RevEng Posted April 24, 2020 Share Posted April 24, 2020 I haven't used it, so I don't know how low-res the drawings can get, but that sounds exactly like the Paint of Persia graphics editor. 1 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted April 24, 2020 Share Posted April 24, 2020 50 minutes ago, RevEng said: I haven't used it, so I don't know how low-res the drawings can get, but that sounds exactly like the Paint of Persia graphics editor. Thanks. I'll download it later tonight and see if it works for Atari sprites. If somebody does it before me, please let us know how you like it. Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted April 25, 2020 Author Share Posted April 25, 2020 23 hours ago, aitsch said: i've used a similar method to the spinning kick. i googled the sprite set of ik+ and tried to transfer the moves to the character. for the walk i've tried your tip. i've never noticed that the speed in yt-videos is reducable or increaseable. the observation shows: when the fighter walks the torso is completely static. only the feets are moving. the tricky part is that the backwards leg is crossing the other leg. and this is my result of my try of your youtube method. this is my best outcome. but it looks that the fighter goes backward. what do you think? aitsch The 3rd frame was the issue. He was moving his back leg further forward, and as a result his leg appears to extend backwards noticeably giving the appearance that he is also moving backwards: Frames: 4X: 1X: 1 Quote Link to comment Share on other sites More sharing options...
aitsch Posted April 25, 2020 Share Posted April 25, 2020 PMR, thanks a lot for your help. your sprites motivate me to start this new project. i've played around furthermore with your yt technic an studied the sprite sets. so i designed the foot sweep i don't know if it is good enough for the game. i had the idea to this mini ik+ when i was a teenager, now i am 47. the fact that i never started with it always failed due to the limited graphics. this pixel arts are more than good enough! now i think it is time to write some asm code and see how it looks. i certainly have a long way to go before i can show something. if you are interested i can pm you when i have something presentable. thanks again ? aitsch 2 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted April 25, 2020 Author Share Posted April 25, 2020 You're very welcome! That foot sweep looks awesome! It actually looks like he's getting down and sweeping the leg... I did it for the Karate Kid memes. I'd love a PM when you make some programming progress on this. Never too late to be a kid again... ? Stay Strong ?, illya... out. 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted May 28, 2020 Author Share Posted May 28, 2020 Hey gang! Here are some RPG type characters and monsters done in 8x16 with basic animations, long-range attack sprite/Drop. The only Drop sprite I have is the Egg, but I imagine that if it's not destroyed, shortly after the Egg is dropped it hatches into another Giant Goose... that's a problem. : illya 4 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted June 2, 2020 Author Share Posted June 2, 2020 Just a bit bored. RPG Enemies Addendum: illya 5 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted June 7, 2020 Author Share Posted June 7, 2020 Still Bored I tells ya! And therefore I have created even more RPG type monster enemy sprites for yall! ? : Stay Strong ? everyone! illya 3 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted June 7, 2020 Author Share Posted June 7, 2020 BONUS: Again... Stay Strong ? everyone! illya 7 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted June 7, 2020 Share Posted June 7, 2020 12 hours ago, PAC-MAN-RED said: Still Bored I tells ya! And therefore I have created even more RPG type monster enemy sprites for yall! ? Much appreciated! FYI, I used elements of the xorn sprite to improve my "shadow orb" monster in my WIP: Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted June 7, 2020 Author Share Posted June 7, 2020 4 hours ago, Karl G said: Much appreciated! FYI, I used elements of the xorn sprite to improve my "shadow orb" monster in my WIP: Nice job! Keep up the good work. 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted June 10, 2020 Author Share Posted June 10, 2020 (edited) Expanded upon the original Optimus Prime: I bet a strategy game with "cards" aka Slay the Spire or Hearthstone could be made using the original Stats of the Transformers. Just a thought. illya Edited June 10, 2020 by PAC-MAN-RED 1 Quote Link to comment Share on other sites More sharing options...
Captain Spazer Posted January 15, 2021 Share Posted January 15, 2021 Here's an attempt at an isometric boxer 5 Quote Link to comment Share on other sites More sharing options...
Dionoid Posted June 13, 2021 Share Posted June 13, 2021 On 7/4/2011 at 8:41 PM, PAC-MAN-RED said: The final installment of Bubble Bobble Sprites... Yes, I know there are more sprites in the game, but like Nintendo... I'm gonna leave a few things out. ... Enjoy, Illya What an amazing set of sprites, @PAC-MAN-RED! I've been experimenting with the protagonist sprites (Bub and Bob), in order to get them more recognizable when displaying on a '2600. Below you see the original NES sprite on the left, in the middle the conversion by @PAC-MAN-RED and on the right my best attempt so far. 2 1 Quote Link to comment Share on other sites More sharing options...
Prizrak Posted June 13, 2021 Share Posted June 13, 2021 I would absolutely love a bubble bobble for the 2600Sent from my SM-G996U using Tapatalk 2 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted June 13, 2021 Share Posted June 13, 2021 2 hours ago, Dionoid said: What an amazing set of sprites, @PAC-MAN-RED! I've been experimenting with the protagonist sprites (Bub and Bob), in order to get them more recognizable when displaying on a '2600. Below you see the original NES sprite on the left, in the middle the conversion by @PAC-MAN-RED and on the right my best attempt so far. If you posted the one in the middle by itself, I'd have a hard time figuring out what it's supposed to be, but your version on the right seems to be instantly recognizable. 3 Quote Link to comment Share on other sites More sharing options...
orange808 Posted June 13, 2021 Share Posted June 13, 2021 (edited) bbobble1_preview.bas.bin Edited June 14, 2021 by orange808 Added file 2 Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted October 2, 2021 Share Posted October 2, 2021 @PAC-MAN-RED awesome work! I have searched the thread for some explosion animation. But I couldn't find anything here or elsewhere that would suit my purposes. I am looking for some explosion animations for my C.A.V.E. Apocalypse bB game: especially for this Helicopter (multicolored sprite double wide): and these enemies (single color sprite single wide): the wide and color(s) might be changed during the explosion. If you (or anyone else) would like to try your (his) hand at this, I would be very happy. Quote Link to comment Share on other sites More sharing options...
LatchKeyKid Posted November 18, 2023 Share Posted November 18, 2023 (edited) On 6/5/2016 at 3:46 PM, PAC-MAN-RED said: Inspired by a novel published in 1984 by Scott Siegel - Beat the Devil was written targetting kids to warn against videogame addiction. I read the book as a kid and I never forgot it because it was about my favorite past time - Videogames. Summary: "Doug is a video game fanatic, and his best friend Warren and girlfriend Maura are not too thrilled to hear that Doug's dad has bought a computer. Will they ever see Doug again, or will he spend every minute of free time closeted in his dad's computer room? Unfortunately, it's worse than Warren and Maura think-Doug has purchased a game called "Beat the Devil" from a mysterious store he'd never noticed before. The graphics are incredible: a pure white heart is battling pitchforks and fires from hell. If the heart survives long enough, the devil himself will appear to battle the heart, and only if the heart shoots a white lightning bolt into each of the devil's eyes, can the heart win! Doug becomes obsessed with winning this difficult game! Soon Doug is acting strangely-picking fights, staying up all night to play the game, missing dates with Maura. When Warren visits a fortune teller, she warns him that he will soon have to risk his life for his friend, who is being consumed by the devil. Warren launches into action, bringing Maura to Doug's house to help him. They see that every time Doug plays "Beat the Devil" and loses, he loses a little more of himself to the devil. Can Warren and Maura help Doug beat the game and stop the evil force that is devouring his soul?" And without further ado, I present to you the conceptual sprites, animations and mockup gameplay screen I created. Spritesheet: There are alternate versions of The Devils hand, Hellfire and The Cross. Mockup Screenshot: Blue Demon: Pure Heart: Pitchfork: Unholy Smoke: Hellfire: The Devils Fangs: Explosion: The Devils Hand: Evil Eye: The Cross: The Devil breathing fire: The Devils eye exploding: illya P.S. - If any programmers wish to create this game for real, I would be more than happy to assist with such an endeavor. I fully admit that this is some thread necro but this thread has been a great resource and those are some cool sprites. Thanks to everyone for contributing to this thread collection of free sprites to use in homebrew games as I've definitely been inspired to adapt some of the ones posted here. Edited November 18, 2023 by LatchKeyKid 1 Quote Link to comment Share on other sites More sharing options...
ZippyOasys Posted December 23, 2023 Share Posted December 23, 2023 (edited) Eariler today, I asked a question if making a freeware Sonic fangame for the 2600 is okay. The plan is to massively retool @Sprybug's Princess Rescue code (It's okay he gave me permission) Here's the graphics for the planned game, it's based on the Sonic cartoon & NOT the games. Edited December 23, 2023 by ZippyOasys 2 1 Quote Link to comment Share on other sites More sharing options...
Sprybug Posted December 24, 2023 Share Posted December 24, 2023 (edited) 23 hours ago, ZippyOasys said: Eariler today, I asked a question if making a freeware Sonic fangame for the 2600 is okay. The plan is to massively retool @Sprybug's Princess Rescue code (It's okay he gave me permission) Here's the graphics for the planned game, it's based on the Sonic cartoon & NOT the games. I don't see why it would be a problem. Sega seems to be a lot more lenient than Nintedo with their IPs and when I made Zippy and Albert had it for sale here on the store, we never got any pushback. Wish you the best of luck and I hope my code can help make it a possibility. Edited December 24, 2023 by Sprybug 6 Quote Link to comment Share on other sites More sharing options...
jeremysart Posted February 10 Share Posted February 10 On 12/22/2023 at 8:50 PM, ZippyOasys said: Eariler today, I asked a question if making a freeware Sonic fangame for the 2600 is okay. The plan is to massively retool @Sprybug's Princess Rescue code (It's okay he gave me permission) Here's the graphics for the planned game, it's based on the Sonic cartoon & NOT the games. These sprites are really good! How’s the project going? still holding out hope on seeing Bubble Bobble 2600 or Inty Bobble one day 🥹 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted May 8 Share Posted May 8 On 2/21/2012 at 9:45 PM, PAC-MAN-RED said: It would be great if this were made into a real Atari 2600 game. Since cartridges are somewhat limited to a specific size, what if a game was made to span across several cartridges. For example, the first cart would be levels 1-3, second cart would be levels 4-6, etc. Perhaps even make it similar to those Xonox Double Ender ones where the cart would just flip over to play the other levels. One day perhaps the sprites will come at a price, but for now the name of the game in this thread is 'free' Thank you And stay tuned, there's more on the way. Illya It's incredible how I was having this same type of thought, if G&G was faithfully ported to the 2600 with the 6 Arcade stages there would have to be a division into at least two separate cartridges, the first cartridge containing stages 1-3 and the second cartridge with stages 4-6. But what stops this from being perfect is if there was a way to record the last score obtained from stages 1-3 and the second cartridge had the ability to read this recorded score data and thus continue the game without having the score reset. 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted May 9 Share Posted May 9 On 10/3/2012 at 4:36 AM, PAC-MAN-RED said: Time for my Scarey Sprite Countdown to Halloween! My plan is to post a sprite a day until Halloween but I'm behind by two days so I'll post two sprites right now: What method did you use to build this type of zombie? I tried to reproduce the animated creature and only got a dancing zombie leg in a 25x8 scale grid, I imagine that the complete zombie would have to be a 50x16 scale grid. zombie1.bas.bin zombie1.bas 1 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted May 9 Author Share Posted May 9 They are DPC+ sprites, and they are 2 sprites next to each other. 1 1 Quote Link to comment Share on other sites More sharing options...
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