Ze_ro Posted December 22, 2010 Share Posted December 22, 2010 Important Note: This weeks competition is over and no further scores will be accepted. "Sacre bleu! I am the great French private eye Pierre Touche and I need your help. I've been summoned to capture the ringleader, Henri Le Fiend, and turn him over to the police. But wait -- we first must find evidence against him and the stolen property. There are five cases pending, each with its own statute of limitation. A case is closed when Le Fiend is apprehended and booked. So hurry! Study the files below, grab your trenchcoat and meet me at Precinct 2600 -- I'll be waiting for you." Game Information Game Name: Private Eye Released By: Activision, 1984 Left Difficulty: Your Choice (Cruise Control) Right Difficulty: Your Choice (Alters Jumping) Game Mode: Case 5 - The Big Sweep Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday January 5th at 1:00 AM (Central Time, UTC-6). Challenges Solve Each Case - The game we're playing this week is Case 5, which is a combination of all four of the other cases. But if you don't feel up to that, you can complete each individual case for 5 bonus points! (Note that individual scores will not be recorded)Gorfy (Case 1 & 2) [+10] Miss 2600 (All Four Cases) [+20] roadrunner (Case 1 & 2) [+10] Scrabbler15 (Case 1 & 2) [+10] JacobZu7zu7 (Case 1) [+5] Jifremok (All Four Cases) [+20] toymailman (Case 1) [+5] Current High Scores 237,681 (Jifremok) [+11] 188,857 (Miss 2600) [+10] 145,658 (toymailman) [+9] 134,878 (Scrabbler15) [+8] 107,596 (JacobZu7zu7) [+7] 107,513 (roadrunner) [+6] 47,232 (oyamafamily) [+5] Best Tips Miss 2600 [+2] TwinGalaxies Top 3 (Game 5)237,036 (David B Yancey) 207,326 (Todd Rogers) Current Standings toymailman [253] JacobZu7zu7 [227] Deteacher [208] Scrabber15 [203] oyamafamily [176] roadrunner [106] Miss 2600 [106] Jifremok [68] zylon [66] Zoyx [55] Chuck D. Head [52] LarcenTyler [48] keilbaca [41] SeaGtGruff [33] Mingy Jongo [31] ClassicGMR [29] pis [21] lastkill3r [21] HatefulGravey [17] Gorfy [16] Mangia-Boy [15] rmaerz [14] doctorclu [13] Pioneer4x4 [12] 4Ks [10] dooglehead [9] MrJimbo [8] Mister VCS [7] satan165 [7] Curious Sofa [4] madbutscher [4] ed1475 [2] littleman jack [2] pacmanplayer [2] MIKE5200 [2] Austin [1] Player 3 [1] SpaceDice2010 [1] Scoring Points in Private Eye Nab a questionable character - 100 points Collect evidence - 5000 points Collect stolen item - 15,000 points Verify evidence - 10,000 points Return a stolen item - 20,000 points Nab Henri Le Fiend - 25,000 points Book Henri at the Police HQ - 25,000 points Car is in a pothole - minus 1 point Hit by a brick - minus 100 points Hit by a flower pot - minus 200 points Hit by a rat - minus 300 points Hit by a bird - minus 400 points Hit by a dagger - minus 1000 points Hints and Tips The Manual As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy and a scanned copy available online (The scanned copy is a single-page poster style manual, but the other side has a map, so don't forget to look at that too!). Here are the hints it provides: Try to figure out the best direction to head in when you begin each case. Some cases are easier when you start out to the left, and some are easier when you start out to the right. Also, certain cases "prefer" you to pick up the evidence first, while others are more easily solved when the stolen item is found first. So discover and jot down the "initial direction" and "order of search" for each case. Touche! to those of you who will brave Case 5. I feel obligated to say that, although it is the sum of Cases 1-4, some of the secret passages will be changed. But don't let that discourage you. Just adjust your map a bit. Miss 2600 I. Draw A Map I map out each street. I only write down or draw the detours, dead ends, jumps, businesses, the police station, evidence, and Henri Le Fiend. Sometimes I'll draw trees to let me know when I'm entering the wilderness just to give me a little confidence that I'm on the correct street. Once I note what is on the street, I'll take a detour. I number all the detours. If it takes me somewhere on the same street, I'll draw an arrow from that detour to the one to which it takes me. If it takes me to another street, I'll start mapping it out the same way. If the detour is locked, I'll just write "locked." II. Detours Are The Key Any detours that will save you time, take them! Though most of you will probably focus on Case 5, I'll use Case 4 as an example because it is fresh in my mind. In case 4, there are several streets that have many detours in a row. On the first street, there are 14 in a row. I numbered each detour on my map (there are 40 total for case 4) and, when I took one that took me to another detour in those 14 in a row, I counted back to the wilderness detour (that is the first one of the 14). Then I knew exactly which detours saved me driving past screens. For example, when traveling left, I took the detour after that first wilderness one (numbered 4 on my map). It took me to detour 8 (saved me four screens). Then I counted the detours from 8 to 15 and took detour 15 which took me to another street. It is really important to know where all the detours go because time is of the essence. III. Watch Out For Snipers Once you take a piece of evidence to its proper location, the snipers come out (Le Fiend's gang takes you seriously now). If they hit you and you are carrying something, you will lose the item and will have to backtrack to retrieve it. I do not worry about the snipers unless I have an item or Le Fiend in my possession. If I don't have anything, I'll just jump in stride. If the sniper hits me, oh well. If I have something in my possession, I am super careful jumping over the sniper's shot. Watch out for the bird! If you hit it, it might slam you down right into the sniper's bullet. Here's my strategy for Case 3. It's got to be done with precision. There is a little room for error, like not going over a couple jumps on the first try, but not much. Go left and take 3rd detour Go right and get the RING Keep going right and take the first detour that is in the forest Go right and take 2nd detour after the jump Go left to GEM STORE Go back right and take detour Go right and take next detour (in forest) Keep going right and get the COMB Go left and take the 1st detour after the jump Keep going left and again take the first detour after the jump Go right and take the first detour Keep going right and take the first detour after the POLICE STATION Go left to the HAIRCUTS Go back right and take the detour Go left and take the 2nd detour after the POLICE STATION Keep going left and take the detour in the forest Go right and take the 1st forest detour Go left and nab the CROOK Go back right and take the detour Go left and take the 1st detour after the jump Go right and take the next detour Keep going right to POLICE STATION --Zero Quote Link to comment Share on other sites More sharing options...
Ze_ro Posted December 22, 2010 Author Share Posted December 22, 2010 Since this week overlaps Christmas, and next week overlaps New Years, I decided this should be a two week thing so everyone has time to get some gameplay in. This is a really neat game, and I didn't want it to get ignored because everyone was busy with the holidays. --Zero Quote Link to comment Share on other sites More sharing options...
Gorfy Posted December 22, 2010 Share Posted December 22, 2010 I'll get things rolling with my completion of Level 1. Can we go for both the bonus points and the high score, or is it an either/or deal? Quote Link to comment Share on other sites More sharing options...
roadrunner Posted December 22, 2010 Share Posted December 22, 2010 The name of this game reminds me of the song Private Eyes by Hall & Oates. http://www.youtube.com/watch?v=anLfoy2XsFw Quote Link to comment Share on other sites More sharing options...
Miss 2600 Posted December 23, 2010 Share Posted December 23, 2010 I'm glad to have two weeks on this one. This is a toughie. I struggled with it when I was a kid (and never could earn the patch ) roadrunner: That's my favorite Hall & Oates song! Quote Link to comment Share on other sites More sharing options...
roadrunner Posted December 23, 2010 Share Posted December 23, 2010 I'm glad to have two weeks on this one. This is a toughie. I struggled with it when I was a kid (and never could earn the patch ) roadrunner: That's my favorite Hall & Oates song! It's a great song isn't it. I'm glad at least someone likes the videos i posted in the last 2 rounds of the 2600 HSC. Quote Link to comment Share on other sites More sharing options...
Gorfy Posted December 23, 2010 Share Posted December 23, 2010 Now I can't get that song out of my head! Nonetheless, I managed to get through Case2, albeit just barely. Not much room for mistakes, which is reminiscent of Pitfall, but much less tedious than the latter. This game's actually pretty addictive. It kinda reminds me of my old neighborhood, except people were smashing beer bottles against the car rather than flower pots. Quote Link to comment Share on other sites More sharing options...
Ze_ro Posted December 23, 2010 Author Share Posted December 23, 2010 Can we go for both the bonus points and the high score, or is it an either/or deal? Go for both. But the high scores are only for case 5. --Zero Quote Link to comment Share on other sites More sharing options...
JacobZu7zu7 Posted December 23, 2010 Share Posted December 23, 2010 CASE 5, 1ST TRY. 42,714 Need to learn this one, back at emulator and a game I never played. Quote Link to comment Share on other sites More sharing options...
Miss 2600 Posted December 25, 2010 Share Posted December 25, 2010 Started with the bonus cases first: Case 1 Case 2 Case 3 Making progress with Case 4 but it's going to take more practice. I wish I was more diligent on Case 3 when I was a kid as I think that was the case you needed to solve to earn a patch. I finally solved it but it was tough. You really have to learn your way around the detours to shave off time. It is very unforgiving time-wise. Once I know which informants (I guess that is who those mysterious characters are) have the items, I do not bother catching the ?'s for points unless it's easy (i.e. I already have to jump in their direction to avoid something or there is nothing else around) as it takes up precious time. Quote Link to comment Share on other sites More sharing options...
Gorfy Posted December 25, 2010 Share Posted December 25, 2010 Started with the bonus cases first: Case 1 Case 2 Case 3 Making progress with Case 4 but it's going to take more practice. I wish I was more diligent on Case 3 when I was a kid as I think that was the case you needed to solve to earn a patch. I finally solved it but it was tough. You really have to learn your way around the detours to shave off time. It is very unforgiving time-wise. Once I know which informants (I guess that is who those mysterious characters are) have the items, I do not bother catching the ?'s for points unless it's easy (i.e. I already have to jump in their direction to avoid something or there is nothing else around) as it takes up precious time. Nice goin' on getting thru Case 3! I've been going nowhere fast on that one. Quote Link to comment Share on other sites More sharing options...
Miss 2600 Posted December 25, 2010 Share Posted December 25, 2010 Case 3 is all about using detours to save time. Even if one or two saves you a couple screens. What I did was map out all the detours and where each took me. Any detours that allowed me to bypass screens I took (even if it meant backtracking to take a detour). Even with that I barely made it back to the police station with the crook. Case 4 seems to be the same way, but there are A LOT more detours. Quote Link to comment Share on other sites More sharing options...
Gorfy Posted December 26, 2010 Share Posted December 26, 2010 Case 3 is all about using detours to save time. Even if one or two saves you a couple screens. What I did was map out all the detours and where each took me. Any detours that allowed me to bypass screens I took (even if it meant backtracking to take a detour). Even with that I barely made it back to the police station with the crook. Case 4 seems to be the same way, but there are A LOT more detours. Sounds pretty involved......I was hoping to avoid taking out pencil and paper, being the map illiterate that I am, but it appears necessary at this point, or at least at the next available moment of relative sobriety. Good luck on Case 4. Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted December 27, 2010 Share Posted December 27, 2010 PARTICIPATION POINT ON CASE 5 - 47,232 Quote Link to comment Share on other sites More sharing options...
roadrunner Posted December 28, 2010 Share Posted December 28, 2010 I solved Case 1 Quote Link to comment Share on other sites More sharing options...
Miss 2600 Posted December 30, 2010 Share Posted December 30, 2010 I did it!!! Case 4 I had to map it out on two sheets of legal paper. Now I can finally work on Case 5. Quote Link to comment Share on other sites More sharing options...
Miss 2600 Posted December 30, 2010 Share Posted December 30, 2010 Tips: I. Draw A Map I map out each street. I only write down or draw the detours, dead ends, jumps, businesses, the police station, evidence, and Henri Le Fiend. Sometimes I'll draw trees to let me know when I'm entering the wilderness just to give me a little confidence that I'm on the correct street. Once I note what is on the street, I'll take a detour. I number all the detours. If it takes me somewhere on the same street, I'll draw an arrow from that detour to the one to which it takes me. If it takes me to another street, I'll start mapping it out the same way. If the detour is locked, I'll just write "locked." II. Detours Are The Key Any detours that will save you time, take them! Though most of you will probably focus on Case 5, I'll use Case 4 as an example because it is fresh in my mind. In case 4, there are several streets that have many detours in a row. On the first street, there are 14 in a row. I numbered each detour on my map (there are 40 total for case 4) and, when I took one that took me to another detour in those 14 in a row, I counted back to the wilderness detour (that is the first one of the 14). Then I knew exactly which detours saved me driving past screens. For example, when traveling left, I took the detour after that first wilderness one (numbered 4 on my map). It took me to detour 8 (saved me four screens). Then I counted the detours from 8 to 15 and took detour 15 which took me to another street. It is really important to know where all the detours go because time is of the essence. III. Watch Out For Snipers Once you take a piece of evidence to its proper location, the snipers come out (Le Fiend's gang takes you seriously now). If they hit you and you are carrying something, you will lose the item and will have to backtrack to retrieve it. I do not worry about the snipers unless I have an item or Le Fiend in my possession. If I don't have anything, I'll just jump in stride. If the sniper hits me, oh well. If I have something in my possession, I am super careful jumping over the sniper's shot. Watch out for the bird! If you hit it, it might slam you down right into the sniper's bullet. Quote Link to comment Share on other sites More sharing options...
Gorfy Posted December 30, 2010 Share Posted December 30, 2010 (edited) I did it!!! Case 4 I had to map it out on two sheets of legal paper. Now I can finally work on Case 5. Congratulations on a really difficult level!! Edited December 30, 2010 by Gorfy Quote Link to comment Share on other sites More sharing options...
Miss 2600 Posted December 31, 2010 Share Posted December 31, 2010 Case 5 176,718 Quote Link to comment Share on other sites More sharing options...
Miss 2600 Posted January 2, 2011 Share Posted January 2, 2011 Case 5 183,900 I'm at the point of getting the crook, but I don't have enough time. Maybe others here can figure out how to condense it more with detours. I'm thinking maybe there's some main detour I'm missing that cuts out a lot of time going back and forth. Quote Link to comment Share on other sites More sharing options...
Scrabbler15 Posted January 2, 2011 Share Posted January 2, 2011 Case 5 183,900 I'm at the point of getting the crook, but I don't have enough time. Maybe others here can figure out how to condense it more with detours. I'm thinking maybe there's some main detour I'm missing that cuts out a lot of time going back and forth. You're doing awesome! I'd try to help, but I'm only in the 130's and I keep getting lost when I venture to the left of the Police Station. Ain't no GPS in my jalopy... Quote Link to comment Share on other sites More sharing options...
Gorfy Posted January 2, 2011 Share Posted January 2, 2011 Wish I could offer a tip, but I've been trying to figure out case 3 for days.........My cartography skills suck!! Quote Link to comment Share on other sites More sharing options...
JacobZu7zu7 Posted January 2, 2011 Share Posted January 2, 2011 Uh, how do you catch the criminals, it doesn't say squat in the manual. I try to drive passed the forest to catch the bad guy, but when I approach this blue headed guy hides in the bushes, wackin'!! Quote Link to comment Share on other sites More sharing options...
Miss 2600 Posted January 2, 2011 Share Posted January 2, 2011 Uh, how do you catch the criminals, it doesn't say squat in the manual. I try to drive passed the forest to catch the bad guy, but when I approach this blue headed guy hides in the bushes, wackin'!! You've got to collect and deliver the evidence/stolen goods first. In the first case, you need to get the gun to the Gun Store and then the money bag to the Bank. Once you do that, the crook will allow himself to be caught and then you book him at the Police Station. There are two things you need to get and deliver in each case (i.e. a ring to the Gem Store, Comb to the Haircut place, vase to the Museum, etc.) There is a lot of back and forth in this game because you can't carry two things at once which makes it so hard to do everything under the time limit. Quote Link to comment Share on other sites More sharing options...
roadrunner Posted January 2, 2011 Share Posted January 2, 2011 Great tips Miss 2600! I solved Case 2 That was close, only 1 second left. Quote Link to comment Share on other sites More sharing options...
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