+atari2600land Posted September 23, 2010 Share Posted September 23, 2010 Just so I don't go crazy working on DK3, which I haven't done (since nobody can provide an better collision detection routine), I have begun work on a little program I like to call "9 Mines." The gameplay is this: Guide Mr. Idiotstick to the goal. The goal is across a minefield. Step on a mine and the game resets. There are 9 mines hidden. (Well, not in this build.) The problem is this: I can't figure out a way to have a clear path all the way through. Can anyone help? I have 284 bytes left if I keep it at 2k. 9mines.bas 9mines.bin Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted September 24, 2010 Share Posted September 24, 2010 (edited) * You could have a "sweeper" pixel move through the maze clearing the active pixels as it goes. * You could make pre-made sections of maze that always connect together and print sections of maze as you go. By the way.. I need more input on my Nite Bear game. http://www.atariage.com/forums/topic/169496-nitebear-on-sleepystreet/ Take a gander if you find the time. The Boss is so evil it refuses to register a collision with the player! Edited September 24, 2010 by theloon Quote Link to comment Share on other sites More sharing options...
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