unhuman Posted November 19, 2010 Share Posted November 19, 2010 I'd love it if while pasting it automatically went into Overdrive... And then when done, automatically switched back. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted November 19, 2010 Share Posted November 19, 2010 That's a cool idea. =) I'm sure Tursi could handle that pretty easily. Quote Link to comment Share on other sites More sharing options...
Tursi Posted November 19, 2010 Share Posted November 19, 2010 Yeah, I'll add that to the list. I can't publish an update right now because when I fixed the auto increment bug, I broke something else in the CPU. It goes into spinloops a lot right now. :/ Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted November 19, 2010 Share Posted November 19, 2010 I would like RS232 support Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted November 19, 2010 Share Posted November 19, 2010 Enable/disable breakpoints by setting checkboxes in the breakpoint window. That way you don't have to add/remove the breakpoints. Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted November 19, 2010 Share Posted November 19, 2010 Okay, not trying to push my luck, here is my short-list: 1) RS-232 support 2) Ability to hide debug window, or a short-cut key to show charset without calling up Debug 3) Short-cut key to take a snapshot without going through the menu 3a) Take several snapshots sequentially (maybe incorporate #4) for that hard-to-get capture during action 4) Direct export to GIF (animated) and/or better quality video codec 5) Sound in video capture (I know, this one is on the list) 6) Ability to capture just sound Only #1 actually adds to the functionality of Classic99, the rest are sundry niceties. Quote Link to comment Share on other sites More sharing options...
jchase1970 Posted November 19, 2010 Share Posted November 19, 2010 Since I am now about to get the ProPlay gamepad out, I'l like to be able to use my usb game pad and map the buttons on it to joyst 2 for The TI. It's would make it better for anyone that wanted to design a game with the 4 button gamepad support. specifically what the pad does is use both joysticks in one pad using joystick 2 return values for the extra buttons on the pad, joyst1 on game pad up -- up down -- down right -- right left -- left button -- A button joyst2 up -- B button right -- C button button -- Start button Quote Link to comment Share on other sites More sharing options...
Tursi Posted November 20, 2010 Share Posted November 20, 2010 Thanks for the centralized list guys. I am sorry that it will be a little time before I can get to it, but this is a good list of requests and stuff that I'd be happy to do. I borrowed a Delaurean to implement some of the requested key presses, though From Classic99.txt: Key Summary (Scroll Lock must be ON, and TI-99/4A with extended keyboard configured): F1 - Run F2 - Step into one instruction (if breakpointed) F3 - Step over one instruction (if breakpointed) (if BL or BLWP, will run till it returns) F5 - take incrementing screenshot, unfiltered. The first one will ask for a filename if needed F6 - take incrementing screenshot, filtered. The first one will ask for a filename if needed F9 - VDP character dump - shows the current character set instead of the picture (except in bitmap mode) F10- Dump CPU and VDP to file F11- Toggle System Maximum (Turbo) mode F12- Trigger LOAD interrupt CTRL+F5 - Set CPU normal CTRL+F6 - Set CPU Overdrive CTRL+F7 - Set System Maximum CTRL+F8 - Set CPU slow CTRL+F12 - Reset Emulator (reloads all ROMs) Home- Bring up debugger window Sound in video is in the current build but it does not work worth crap. I don't really understand the Windows video API yet, so I do a lot of guessing there. The only reason we got video was because I had already written the code for a commission of mine, so I just ported it over (it was permitted). More codecs will be available after I rewrite the VDP, since the limitations today are caused by the internal 16-bit rendering - everything is 24 or 32 bit now. Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted November 20, 2010 Share Posted November 20, 2010 I borrowed a Delaurean to implement some of the requested key presses, though From Classic99.txt: Who reads these things, anyway? Quote Link to comment Share on other sites More sharing options...
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