S1500 Posted April 5, 2010 Share Posted April 5, 2010 Wow all this talk of IP law, copyrights, trademarks & stuff. Seems to be un-avoidable in any Jaguar new game idea discussion. Now you're playing with power! 6 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted April 5, 2010 Author Share Posted April 5, 2010 . It's a biggie & had to be worked on quite a bit to get it going, but that's good as he learned a few more things in the process. I'm going to say sorry now for failing the jump so many times & quitting at the end, I suck, it's true Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted April 5, 2010 Share Posted April 5, 2010 WOW, that's a big level and the Jag ran it just fine :thumbsup: and it's one of the Doom 2 level's I hate the most! :x Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted April 5, 2010 Author Share Posted April 5, 2010 WOW, that's a big level and the Jag ran it just fine :thumbsup: and it's one of the Doom 2 level's I hate the most! :x It has been edited quite a bit I'm told, but the secrets are still all there (though I failed to get the other two, even the one right in front of me at one point I tried it without cheating & I couldn't get anywhere!). But it does bode well for possibilities for future JagDoom-based games if a level like this works Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted April 7, 2010 Share Posted April 7, 2010 just a thought, does jaguar cartridges support bank switching (to allow larger rom sizes) reason being is that you could have all the doom jag original levels and a heap of doom 1.5 levels as well, and also have a built in level editor (so you can design your own doom levels) Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted April 7, 2010 Share Posted April 7, 2010 does jaguar cartridges support bank switchingNo need for bankswitching, a 6 MB cart would probably suffice. Quote Link to comment Share on other sites More sharing options...
neo_rg Posted April 7, 2010 Share Posted April 7, 2010 the jaguar doom rom has about 600k of empty space. getting more levels, including the original ones to fit would not be a problem, as for a level editor, best to stick with the pc versions i doubt anyone could edit a level with the jagpad, not even me, and i've done a few. 1 Quote Link to comment Share on other sites More sharing options...
Video Posted April 13, 2010 Share Posted April 13, 2010 Yet another awesome video. That's awesome. I wish there was a working editor for the PC, I'd love to play with making my own levels. (Yeah, I know there are....supposedly....but I've seen none that will work for me ) Quote Link to comment Share on other sites More sharing options...
neo_rg Posted April 14, 2010 Share Posted April 14, 2010 I am on holiday for the next 10 or so days, so internet for me will be very limited. When I get back I will show people how I managed to hack new levels into doom using a hex editor and a few wad programs. It's all pretty simple really, the hard part is making those levels run on the Jaguar. Quite a few changes have to be made, I may given enough time and if people are interested write down a few rules to follow so you don't have to go through what i did, maps not working plus gpu and draw errors, caused by the Jaguar Doom engine complaining. At the moment I am busy working on other things, but I will get back to Doom hacking again, with possibly a release of a set of utilities to make porting levels and changing anything you want in the Jaguar Doom wad somewhere in the near future. For those people going to Outline 2010, they will be able to see and play whats been done so far, and maybe Jagfest UK in September. I won't be taking this project any further. Everything that has been learnt from doing it will help in future Doom Engined games. There will be more of them in the future 2 Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted April 14, 2010 Share Posted April 14, 2010 I am on holiday for the next 10 or so days, so internet for me will be very limited. When I get back I will show people how I managed to hack new levels into doom using a hex editor and a few wad programs. It's all pretty simple really, the hard part is making those levels run on the Jaguar. Quite a few changes have to be made, I may given enough time and if people are interested write down a few rules to follow so you don't have to go through what i did, maps not working plus gpu and draw errors, caused by the Jaguar Doom engine complaining. At the moment I am busy working on other things, but I will get back to Doom hacking again, with possibly a release of a set of utilities to make porting levels and changing anything you want in the Jaguar Doom wad somewhere in the near future. For those people going to Outline 2010, they will be able to see and play whats been done so far, and maybe Jagfest UK in September. I won't be taking this project any further. Everything that has been learnt from doing it will help in future Doom Engined games. There will be more of them in the future Have a good time on your holiday! Quote Link to comment Share on other sites More sharing options...
doctorclu Posted April 15, 2010 Share Posted April 15, 2010 I am on holiday for the next 10 or so days, so internet for me will be very limited. When I get back I will show people how I managed to hack new levels into doom using a hex editor and a few wad programs. It's all pretty simple really, the hard part is making those levels run on the Jaguar. Quite a few changes have to be made, I may given enough time and if people are interested write down a few rules to follow so you don't have to go through what i did, maps not working plus gpu and draw errors, caused by the Jaguar Doom engine complaining. Oh wow, definitely looking forward to this! Quote Link to comment Share on other sites More sharing options...
primeform Posted April 15, 2010 Share Posted April 15, 2010 I am on holiday for the next 10 or so days, so internet for me will be very limited. When I get back I will show people how I managed to hack new levels into doom using a hex editor and a few wad programs. It's all pretty simple really, the hard part is making those levels run on the Jaguar. Quite a few changes have to be made, I may given enough time and if people are interested write down a few rules to follow so you don't have to go through what i did, maps not working plus gpu and draw errors, caused by the Jaguar Doom engine complaining. At the moment I am busy working on other things, but I will get back to Doom hacking again, with possibly a release of a set of utilities to make porting levels and changing anything you want in the Jaguar Doom wad somewhere in the near future. For those people going to Outline 2010, they will be able to see and play whats been done so far, and maybe Jagfest UK in September. I won't be taking this project any further. Everything that has been learnt from doing it will help in future Doom Engined games. There will be more of them in the future RAD! Quote Link to comment Share on other sites More sharing options...
CD-i Posted April 15, 2010 Share Posted April 15, 2010 I am on holiday for the next 10 or so days, so internet for me will be very limited. When I get back I will show people how I managed to hack new levels into doom using a hex editor and a few wad programs. It's all pretty simple really, the hard part is making those levels run on the Jaguar. Quite a few changes have to be made, I may given enough time and if people are interested write down a few rules to follow so you don't have to go through what i did, maps not working plus gpu and draw errors, caused by the Jaguar Doom engine complaining. At the moment I am busy working on other things, but I will get back to Doom hacking again, with possibly a release of a set of utilities to make porting levels and changing anything you want in the Jaguar Doom wad somewhere in the near future. For those people going to Outline 2010, they will be able to see and play whats been done so far, and maybe Jagfest UK in September. I won't be taking this project any further. Everything that has been learnt from doing it will help in future Doom Engined games. There will be more of them in the future hey, thats cool, maybe i look around at outline 2010 1 Quote Link to comment Share on other sites More sharing options...
kevincal Posted April 15, 2010 Share Posted April 15, 2010 neo_rg any chance you could contact id software / carmack etc. and ask permission to release this on the Jag? :^) Quote Link to comment Share on other sites More sharing options...
Hyper_Eye Posted April 15, 2010 Share Posted April 15, 2010 neo_rg any chance you could contact id software / carmack etc. and ask permission to release this on the Jag? :^) It isn't up to Carmack or id anymore. It is up to ZeniMax now as they own id. Belboz has had communication with Carmack and he has stated already that any releases on the Jag must be completely free of the game content ip. All the assets have to be original and distribution of the game engine has to be adherent to the GPL or the original Doom license the engine was released with. Someone can e-mail this question to Carmack but he is simply going to direct them to inquire with ZeniMax. The prospects of Carmack allowing the content ip to be used in a Jag release were already low in my opinion but I think the prospects of ZeniMax allowing it are nonexistent. I would absolutely love for someone to prove me wrong. I just want to make sure anyone who takes up this cause knows who holds the power to make it happen. As for the instructions on how someone could do this on their own (assuming the content being manipulated is possessed legally)... cool. I think there are a few in the community who would enjoy trying it out. Quote Link to comment Share on other sites More sharing options...
neo_rg Posted April 24, 2010 Share Posted April 24, 2010 Hello again everyone. Had my holiday but didn't go anywhere thanks to a volcano, but while I was at home I started on the tutorial for hacking levels into doom. I've come across one major problem, the assets. I don't want to spread them as thay are still © but I think if you are interested in hacking levels and can prove you own a jaguar doom cartridge. i.e. send me an email with a picture of you holding it, and maybe your name on a bit of paper too... just to stop people using google picures. Then I can save you the hassle of trying to extract them youself and put them into a compatable wad format. These would be then emailed to you with a disclaimer. What are your thoughts, is there an easier way to do this for people interested. Quote Link to comment Share on other sites More sharing options...
the.golden.ax Posted April 25, 2010 Share Posted April 25, 2010 anonymously 1 Quote Link to comment Share on other sites More sharing options...
ovalbugmann Posted April 26, 2010 Share Posted April 26, 2010 (edited) I will show people how I managed to hack new levels into doom using a hex editor and a few wad programs. Oh wow, definitely looking forward to this! F#@K Yeah!, doc. I will show people how I managed to hack new levels into doom using a hex editor and a few wad programs. I will get back to Doom hacking again, with possibly a release of a set of utilities to make porting levels and changing anything you want in the Jaguar Doom wad somewhere in the near future. RAD! RAD!? -Damn right, it's Prime! Hello again everyone. I started on the tutorial for hacking levels into doom. I can save you the hassle of trying to extract them youself and put them into a compatable wad format. These would be then emailed to you. Killer! Just totally Awesome neo! -your cool man! I really appreciate your willingness to share your Doom hacking knowledge! I will have to get that pic to you, for your tutorial - don't know if I can successfully hack a Doom wad but I will try! Edited April 26, 2010 by ovalbugmann Quote Link to comment Share on other sites More sharing options...
neo_rg Posted April 26, 2010 Share Posted April 26, 2010 i will upload the first part of the tutorial soon, its just to let you know what programs and things you will need. and basically how to set up a program for our uses. most of the programs are free and a couple are trial versions, but you will need a Doom II wad file and an Atari Jaguar Doom rom file. Why a Doom II wad file and not normal Doom one..? Doom II uses map with just numbers i.e. MAP01, MAP02, and so on. Normal Doom uses maps with numbers and episodes i.e. e1m2, e3m4 and so on. Jaguar Doom uses the Doom II map numbering. You will need the Atari Jaguar Doom rom too. Otherwise we'll have nothing to hack.. it may be a good idea to get Project Tempest as well. It will be an easy way to test the maps you either make or port there and then and gives an accurate indication of how the maps look and play on the Jag. It will also be easier to take screenshots from if you get a crash screen. Once you are happy with that, upload to your Skunkboard 8-). see what i mean here .. 2 Quote Link to comment Share on other sites More sharing options...
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