tebe Posted January 28, 2011 Share Posted January 28, 2011 Pang Level Editor v3.4 if you save file *.LEV then create file *.XEX important note: - minimum one ball for level - hard wall -> group id = only 1 - soft wall -> group id = <128..254> - last 3 rows not use for soft walls - ledder -> group id = <2..127> - ball -> group_id = only 0 -> parameter = 1 -> move right - ball -> group_id = only 0 -> parameter = -1 -> move left - ball -> group_id = only 0 -> parameter = 0 -> move only up/down p.s. right mouse button -> additional popupmenu left mouse button -> draw marque send me some interesting level, game need 40 pang_level_editor.zip 4 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 28, 2011 Share Posted January 28, 2011 cool. Quote Link to comment Share on other sites More sharing options...
snicklin Posted January 28, 2011 Share Posted January 28, 2011 Excellent, I'll check this out tonight. Quote Link to comment Share on other sites More sharing options...
+JAC! Posted January 30, 2011 Share Posted January 30, 2011 This is mad stuff (cool PC level editor for Atari game ) - and I'm confused. All I ever saw about Pang as the impressive youtube video. Is there a released version?! I loved to play that game on my Amiga... Quote Link to comment Share on other sites More sharing options...
MaPa Posted January 30, 2011 Share Posted January 30, 2011 (edited) This is mad stuff (cool PC level editor for Atari game ) - and I'm confused. All I ever saw about Pang as the impressive youtube video. Is there a released version?! I loved to play that game on my Amiga... I think it will be released after they gather 40 levels Edited January 30, 2011 by MaPa Quote Link to comment Share on other sites More sharing options...
tebe Posted January 30, 2011 Author Share Posted January 30, 2011 you are right, Mapa Quote Link to comment Share on other sites More sharing options...
snicklin Posted January 30, 2011 Share Posted January 30, 2011 (edited) Hi Tebe, Here is my contribution to the levels. I hope that you find this level interesting. I'm not sure if I have seen a bug. When a block explodes, it leaves the PMG overlay colour where it was (if I have not climbed the ladder). Is this my error or is this a bug? If I do climb the ladder, the screen fills with extra colours. And also, when using Altirra 1.8.0.0, I get a different screen layout to when using Atari800Win+ 4.0 . Would you like us also to create new background textures? If so, what file format are the .tex files? Great work, thank you Tebe! Kind regards, Steve snicklin1_pang.zip Edited January 30, 2011 by snicklin Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 30, 2011 Share Posted January 30, 2011 Tebe, how many sprites can you handle? Quote Link to comment Share on other sites More sharing options...
snicklin Posted January 30, 2011 Share Posted January 30, 2011 And here's my 2nd level contribution, without PMG's or a background this time. snicklin2_pang.zip Quote Link to comment Share on other sites More sharing options...
snicklin Posted January 30, 2011 Share Posted January 30, 2011 I think that I understand now. PMG's must only be used where the player cannot access (i.e. above his head where there are no ladders). If you use PMG's at body height, they'll clash with the player and cause corruption. I'll keep this in mind and then create several levels and contribute them all in one big zip file. Quote Link to comment Share on other sites More sharing options...
snicklin Posted January 30, 2011 Share Posted January 30, 2011 OK, my contribution is complete now. 5 levels with PMG's and no backgrounds (I guess Ooz is doing those). snicklin_5_levels.zip Quote Link to comment Share on other sites More sharing options...
tebe Posted January 30, 2011 Author Share Posted January 30, 2011 (edited) I think that I understand now. PMG's must only be used where the player cannot access (i.e. above his head where there are no ladders). If you use PMG's at body height, they'll clash with the player and cause corruption. congratulations Snicklin, you are right thx for the levels p.s. - pmg colors overlay, if you set too bright then bitmap graphics will invisible or some bitmap colors invisible - ledder + wall, it's possible, first put wall, next ledder on it - one texture = 4 levels p.s.#2 how create texture - first instal 7zip 32bit (www.7-zip.org) - modify filename in file "@texcut.asm" - last row - run bat "!TEX.BAT" - use file *.tex with level editor pang_texture.zip Edited January 30, 2011 by tebe Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted January 30, 2011 Share Posted January 30, 2011 Pang.....was that the bomberman type game done by ASF Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 31, 2011 Share Posted January 31, 2011 Pang is the Arcade Game Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 31, 2011 Share Posted January 31, 2011 Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted January 31, 2011 Share Posted January 31, 2011 Pang is the Arcade Game Didn't know it had been ported to the a8...anyone know where it is available for download Quote Link to comment Share on other sites More sharing options...
nosty Posted January 31, 2011 Share Posted January 31, 2011 Pang is the Arcade Game Didn't know it had been ported to the a8...anyone know where it is available for download Nowhere, cause tebe still works on it. I think he needs levels designs Quote Link to comment Share on other sites More sharing options...
snicklin Posted February 1, 2011 Share Posted February 1, 2011 Thanks Tebe for the update. I am enjoying this! I have been practicing with creating some .tex files and then encoding them into the level. My question is, if I send you a level (a .lev file) and you do not like my art (I am not a great artist), is it easy for you to remove my art but use my level? Quote Link to comment Share on other sites More sharing options...
tebe Posted February 1, 2011 Author Share Posted February 1, 2011 My question is, if I send you a level (a .lev file) and you do not like my art (I am not a great artist), is it easy for you to remove my art but use my level? yes, file *.LEV contains only level data, without texture file *.LEV is designed to use with any texture Quote Link to comment Share on other sites More sharing options...
R4ngerM4n Posted February 1, 2011 Share Posted February 1, 2011 Wonderful conversion! Quote Link to comment Share on other sites More sharing options...
snicklin Posted February 7, 2011 Share Posted February 7, 2011 Hi Tebe, I've been doing various things of late and haven't had as much time as I've wanted for creating levels. This is my best effort yet. Are the background graphics good enough? If not, I'll stop wasting my time in drawing them. Ooz is way better than I'll ever be (in a million years). By the way, sometimes the balls get stuck in certain positions. Would it be possible that a little tiny bit of randomness is added to their movement. spooky.zip Quote Link to comment Share on other sites More sharing options...
tebe Posted February 7, 2011 Author Share Posted February 7, 2011 thx snicklin ooz draw 12 different textures, we need 4 levels per texture (4*12=48 levels) Quote Link to comment Share on other sites More sharing options...
tebe Posted April 18, 2011 Author Share Posted April 18, 2011 pang level editor 3.6 http://atariarea.krap.pl/forum/viewtopic.php?pid=125369#p125369 Quote Link to comment Share on other sites More sharing options...
Alphasys Posted April 25, 2011 Share Posted April 25, 2011 pang level editor 3.6 http://atariarea.kra...=125369#p125369 I get some message stating that I don't have the required permission to download the file. Could you post a downloadable version here? Quote Link to comment Share on other sites More sharing options...
tebe Posted April 26, 2011 Author Share Posted April 26, 2011 http://madteam.atari8.info/gry/pang_level_editor.7z Quote Link to comment Share on other sites More sharing options...
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