+grafixbmp Posted October 4, 2009 Share Posted October 4, 2009 (edited) I got one more question. Since the Harmony/melody supports bigger size bankswitching, then quite possibly many games will be longer in gameplay, what are the posibilities of of them being able to support saved games? Or would that require too much extra hardware. Even just 16 or 32 bytes backedup would be enough for saved games. Any thoughts? Harmony/Melody can both store data permanently without any modifications. We haven't implemented this yet but it's certainly possible. Just to clarify, I am talking about saving current in game progress and be able to come back to it at a later date. Like the original legend of zelda, Zelda 2, final fantasy, etc. Edited October 4, 2009 by grafixbmp Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted October 4, 2009 Share Posted October 4, 2009 You could add SaveKey support to your game. Quote Link to comment Share on other sites More sharing options...
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