Kjmann Posted January 16, 2011 Share Posted January 16, 2011 I liked this song so I decided that if the c64 had a version, then there needed to be an 8-Bit version as well. =) Unreal Superhero III - In Stereo: Link to Post #26 with the final version 3 Quote Link to comment Share on other sites More sharing options...
Allas Posted January 16, 2011 Share Posted January 16, 2011 Extraordinary conversion!, Very similar at the original, I feel the energy of the music. Thanks! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 16, 2011 Share Posted January 16, 2011 i like it! Quote Link to comment Share on other sites More sharing options...
svenski Posted January 16, 2011 Share Posted January 16, 2011 Well done, sounds great! Quote Link to comment Share on other sites More sharing options...
emkay Posted January 16, 2011 Share Posted January 16, 2011 (edited) Found the "original" at Youtube It's hard to believe that double POKEY and 4-fold VBI speed leaves this huge gap to it. Edited January 16, 2011 by emkay Quote Link to comment Share on other sites More sharing options...
Kjmann Posted January 16, 2011 Author Share Posted January 16, 2011 Thanks Everyone. Here is a version with the bass sustains fixed. Link to Post #26 with the final version Quote Link to comment Share on other sites More sharing options...
emkay Posted January 16, 2011 Share Posted January 16, 2011 And the C64 double SID? Edit.... Quote Link to comment Share on other sites More sharing options...
emkay Posted January 16, 2011 Share Posted January 16, 2011 Any 8- bit http://www.newgrounds.com/audio/listen/267773 Quote Link to comment Share on other sites More sharing options...
emkay Posted January 16, 2011 Share Posted January 16, 2011 And the "Source" Quote Link to comment Share on other sites More sharing options...
emkay Posted January 16, 2011 Share Posted January 16, 2011 6 Channels All without yelling sounds, no cancelling sounds, sawtooth-arpeggios..... Just as POKEY can do Quote Link to comment Share on other sites More sharing options...
Kjmann Posted January 16, 2011 Author Share Posted January 16, 2011 Youtube Video of the version I did. =P YouTube Link Quote Link to comment Share on other sites More sharing options...
kool kitty89 Posted January 17, 2011 Share Posted January 17, 2011 (edited) And the C64 double SID? Edit.... Hmm hadn't realized that was using dual SIDs... 6 Channels All without yelling sounds, no cancelling sounds, sawtooth-arpeggios..... Just as POKEY can do That version Malducci did is probably my favorite... I didn't notice very heavy use of saw, mostly pulse and square for the lead at least -one channel doing bass saw at some parts. (maybe more saw in the original 8-channel PC MOD, but even there it seems like mostly pulse and square -along with plenty of percussion samples in both versions ) Actually, that bassline stuff is one the one area the envelope driven channel on the AY/YM2149 PSG is good for (and sawtooth is among the waveforms it's useful for -I think triangle is another), it would be interesting to hear an ST/CPC/MSX/etc rendition of this too. And you'd need to pair POKEY channels to get the necessary frequency resolution for some of that stuff, albeit for CPU driven PWM and such that wouldn't matter so much as the CPU/POKEY timer interrupt is controlling frequency. Plus both are using stereo, the PCE version is definitely using full pan stereo... really nice feature of that sound hardware, full 4-bit L/R pan (4-bit 1.5 dB stepped volume for left and right stereo channels per each of the 6 channels, hence the really smooth panning in that rendition) Youtube Video of the version I did. =P YouTube Link Dual POKEYs hardwired to stereo used for that one? Any 16-bit channel pairing used? No samples obviously, like the SID rendition, but unlike the PCE/original renditions. (famitracker version made some heavy use of the DPCM channel too... and also used the VRC6 for 2 more pulse channels and 1 saw -no use of the triangle channel, probably would have for a pure NES redition to make the most of the 5 channels) I wonder what that would sound like with some samples added in though, not like the A8 can't handle some decent 4-bit samples through POKEY. (especially since there's only 1 channel for samples that seems to be used in any of the versions) Great use of noise in leu of samples though. Sounds awesome as it is though, I've been wondering when a POKEY rendition would materialize. I like the choice to go with periodic pulse wave noise in place of the sawtooth bass (was there any POKEY saw stuff in there at all?), and the PWM of course . . . both give it a nice signature sound too, especially the periodic pulse stuff. (unfiltered CPU drive PWM stiff isn't unique to POKEY like the priodic stuff ... except TIA's periodic pulse "noise" generation) Hmm, actually, the NES version oddly enough seems to avoid the pulsewave use of the original and PCE mixes for almost pure square use for the lead stuff in spite of having 12.5/25/75% pulse wave in addition to square -I think the VRC6 was also pulse rather than just squre on top of the 2 native channels. (plus saw bass via VRC6 and DPCM plus noise) Edited January 17, 2011 by kool kitty89 Quote Link to comment Share on other sites More sharing options...
Kjmann Posted January 17, 2011 Author Share Posted January 17, 2011 Dual POKEYs hardwired to stereo used for that one? Any 16-bit channel pairing used? Yes. Dual Pokeys. I used Standard Filter Synth and Square wave Sounds for the main tune and a 16bit bass (Left channel Voices 3 and 4). Sounds awesome as it is though, I've been wondering when a POKEY rendition would materialize. Thanks. it's a cool song so i just thought the 8-bit deserved a version. =) Quote Link to comment Share on other sites More sharing options...
emkay Posted January 17, 2011 Share Posted January 17, 2011 it would be interesting to hear an ST/CPC/MSX/etc rendition of this too. And I'd like to hear a POKEY version, too . Modulations cost almost nothing. They just have to be added. And you'd need to pair POKEY channels to get the necessary frequency resolution for some of that stuff, albeit for CPU driven PWM and such that wouldn't matter so much as the CPU/POKEY timer interrupt is controlling frequency. Filter, as used in the tune , already takes 2 channels. It's just a different use. Quote Link to comment Share on other sites More sharing options...
Alphasys Posted January 17, 2011 Share Posted January 17, 2011 ...oO(...speechless...) Quote Link to comment Share on other sites More sharing options...
Marius Posted January 17, 2011 Share Posted January 17, 2011 I definately need a STEREO upgrade NOW for my Atari 8bit. This song deserves a STEREO upgrade... Extremely cool indeed. Marius Quote Link to comment Share on other sites More sharing options...
emkay Posted January 18, 2011 Share Posted January 18, 2011 And the C64 double SID? Edit.... Hmm hadn't realized that was using dual SIDs... After listening to this again, it seems to be one SID, but the signal is distorted to sound stereo somehow. Possibly done by an external device.... Quote Link to comment Share on other sites More sharing options...
kool kitty89 Posted January 18, 2011 Share Posted January 18, 2011 it would be interesting to hear an ST/CPC/MSX/etc rendition of this too. And I'd like to hear a POKEY version, too . Modulations cost almost nothing. They just have to be added. You'd like to hear a POKEY version of what? Wasn't that the whole point of this thread? (announcing the POKEY arrangement) Quote Link to comment Share on other sites More sharing options...
emkay Posted January 18, 2011 Share Posted January 18, 2011 it would be interesting to hear an ST/CPC/MSX/etc rendition of this too. And I'd like to hear a POKEY version, too . Modulations cost almost nothing. They just have to be added. You'd like to hear a POKEY version of what? Wasn't that the whole point of this thread? (announcing the POKEY arrangement) A tune that runs on a stock Atari. Also without jelling/cancelling sounds , plus cleaner bass sounds, and modulations where they belong to Quote Link to comment Share on other sites More sharing options...
R4ngerM4n Posted January 18, 2011 Share Posted January 18, 2011 A tune that runs on a stock Atari. Also without jelling/cancelling sounds , plus cleaner bass sounds, and modulations where they belong to Stop whining and do it! 3 Quote Link to comment Share on other sites More sharing options...
kool kitty89 Posted January 18, 2011 Share Posted January 18, 2011 it would be interesting to hear an ST/CPC/MSX/etc rendition of this too. And I'd like to hear a POKEY version, too . Modulations cost almost nothing. They just have to be added. You'd like to hear a POKEY version of what? Wasn't that the whole point of this thread? (announcing the POKEY arrangement) A tune that runs on a stock Atari. Also without jelling/cancelling sounds , plus cleaner bass sounds, and modulations where they belong to You mean more pulse wave stuff in the lead? (otherwise I'm not quite sure what "where they belong" would refer to) Again, there could be PCM samples too. A plain single POKEY version would be interesting too... definitely would take more compromise to get sounding good. (among those compromises would probably be careful intermittent use of channels for different purposes -including switching between PCM and chip sound) Same thing with an actual plain 5-channel NES version since the current Famitracker version uses the VRC6 (2 more pulse 1 saw) and doesn't use the triangle channel at all. For that matter, the SID version could have pushed the PCM channel hack on top of the 3 hardware channels... and if anyone ends up doing an AY/YM2149 version, it should probably push the envelope channel hack for sawtooth bass and probably intermittent use of PCM. (technically you'd have 3 hardware channels, 1 envelope hack channels, and simultaneous noise generation able to be mixed onto any of the 3 hardware channels -which means it works in stereo if the AY/YM is wired for such) I'm not so interested in a standalone SN76489 version TBH, it might be interesting to see what could be pulled off, but given the limitations, it would necessarily be behind all of the above. (for equal quality arrangement at least) Some FM synth renditions might be interesting too, or other console/computer specific stock hardware configurations. (a genesis/MD version would be interesting, maybe YM2413 -if you go by the SMS, that would be YM2413+SN PSG or YM2413+AY PSG for the MSX, or maybe Adlib -if you go to soundblaster that's got hardware PCM to work with though almost no games used that for music/percussion stuff simultaneously with FM -several MOD drivers, but all avoiding FM unfortunately) Quote Link to comment Share on other sites More sharing options...
Kjmann Posted January 19, 2011 Author Share Posted January 19, 2011 A plain single POKEY version would be interesting too... definitely would take more compromise to get sounding good. How About this? =) Link to Post #26 with the final version Quote Link to comment Share on other sites More sharing options...
Sheddy Posted January 19, 2011 Share Posted January 19, 2011 (edited) What a great song, and excellent conversion The mono version is one tough prospect, but you've just about pulled it off! Real hard to see how it could be much better Edited January 19, 2011 by Sheddy Quote Link to comment Share on other sites More sharing options...
Kjmann Posted January 19, 2011 Author Share Posted January 19, 2011 What a great song, and excellent conversion The mono version is one tough prospect, but you've just about pulled it off! Real hard to see how it could be much better Thanks Sheddy. =) Quote Link to comment Share on other sites More sharing options...
andym00 Posted January 19, 2011 Share Posted January 19, 2011 And the C64 double SID? Edit.... Hmm hadn't realized that was using dual SIDs... Don't be misled.. It's not using Dual SIDs, it's just more disinformation from the Emkay propaganda broadcast system Quote Link to comment Share on other sites More sharing options...
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