Scott Stilphen Posted November 12, 2002 Share Posted November 12, 2002 Plucked this from Jed Margolin's VAX email collection From: KIM::HOGG 6-SEP-1984 09:03 To: @ALL Subj: Two more Bar Games for your comments The Fishing Games for Bars Video Game This is a casting game that involves a joystick type control except that it has two encoder wheels for two way rotation. The control revolves around a shaft out of the side with a button activated by the thumb. I'm not sure what to do for right or left handed players. The control also has a 30-45 degree left-right movement for lateral casting control. The idea is to cast a fly rod, with fly, at rising fish. If the player manages to get close enough to a rising fish then the fish takes the bait and the player receives points based upon the size of the fish. The size of the fish can most often be determined by the player by the amount of splash that the rising fish make. The larger fish will tend to make a smaller amount of water disturbance. Some of the fish will jump completely out of the water, others might just show their dorsal fin. The target area might be indicated by the maximum size of the water rings generated by the rising fish, i.e., the larger fish making the smaller disturbance would be a more difficult target and thereby being worth more points. Losing the hook, i.e., by snagging something or losing the fish loses the player a life. A bad cast might catch a fish anyway if the cast at least reaches the minimum target. A cast that is released on the backward swing will always foul on a tree, bush, rock or maybe, just fall to the water behind, i.e., it's random, but most likely it will cost the player a hook. A bad forward cast (too short) will cause the player to catch a CARP that will cost the player points. A cast that is too long might catch a minnow (or a Bluegill) and be worth very little. Or maybe the bad cast is recoverable and the player tries it again. The fishing could be done on a lake environment or a stream for making the targets more difficult, i.e., fish are in pocket water. The fishing could be for bass which would involve snags and targets of a more difficult nature. The type of fishing could be selected by the players at the start of the game or during the attract mode. The game is over when a number of fish have been caught, or when the hooks are all lost, or ... Mechanical Game This is a fish landing game that uses a feed-back joystick, but has no video. Instead the game uses back-lit fish pictures or images and a string of LEDs for feed-back to the player and audience. The feed-back joystick is the rod which has a thumb controlled release button for the cast. The cast is really a start the rotating selection of the type of fish being caught. The amount of forward speed the player puts on the control determines the rate of cycling the selection arrow goes through before coming to rest on the selection. The player does not really make the selection, but affects the selection process. The selection of fish might be Marlin, Shark, Salmon, Trout, Bass, Bluegill, Minnow, and definitely a CARP (catching the CARP might cost the player points or some penalty). Each will have a different point value, length of fight, and force of fight. There will be a string of LEDs that will reflect the force of the cast, and the force of the fish's tug on the pole. The player will get 3-5 fish per game. The play is started by a player gripping the control and depressing the button with the thumb. Forward movement of the control and the release of the button will start the selection cycling of the lights behind the selection arrows to the left of the set of fish pictures or images. The selection cycling will slow down of its own accord and rest on the selected fish. The selected fish is worth a number of points scaled to reflect the size of the fish being represented. A Marlin might be worth 1000 points and a minnow 100. The selected fish will be hooked and begin fighting the pole. The player must try to keep the pole as centered as possible so as not to let it contact the ring switch. If the front or sides of the ring switch makes contact with the pole the fish gets away and it is the next players turn. If the back of the ring switch (i.e., the stick is pulled all the way back) makes contact with the pole, there will be a delay before the fish gets away. This will allow the player to pull all the way back, momentarily, on the control without losing the fish, but if held back too long the fish is lost. Each fish will fight for a predetermined amount of time. The time will vary depending upon the size of the fish. The fish will be considered landed if the player maintains control for this time duration. The points awarded for the fish will be determined by the length of time that the player plays the fish. The player receives points up to the maximum for the size fish selected and possibly bonus points for landing it. If the player loses the fish (the pole makes contact with the ring switch) before the fish is done fighting, the player is awarded the points earned up to that time. The length of time, points earned and bonus at landing are determined by the size of the fish that was selected on the cast. Then the next player gets a turn. While the fish is being played by the player the string of LEDs should light in a series to reflect the amount of pull the player is fighting to provide the player and onlookers with control feed-back. The harder the pull by the fish causes more LEDs to be turned on. This will provide for the player and the audience a visual indication as to what is happening with the control. This game should be a 1-4 player game. This will require 4 sets of 8 segment displays for scores. The rest of the needed indications for the players will be done in back-lit graphics, such as, who's turn, fish lost, and any other needed messages. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.