Jump to content
IGNORED

Harmony and Randomizing


Omegamatrix

Recommended Posts

For my game I need to generate a random seed. This didn't work so well on the Harmony. I think the menu rom is clearing all the ram registers. This is a very bad situation as I need to use the random seed in the first frame of my program.

 

 

Does the menu program use a frame counter that goes 0-255? It'd make my day if the answer was yes, and also that this frame counter had been in the exact same ram register between all the different versions of the bios (and hopefully future versions of the bios). This would be the perfect situation.

 

 

I tried using registers $80-$83, but every time there was no randomization. On a regular Atari $80-$83 are a good choice. A lot of old era games had their frame counters there giving the best opportunity for randomization. I'm really looking to get random generation without using the ARM, as I want my game to be able to be played on anything... the Krok cart, Cuttle cart, burned eeproms, Harmony cart, etc...

  • Like 1
Link to comment
Share on other sites

For my game I need to generate a random seed. This didn't work so well on the Harmony. I think the menu rom is clearing all the ram registers. This is a very bad situation as I need to use the random seed in the first frame of my program.

 

 

Does the menu program use a frame counter that goes 0-255? It'd make my day if the answer was yes, and also that this frame counter had been in the exact same ram register between all the different versions of the bios (and hopefully future versions of the bios). This would be the perfect situation.

 

 

I tried using registers $80-$83, but every time there was no randomization. On a regular Atari $80-$83 are a good choice. A lot of old era games had their frame counters there giving the best opportunity for randomization. I'm really looking to get random generation without using the ARM, as I want my game to be able to be played on anything... the Krok cart, Cuttle cart, burned eeproms, Harmony cart, etc...

I don't think your idea will work with Harmony in multicart mode. When loading, the spinner screen runs from RAM, and its contents will be fixed when the game starts.

 

As suggested, INTIM may work. This will work for burned EPROMs, Krok cart in single-image mode, Harmony in single-image mode, emulators, and possibly Harmony in multicart mode. Harmony doesn't use INTIM in the spinner screen, so it's possible its value will be random by the time the game boots.

 

Better than all of the above would be to rely on the infallibility of the user to seed the random number generator, by a button push or RESET.

Link to comment
Share on other sites

Yup...keep your own timer going until the user hits the switch beginning a new game. You could mix that value with the powerup INTIM value (via EOR) to provide a pretty good seed range that differs upon game restart. To keep INTIM from being reloaded directly (and thus destroying the seed method), you could use seperate entry points for ram clear...one for powerup that loads and stores INTIM, another for restarts that reads your "wait for user" counter and EORs it with the stored INTIM value. Or, just continually INCrease the "wait for user" variable ever since it was given the pseudo-random INTIM value on cartridge powerup.

 

Cost = 1 byte of ram or less...depending on the range desired.

Edited by Nukey Shay
Link to comment
Share on other sites

Thanks guys. Using INTIM is a great idea. Why didn't I just think of that? I'm going to EOR it with some switches and other registers too, and then save that seed from there on in.

 

 

 

I'm going to write a test program and try Harmony out in single image and multi-image mode. This would be to strictly a test for INTIM to see if I'm getting fairly random results. Does anyone know how the INTIM behaves on a FB2?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...