Brian O Posted November 9, 2010 Share Posted November 9, 2010 I am looking to comp up some screens using Photoshop for a game idea I had, and was wondering if there was a standard width and height (in pixels) that should be used. I know there's no accurate translation, since the 2600 leverages scanlines and color clocks, but I have seen 192 x 160 pixels thrown around. If I could use the 192 x 160 resolution, would it be okay to double that while doubling the pixel sizes as well? Again, these are just for comps, but I want to try and make them as true to life as possible. Thanks in advance Brian Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted November 9, 2010 Share Posted November 9, 2010 When I make mockup screens, I normally use 800x576 pixels, and draw each "Atari pixel" using 5x3 paint program pixels. You could also design a screen with 160x192 pixels, then resize it to 500%x300%. This will make the pixels have a pixel aspect ratio that's pretty close to what you see when playing Atari on a TV. Michael Quote Link to comment Share on other sites More sharing options...
Brian O Posted November 9, 2010 Author Share Posted November 9, 2010 When I make mockup screens, I normally use 800x576 pixels, and draw each "Atari pixel" using 5x3 paint program pixels. You could also design a screen with 160x192 pixels, then resize it to 500%x300%. This will make the pixels have a pixel aspect ratio that's pretty close to what you see when playing Atari on a TV. Michael Thanks, Michael. I've set up a new template that uses your Width, Height, and Pixel sizes. I've attached my template, in case you need it. -B Quote Link to comment Share on other sites More sharing options...
Brian O Posted November 9, 2010 Author Share Posted November 9, 2010 When I make mockup screens, I normally use 800x576 pixels, and draw each "Atari pixel" using 5x3 paint program pixels. You could also design a screen with 160x192 pixels, then resize it to 500%x300%. This will make the pixels have a pixel aspect ratio that's pretty close to what you see when playing Atari on a TV. Michael Thanks, Michael. I've set up a new template that uses your Width, Height, and Pixel sizes. I've attached my template, in case you need it. -B I also re-created my game screenshot using your measurements. Check it out here. Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted November 10, 2010 Share Posted November 10, 2010 Thanks, Michael. I've set up a new template that uses your Width, Height, and Pixel sizes. I've attached my template, in case you need it. Thank you! That's actually a better template than the one I've been using. My solution was to draw a grid of lines (see attached pic), and then I fill in the cells with the color I want for that pixel-- but then I still have the grid of lines overlaid on the mockup! With your template, you can fill each as desired pixel without having to worry about a grid. (Although sometimes the grid comes in handy, since it makes it easy to identify the individual pixels when there's a bunch of same-colored pixels together in an area. Michael Quote Link to comment Share on other sites More sharing options...
Brian O Posted November 10, 2010 Author Share Posted November 10, 2010 Thanks, Michael. I've set up a new template that uses your Width, Height, and Pixel sizes. I've attached my template, in case you need it. Thank you! That's actually a better template than the one I've been using. My solution was to draw a grid of lines (see attached pic), and then I fill in the cells with the color I want for that pixel-- but then I still have the grid of lines overlaid on the mockup! With your template, you can fill each as desired pixel without having to worry about a grid. (Although sometimes the grid comes in handy, since it makes it easy to identify the individual pixels when there's a bunch of same-colored pixels together in an area. Michael Anytime! I tried using the grid in Photoshop, but it only allows grid quadrants that are equally sized. So I just created a checkered pattern and applied to the entire screen. The only drawback is that you can snap the pixels to the grid, but I can live without that. Just be careful to fill in big areas. Having too many layers will kill your Photoshop after a while. Quote Link to comment Share on other sites More sharing options...
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