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Pitfall 2 with "Pokey" sound?


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Its not as simple as "just post a ROM". You need to reverse engineer the game's ROM image into 6502 assembler and then convert DPC sound to its POKEY equivalent. You might also have to think about bank switching if you go over the original ROM size. You couldn't make a standalone cart because there were no POKEY+DPC PCBs released back in the day so you'd need to design a new PCB. However, you could make a cart for the upcoming XM and use its POKEY.

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Its not as simple as "just post a ROM". You need to reverse engineer the game's ROM image into 6502 assembler and then convert DPC sound to its POKEY equivalent. You might also have to think about bank switching if you go over the original ROM size. You couldn't make a standalone cart because there were no POKEY+DPC PCBs released back in the day so you'd need to design a new PCB. However, you could make a cart for the upcoming XM and use its POKEY.

yeah. i meant like emulating the pokey sound inside the game.

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