only way to get the big bonus points. All the random treasure in the world won't come close to getting the bonuses. shadow460 It's not totally random. Lots of times Boris will launch the items in order but you have to look for it. Like Pressure Cooker, if you miss them when they are launched in order you will have to wait a while for them to re launch. Pressure Cooker will spit out items in the correct order every time but you have to figure out which burger it's giving you the items for. This game works similarly. --Zero Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted September 30, 2009 Share Posted September 30, 2009 45,400 to get the party started. Gotta add this one to my CC2. If I remember how! Quote Link to comment Share on other sites More sharing options...
shadow460 Posted September 30, 2009 Share Posted September 30, 2009 (edited) mmm, how big's the ROM file again? It might just be time to run that emulator I have for my PSP... nope, no emulator...it is 4K and should run in a modded Supercharger. It's on!! Edited September 30, 2009 by shadow460 Quote Link to comment Share on other sites More sharing options...
Zoyx Posted September 30, 2009 Share Posted September 30, 2009 I have a copy of a modded binary for an unmodded supercharger, if someone is interested. Quote Link to comment Share on other sites More sharing options...
roadrunner Posted September 30, 2009 Share Posted September 30, 2009 35,300 Quote Link to comment Share on other sites More sharing options...
Lauren Tyler Posted September 30, 2009 Share Posted September 30, 2009 71,700 I have to wonder... Natasha: Boris, dahlink, we must sabotage video game market more! Boris: Don't worry, dahlink, we just submit idea for game based on Moose & Squirrel and watch them lose profits for bad game! Narrator: Fortunately, Rocky and Bullwinkle were able to warn quality control about this, and as a result, the game never made it to the market. Bullwinkle: Hey, Rocky, that was gonna be a game based on our adventures! Rocky: Yeah, Bullwinkle, but it would've ruined the market even more than it's already been ruined. Bullwinkle: Well, I suppose you have a point there! Quote Link to comment Share on other sites More sharing options...
Captain Beard Posted September 30, 2009 Share Posted September 30, 2009 71,700 I have to wonder... Natasha: Boris, dahlink, we must sabotage video game market more! Boris: Don't worry, dahlink, we just submit idea for game based on Moose & Squirrel and watch them lose profits for bad game! Narrator: Fortunately, Rocky and Bullwinkle were able to warn quality control about this, and as a result, the game never made it to the market. Bullwinkle: Hey, Rocky, that was gonna be a game based on our adventures! Rocky: Yeah, Bullwinkle, but it would've ruined the market even more than it's already been ruined. Bullwinkle: Well, I suppose you have a point there! Tune in next time for our next exciting tale, "Atari A Day Keeps The Doctor Away" or "This Land Is Our Landfill" Quote Link to comment Share on other sites More sharing options...
shadow460 Posted September 30, 2009 Share Posted September 30, 2009 (edited) There has to be something else to that second timer. It's only 65 seconds and the first one is 75. Something has to keep them both going. On the item order, you have to have the items in the order they're shown. You don't have to bring the items in one trip. It's kinda like Bullwinkle is looking for certain items but only gives you the list two at a time. The idea is just to grab stuff and use the item list as kind of a bonus indicator. If you get the items Bullwinkle wants, the next item Rocky touches gives you a bonus. I think it's a multiplier actually, though, since the bonuses vary. I've got beteen 8,000 and 15,000. 83,000 for my score. Oh, yeah, both the left and right sticks do the exact same thing. You can pick up either one and play the game. Edited October 1, 2009 by shadow460 Quote Link to comment Share on other sites More sharing options...
darthkur Posted October 1, 2009 Share Posted October 1, 2009 56,300 Quote Link to comment Share on other sites More sharing options...
keilbaca Posted October 1, 2009 Share Posted October 1, 2009 mmm, how big's the ROM file again? It might just be time to run that emulator I have for my PSP... nope, no emulator...it is 4K and should run in a modded Supercharger. It's on!! Sounds good to me! I'll be running the game like this as well. Quote Link to comment Share on other sites More sharing options...
+HatNJ Posted October 1, 2009 Share Posted October 1, 2009 I have a copy of a modded binary for an unmodded supercharger, if someone is interested. Id be interested I have an unmodded Supercharger Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 1, 2009 Share Posted October 1, 2009 50,900 Quote Link to comment Share on other sites More sharing options...
Zoyx Posted October 1, 2009 Share Posted October 1, 2009 (edited) Id be interested I have an unmodded Supercharger Rocky & Bullwinkle (SuperCharger) (Prototype) b1.zip Need to run playbin. Edit: I should really try these before giving them out. I can't get this to work. If you do get it to work, please share. Edited October 2, 2009 by Zoyx Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted October 1, 2009 Share Posted October 1, 2009 (edited) 3,100. Edited October 1, 2009 by Wickeycolumbus Quote Link to comment Share on other sites More sharing options...
darthkur Posted October 1, 2009 Share Posted October 1, 2009 60,200 Quote Link to comment Share on other sites More sharing options...
Zoyx Posted October 2, 2009 Share Posted October 2, 2009 27900 Quote Link to comment Share on other sites More sharing options...
toymailman Posted October 2, 2009 Share Posted October 2, 2009 I think I figured out the scoring (at least as best is possible with random elements involved). First, there are 10 different treasures that Rocky can intercept. They may have real names but I will call them how I think of them. The following points are awarded when Rocky grabs the item by pressing the button. As noted before, two items can be grabbed before Rocky must drop them off with Bullwinkle. Six items can be collected if the big brown box (crate?) is caught. 0 points = 6-bullets 100 points = ring 200 points = diamond 300 points = double box 400 points = solid box 500 points = cross 600 points = 5-bullets 700 points = amoeba (squiggly thing that is closed) 800 points = whip (squiggly thing that is an open loop) 900 points = ring (opened on the bottom) Rocky must collect the desired items in order to get any bonus points. Bonus points are not awarded when the final item is dropped off with Bullwinkle. They are awarded when Rocky collects another item (any item) afterwards. The bonus points seem to be variable and I have not found any consistent pattern. The score of the game is very random as you have to "hope" the required items are launched by Boris. You can still collect points without this, but the only way to get high scores is via bonus points. Then you must hope your bonus points are large too. There is even the random element with the treasure items. MY TIPS: 1) If the required items are not being launched then frantically concentrate on the higher point treasures on the screen. 2) Get the items in order as fast as you can. They don't have to be on the same trip. However, they do have to be in order and this is the only way to get the big bonus points. All the random treasure in the world won't come close to getting the bonuses. I actually enjoy playing the game, but I wish the random parts could be removed. It would be a little like Pressure Cooker or Toyshop Trouble then. In each of those games the player must collect (or paint) certain items while racing against the clock. With that said, my score so far is... 82,100 Quote Link to comment Share on other sites More sharing options...
shadow460 Posted October 2, 2009 Share Posted October 2, 2009 It's not totally random. Lots of times Boris will launch the items in order but you have to look for it. Like Pressure Cooker, if you miss them when they are launched in order you will have to wait a while for them to re launch. Pressure Cooker will spit out items in the correct order every time but you have to figure out which burger it's giving you the items for. This game works similarly. Quote Link to comment Share on other sites More sharing options...
Atardi Posted October 2, 2009 Share Posted October 2, 2009 score : 65 900 Quote Link to comment Share on other sites More sharing options...
Zoyx Posted October 3, 2009 Share Posted October 3, 2009 37300 Quote Link to comment Share on other sites More sharing options...
keilbaca Posted October 3, 2009 Share Posted October 3, 2009 103,900 This game really is a game of chance. Too bad I didn't have this game recording. Quote Link to comment Share on other sites More sharing options...
Vectorman0 Posted October 3, 2009 Share Posted October 3, 2009 74,400 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted October 3, 2009 Share Posted October 3, 2009 71,100. Quote Link to comment Share on other sites More sharing options...
Captain Beard Posted October 3, 2009 Share Posted October 3, 2009 65,100 I'm baffled by this game. I played for almost an hour and this was the only game I managed to break 30,000 on. Why? Because it was the only one that actually gave me the objects I needed for the bonus. This game had a lot of potential, but as it is, it's lame lame lame. Quote Link to comment Share on other sites More sharing options...
Big Player Posted October 3, 2009 Share Posted October 3, 2009 When was the ROM released for this game? If I remember correctly, for the longest time, the Blue Sky Rangers were holding this one back due to copyright reasons. Have they released any of the other M-Network prototypes? Quote Link to comment Share on other sites More sharing options...
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