sometimes99er Posted June 22, 2010 Share Posted June 22, 2010 (edited) I don't know if you remember my single color sprite design tool named "Patterns" with output targeted at TI Extended Basic. Now comes "Beryl" (working title). "Beryl" is a multi color sprite designer with output targeted at Assembler. "Beryl" is still beta. Having a shared catalogue would be nice though. Functionality will most likely be kept, but design will surely be refreshed. And I guess it might have a few bugs or something. I hope it is relatively intuitive. You choose background and foreground colors at the top. There's a few buttons at the left. Invert flips background and foreground colors. Double/Single and Fill/Draw are like modes. Clear resets those modes - while trying to recreate some speech synthesis in the process. Output is like this DATA >0C06, >2177, >2517, >0905 ; color 1 black DATA >0709, >1121, >41E2, >1538 DATA >3060, >84EE, >A4E8, >90A0 DATA >E090, >8884, >8247, >A81C DATA >0000, >0000, >0200, >0000 ; color 3 light green DATA >0000, >0000, >0001, >0000 DATA >0000, >0000, >4000, >0000 DATA >0000, >0000, >0080, >0000 DATA >0000, >0000, >0000, >0000 ; color 10 dark yellow DATA >0006, >0E1E, >3E1C, >0800 DATA >0000, >0000, >0000, >0000 DATA >0060, >7078, >7C38, >1000 Edited June 23, 2010 by sometimes99er Quote Link to comment Share on other sites More sharing options...
matthew180 Posted June 22, 2010 Share Posted June 22, 2010 Very cool! I've been using this as you have been developing it, and it is very slick. The idea of a shared repository of sprites is awesome. Matthew Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 22, 2010 Share Posted June 22, 2010 Awesome!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted June 22, 2010 Share Posted June 22, 2010 Very nice, a multi-color sprite creator for the TI would be useful indeed. One request, though, a page without the music please. Not safe for work if it makes too much noise... Adamantyr Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted June 22, 2010 Author Share Posted June 22, 2010 Thanks for feedback. And there's now a more office friendly version. Quote Link to comment Share on other sites More sharing options...
The Codex Posted June 23, 2010 Share Posted June 23, 2010 Coolness, the tools just keep on coming! Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted June 23, 2010 Author Share Posted June 23, 2010 Previously Owen actually asked me to keep the sound and theme, so in it went again. Of course these gimmicks as such are not going to be in a final version. I always liked a nice effect or something though. I've gone over the top with the latest update and done some really silly stuff. And then I slightly rearranged the buttons. Google tells me it more natural or common to have the order of scroll like left, right, up and down. In Danish it's right first and left second - apparently. Will be adding icons later. The Double/Single and Fill/Draw has been merged into Draw/Double/Fill. The Double and Fill at the same time was just an odd effect (having like a ghost fill appear). Link to this multicolor sprite editor Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 23, 2010 Share Posted June 23, 2010 Sometimes, I thank you so much for this editor. I mean--- you can obviously change it as you see fit--- and the consensus seems to be to drop the thematic stuff for a more basic format. I like the music and ridiculousness alot, probably because I'm a closet geek with an inferiority complex about the Beryl game. So many brilliant games to match up with... At least Adam doesn't have his own themed SPRITE editor!! Hahahaha!! Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 27, 2010 Share Posted June 27, 2010 So--- I'm at a point (graphically) where I'm designing all my quest items and enemy characters. I was just curious about the "export" feature--- whether you have had much time to work on this. Anyway---just bumpin your thread. Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted July 3, 2010 Author Share Posted July 3, 2010 So--- I'm at a point (graphically) where I'm designing all my quest items and enemy characters. I was just curious about the "export" feature--- whether you have had much time to work on this. Anyway---just bumpin your thread. I've been away on vacation without access to computers/internet. Been putting down a few ideas on paper, but actually more related to other TI projects. Load and Save is meant to handle your sprite project as GIF(/PNG). Export is probably not more than the clipboard output saved to a file. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted July 26, 2010 Share Posted July 26, 2010 I can't get the clipboard feature to work. It appears to be ghosted and unresponsive. Am I doing the wrong thing? Sorry if it's a RTFM deal. Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted July 26, 2010 Author Share Posted July 26, 2010 I can't get the clipboard feature to work. It appears to be ghosted and unresponsive. Am I doing the wrong thing? Sorry if it's a RTFM deal. The most likely reason is you using an old version. 1. Download If you have downloaded the swf file, get the latest version 0.10 at my site. 2. Browser If you're using it through a browser, you have to go to my new host. I haven't been able to update my site on the old host in over a month, and Mark Wills have been kind to start hosting my site. I've asked for my old site to be deleted, and that hasn't happened yet. 3. Browser cache Try and update the page or delete the version in cache. I better start looking at load and save, so you won't have to redraw manually whenever you want to retouch or something. Quote Link to comment Share on other sites More sharing options...
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