Tempest Posted September 15, 2010 Share Posted September 15, 2010 Odd question, but which Infocom games were released for the TI? Did the TI ever get a version of the v4 Interpreter or was v3 it? I assume v5 is completely out of the question since I think it required a min of 128K. Tempest Quote Link to comment Share on other sites More sharing options...
matthew180 Posted September 15, 2010 Share Posted September 15, 2010 I didn't ever play Infocom games on my 99/4A, but that does not mean there weren't any. Scott Adam's Adventures and ToD were the main ones we had. Maybe after the 99/4A was discontinued there may have been a few Infocom games ported? I'll have to Google though, and I'm sure I don't know which engine version was used. Matthew Quote Link to comment Share on other sites More sharing options...
Opry99er Posted September 15, 2010 Share Posted September 15, 2010 I have a large Infocom game .DSK image I use with my CF7. remowilliams posted it, and it includes several games. You can find his DSK image on the CF7 thread of this forum. There is a list of these games over at the list somewhere, but searching through that is pretty miserable. =) Quote Link to comment Share on other sites More sharing options...
Opry99er Posted September 15, 2010 Share Posted September 15, 2010 (edited) http://www.atariage....ost__p__2037190 Here ya go Looks like here's a partial list: Ballyhoo Cutthroats Deadline Enchanter Hitchhikers Guide to the Galaxy Hollywood Infidel Lurking Horror Planetfall Plundered Hearts Seastalker Sorcerer Spellbreaker Starcross Stationfall SuspectWitness Zork I,II,III Edited September 15, 2010 by Opry99er 1 Quote Link to comment Share on other sites More sharing options...
Tempest Posted September 15, 2010 Author Share Posted September 15, 2010 You can add Leather Goddesses of Phobos to that list. I know that one was ported as well. Tempest Quote Link to comment Share on other sites More sharing options...
Opry99er Posted September 15, 2010 Share Posted September 15, 2010 I'm pretty sure that Leather Goddess required an 8k Supercart.... I dont have one unfortunately. Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted September 15, 2010 Share Posted September 15, 2010 Yes, Leather Goddesses of Phobos and Moonmist require a Supercart. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted September 15, 2010 Share Posted September 15, 2010 Thanks remo. And thank you again for posting the CF7 images. Quote Link to comment Share on other sites More sharing options...
S1500 Posted September 15, 2010 Share Posted September 15, 2010 Interesting! I knew the TI-99/4A had only a fraction of the total Infocom games. Infocom's engine for the TI = awesome. Blew away the Scott Adams games. Quote Link to comment Share on other sites More sharing options...
Tempest Posted September 15, 2010 Author Share Posted September 15, 2010 Yes, Leather Goddesses of Phobos and Moonmist require a Supercart. Ok I know you answered this before, but indulge me. What is a Supercart again? What games require one? Tempest Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted September 15, 2010 Share Posted September 15, 2010 Yes, Leather Goddesses of Phobos and Moonmist require a Supercart. Ok I know you answered this before, but indulge me. What is a Supercart again? What games require one? Tempest A Supercart is, basically, an E/A cartridge with an 8K RAM chip in it. Usually with a battery to preserve the RAM contents, although it's not strictly necessary. The main value of it is to give the TI a little boost of memory. The more advanced carts, like the Superspace II, actually had multiple 8K pages, which you could switch between. The TI Extended BASIC cartridge has two 8k pages, but it's possible to have more. Adamantyr Quote Link to comment Share on other sites More sharing options...
Opry99er Posted September 15, 2010 Share Posted September 15, 2010 It's essentially an Editor Assembler module with 8k of battery backed RAM. You can make one or pick up a used one, but they're rare, to say the least. Not many games require this--- though it gives you a TON of RAM to work with. Quote Link to comment Share on other sites More sharing options...
Tempest Posted September 15, 2010 Author Share Posted September 15, 2010 It's essentially an Editor Assembler module with 8k of battery backed RAM. You can make one or pick up a used one, but they're rare, to say the least. Not many games require this--- though it gives you a TON of RAM to work with. I suppose if not many games need it then I won't bother tracking one down. Although I still wouldn't mind having one. Maybe I can get someone on AA to modify one of my EA carts? Tempest Quote Link to comment Share on other sites More sharing options...
matthew180 Posted September 16, 2010 Share Posted September 16, 2010 So, any games that use the Supercart would be disk based, correct? Just making sure since I have never seen / used a Supercart, let alone a game that required one. Matthew Quote Link to comment Share on other sites More sharing options...
Tempest Posted September 16, 2010 Author Share Posted September 16, 2010 So, any games that use the Supercart would be disk based, correct? Just making sure since I have never seen / used a Supercart, let alone a game that required one. Matthew Yeah it would have to be a disk. So it is only the two Infocom games then? Tempest Quote Link to comment Share on other sites More sharing options...
+InsaneMultitasker Posted September 16, 2010 Share Posted September 16, 2010 There are others that also require a SuperCart. I believe "The Lurking Horror" (my personal favorite) and Plundered Hearts are two of the others. I can't get to my disks or I'd rattle off the rest of the list... Quote Link to comment Share on other sites More sharing options...
Tempest Posted September 16, 2010 Author Share Posted September 16, 2010 But it's still just Infocom games though? Tempest Quote Link to comment Share on other sites More sharing options...
InfernalKeith Posted September 16, 2010 Share Posted September 16, 2010 I can't speak to which games required a Supercart, but I believe those later games were not full-on Infocom releases with boxes and packaging. After someone figured out how to port them, I believe Infocom gave Asgard Software the right to 'reprint' the games, with photocopied manuals, etc, and sell them for the TI 99/4A. As for "official" Infocom releases, I think the company kept putting out TI versions of software into 1985 or so. The ones I have complete packaging for are: Zork I Zork III Sorcerer Starcross Hitchhiker's Guide Cutthroats Deadline I thought I had Witness around here somewhere, too, but maybe I don't (I gotta get more organized). BTW, if anyone has Zork II, or another officially-released, complete TI Infocom game not on my list, I'd like to buy or trade to get it. Contact me privately if you have one to offer. K Quote Link to comment Share on other sites More sharing options...
InfernalKeith Posted September 16, 2010 Share Posted September 16, 2010 The sad part of it all is, I haven't solved any of them. I like collecting the 'real thing' TI software packages from back in the day, and I tell myself that SOMEday I'll have time to play and solve them all. Sometimes I even believe it. Quote Link to comment Share on other sites More sharing options...
matthew180 Posted September 16, 2010 Share Posted September 16, 2010 I hear you. I have unopened adventure-type games (for a Windows PC) sitting on my shelf that I bought in 2002. These are *still* in the shrink wrap. I have actually never played the original Zork series, and I keep telling myself I'll do that one day too, but these days I'd rather be working on a hardware project or writing a tool. Maybe I can get my kids interested and I can play through them. Matthew Quote Link to comment Share on other sites More sharing options...
Tempest Posted September 16, 2010 Author Share Posted September 16, 2010 I can't speak to which games required a Supercart, but I believe those later games were not full-on Infocom releases with boxes and packaging. After someone figured out how to port them, I believe Infocom gave Asgard Software the right to 'reprint' the games, with photocopied manuals, etc, and sell them for the TI 99/4A. As for "official" Infocom releases, I think the company kept putting out TI versions of software into 1985 or so. The ones I have complete packaging for are: Zork I Zork III Sorcerer Starcross Hitchhiker's Guide Cutthroats Deadline I thought I had Witness around here somewhere, too, but maybe I don't (I gotta get more organized). BTW, if anyone has Zork II, or another officially-released, complete TI Infocom game not on my list, I'd like to buy or trade to get it. Contact me privately if you have one to offer. K I swear I've seen Enchanter in official packaging before. It would make sense given that they also released Sorcerer. Tempest Quote Link to comment Share on other sites More sharing options...
Christophero Sly Posted September 16, 2010 Share Posted September 16, 2010 Here's Infocom's official list through 1986. 2 Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted September 16, 2010 Share Posted September 16, 2010 I thought I had Witness around here somewhere, too, but maybe I don't (I gotta get more organized). I have it boxed. Here are my boxed Infocom TI games: Deadline Planetfall Starcross The Witness Zork I I enjoy Infocom's TI interpreter implementation as well. Quote Link to comment Share on other sites More sharing options...
Tempest Posted September 16, 2010 Author Share Posted September 16, 2010 What is the TI Professional? I've never heard of it. Tempest Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted September 16, 2010 Share Posted September 16, 2010 What is the TI Professional? I've never heard of it. Tempest It was just TI's semi-compatible IBM clone. It had nice features and they made a transportable version as well, but it really never took off for obvious reasons (not being fully IBM PC compatible hurt that and many other systems once that became important, and there was no longer great incentive for software makers to make platform-specific versions of their software). I LOVE that Infocom supported so many obscure platforms. It was cheap and easy for them since they just write the interpreter once and then all their games can run, and they can share the same packaging, just requiring a new sticker. I was taken aback a second when I didn't see any Adam releases on that list until I realized that those were only amateur 40-column CP/M conversions and not official. Quote Link to comment Share on other sites More sharing options...
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