rocky007 Posted March 6, 2011 Share Posted March 6, 2011 Hi, i decided to take time for me, and make some coding this week-end... and prepares you to have a gently conversion of most of famous games in the world (woooooow)... Everything is working very very good, only 20% left to finish it ! So, in waiting, guess what game is it : Quote Link to comment Share on other sites More sharing options...
unhuman Posted March 6, 2011 Share Posted March 6, 2011 In basic? Life might be awesome compiled Quote Link to comment Share on other sites More sharing options...
rocky007 Posted March 6, 2011 Author Share Posted March 6, 2011 yes in assembler !!! bah...nearly...in basic compiled Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted March 6, 2011 Share Posted March 6, 2011 Ah ! it's a great beautiful news ! ... i am very curious !! Quote Link to comment Share on other sites More sharing options...
+RXB Posted March 6, 2011 Share Posted March 6, 2011 Hi, i decided to take time for me, and make some coding this week-end... and prepares you to have a gently conversion of most of famous games in the world (woooooow)... Everything is working very very good, only 20% left to finish it ! So, in waiting, guess what game is it : Congratulations. Good work doing the same on a RXB update, got the RXB Super EA cart done now. Quote Link to comment Share on other sites More sharing options...
rocky007 Posted March 7, 2011 Author Share Posted March 7, 2011 .... okay, after 2 days of works, here is it my first 2011' TI99 games It's simply the conversion of Game & Watch Octopus. I choosed it coz it's easy conversion, especially great with incompability of sprites with compiler. I used my flash graphics converter for the bitmap. Sorry if some graphics missing, but i have only 2 CHARs left ! ( i wanted to draw also the G&W itself around the game windows) I encountered many problems with compiler, ( by exemple RPT$, DISPLAY AT, too many GOSUB??, IF THEN command, et... )... but step by step i finally compiled it ! It's still little bit bugged, so i'm waiting your comment to make the final release. Quote Link to comment Share on other sites More sharing options...
rocky007 Posted March 7, 2011 Author Share Posted March 7, 2011 (edited) oups, here it is the file... to load with Xtended Basic OCTOPUS.zip Edited March 7, 2011 by rocky007 Quote Link to comment Share on other sites More sharing options...
unhuman Posted March 7, 2011 Share Posted March 7, 2011 Title screen is awesome. Looks like sprites. Game looks and plays pretty good... My comments: Gotta be a little more careful with random lines that it generated - it wiped or garbled out the TITLE lines - sometimes. After game ended, some garbled lines and DATA ERROR IN 10 Sometimes appendages left without continuation. Display AT is easily rewritten as a subroutine... RPT$ too. IF THEN - I haven't yet experimented to see if it works like BASIC or XB - but BASIC format stinks, I'll agree there. Awesome work! -H Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted March 7, 2011 Share Posted March 7, 2011 Very nice. Quote Link to comment Share on other sites More sharing options...
rocky007 Posted March 7, 2011 Author Share Posted March 7, 2011 Title screen is awesome. Looks like sprites. Game looks and plays pretty good... My comments: Gotta be a little more careful with random lines that it generated - it wiped or garbled out the TITLE lines - sometimes. After game ended, some garbled lines and DATA ERROR IN 10 Sometimes appendages left without continuation. Display AT is easily rewritten as a subroutine... RPT$ too. IF THEN - I haven't yet experimented to see if it works like BASIC or XB - but BASIC format stinks, I'll agree there. Awesome work! -H - Thanks for the comments... yes, title screen was coded between 2:55 AM and 2:59 AM .i did fast and like pork, it will be more beautiful in the final release, with intro picture. - Yes, i didn't finished yet the Game Over... because no more CHAR left to write Game over ...need to find a solution for this... - I agree, Display AT and RPT are easy to rewrite,...i lost many time to find where are the problems when assembling. By exemple, IF A=1 THEN B=1 don't work. Need to change to 10 IF A=1 THEN 100 20 blabla 30 ... 100 B=1 :: GOTO 20 So, my beautiful code is changed to super spaghetti code... Quote Link to comment Share on other sites More sharing options...
rocky007 Posted March 9, 2011 Author Share Posted March 9, 2011 (edited) here it is the final release... i think all bugs removed... Simply to load with Xtended basic... I really enjoyed this coding, remember the good old time of my youth... OCTOPUS.zip Edited March 10, 2011 by rocky007 1 Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted March 10, 2011 Share Posted March 10, 2011 Very nice! Will give it a spin this evening Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted March 10, 2011 Share Posted March 10, 2011 Wow ! Very nice arcade feel. Good job ! Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted March 10, 2011 Share Posted March 10, 2011 (edited) my HighScore 125 at now... i will up my record and will do a screenshot... a real good job !!! ;D i like a lot !! ;D Edited March 10, 2011 by ti99userclub Quote Link to comment Share on other sites More sharing options...
rocky007 Posted March 10, 2011 Author Share Posted March 10, 2011 125 ? wow ! i'm shy to say, but i never exceeded 70 ... Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted March 10, 2011 Share Posted March 10, 2011 125 ? wow ! i'm shy to say, but i never exceeded 70 ... :D i will do better Good Game high score octopus.bmp Quote Link to comment Share on other sites More sharing options...
Charlie_ Posted March 10, 2011 Share Posted March 10, 2011 Looks great. Can someone post an autoload DSK image for this game? Quote Link to comment Share on other sites More sharing options...
rocky007 Posted March 10, 2011 Author Share Posted March 10, 2011 try this image... i'm not sure it will work on original hardware, normally need CALL FILES(1) OCTO.zip Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted March 10, 2011 Share Posted March 10, 2011 High-score 50! I'm really impressed. Graphics are cool and the game is very fun to play! Might wanna share some details on how you did all this ? Thanks Quote Link to comment Share on other sites More sharing options...
rocky007 Posted March 10, 2011 Author Share Posted March 10, 2011 How did i ? it's really simple coding, a lot of spaghetti "goto", and many many many CALL CHAR I coded it like a pork, without optimisation, and i'm afraid to show the source bec it's really a bad exemple for people studying BASIC. By exemple, i used 200 x CALL CHAR instead of READ / DATA loop. I also used DATA / HCHAR instead of using PRINT CHR$. I changed many things in last moment, for color palette etc.., just because i didn't planned correctly since the beginning. But in final, compiled, it's nearly invisible.. The only thing maybe interesting for people compiling XB games : When the swimmer moves, it take a little bit more machine time and it slow down the octopus moves. So, i included a correction delay that keep a regular speed. ( Variable : XA ) So, for people interested, here it is the source... OCTO_SOURCE.zip 1 Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted March 10, 2011 Share Posted March 10, 2011 Thanks for sharing the source and no need to be afraid Guess you don't want to see the (assembly) source code of many famous arcade games Again congratulations for doing a great job! Quote Link to comment Share on other sites More sharing options...
rocky007 Posted March 10, 2011 Author Share Posted March 10, 2011 125 ? wow ! i'm shy to say, but i never exceeded 70 ... :D i will do better Good Game 174 ?? how did u ? i can't even beat your 120 Quote Link to comment Share on other sites More sharing options...
Tursi Posted March 10, 2011 Share Posted March 10, 2011 Came out really nice! Took me a moment to work out how to play, but after that I was off and running. Nowhere near a hundred, though. Helmet was my game back then. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 10, 2011 Share Posted March 10, 2011 Just ran this. Very impressive, buddy. Congrats, and thank you for the effort!!!! Another great game for the TI universe! Quote Link to comment Share on other sites More sharing options...
Charlie_ Posted March 11, 2011 Share Posted March 11, 2011 try this image... i'm not sure it will work on original hardware, normally need CALL FILES(1) Thanks! I made the disk and it loads perfectly on real hardware. Problem is I don't know what to do. I have pressed every key and moved the sticks and I have no idea how to play. What do I do? ** never mind! You have to hold function to use the arrows Quote Link to comment Share on other sites More sharing options...
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