dan h Posted May 30, 2011 Share Posted May 30, 2011 Hi there, we are currently saving our Falcon Harddisks and a few things popped up.. thought I share a concept image of one of the ST projects we were doing at Eclipse way back. Note: Its just a screenshot, not a running proto. we were just toying with a few ideas using slightly more than 16 colors with carefully placed HBLs.... Hope you like it. We´ll probably post some more stuff in the next weeks or so. Greetings from Hamburg Daniel 1 Quote Link to comment Share on other sites More sharing options...
uglyclone Posted May 30, 2011 Share Posted May 30, 2011 That looks amazing! post more Quote Link to comment Share on other sites More sharing options...
NightSprinter Posted May 31, 2011 Share Posted May 31, 2011 Agreed, that looks like Gradius II or III-quality stuff so far. Definitely want to see more! Quote Link to comment Share on other sites More sharing options...
atarian63 Posted May 31, 2011 Share Posted May 31, 2011 Really Great looking stuff! Please post more! Quote Link to comment Share on other sites More sharing options...
+wood_jl Posted May 31, 2011 Share Posted May 31, 2011 Awesome! More, please! Quote Link to comment Share on other sites More sharing options...
Junosix Posted May 31, 2011 Share Posted May 31, 2011 Looks really nice, was it going to be for the ST, or STE? Quote Link to comment Share on other sites More sharing options...
dan h Posted May 31, 2011 Author Share Posted May 31, 2011 Looks really nice, was it going to be for the ST, or STE? ST plus STE features like better digi samples and hardware scrolling...the usual stuff. Quote Link to comment Share on other sites More sharing options...
oky2000 Posted May 31, 2011 Share Posted May 31, 2011 The graphics imply multi-layer parallax. Looks good but for the ST it's the coding that needs to be done first as proof of concept. I did all the graphics for Outrun and Gradius 1(AKA Nemesis) and Salamander (AKA Lifeforce) on Neochrome back in the 80s. Problem was making them move like their arcade counterparts Quote Link to comment Share on other sites More sharing options...
dan h Posted May 31, 2011 Author Share Posted May 31, 2011 The graphics imply multi-layer parallax. Looks good but for the ST it's the coding that needs to be done first as proof of concept. I did all the graphics for Outrun and Gradius 1(AKA Nemesis) and Salamander (AKA Lifeforce) on Neochrome back in the 80s. Problem was making them move like their arcade counterparts Hi, I also used Neochrome Master....switched to Degas later though. We had an established codebase from the likes of Wings of Death and Lethal Excess but yeah, hard work... Your games had nice optics..played them all Cheers Daniel Quote Link to comment Share on other sites More sharing options...
Christos Posted May 31, 2011 Share Posted May 31, 2011 (edited) Eclipse!!! Please share more of the found stuff! Edited May 31, 2011 by Christos Quote Link to comment Share on other sites More sharing options...
+DarkLord Posted May 31, 2011 Share Posted May 31, 2011 Eclipse!!! Please share more of the found stuff! This! Quote Link to comment Share on other sites More sharing options...
TwiliteZoner Posted June 2, 2011 Share Posted June 2, 2011 More of this would be great. Thanks Daniel. Quote Link to comment Share on other sites More sharing options...
bearrr Posted June 6, 2011 Share Posted June 6, 2011 Very interesting, thanks for posting! I was on a school trip back in '92, in Kiel/Germany. I saw Lethal Xcess in a shop and was close to buy it, but changed my mind for some reason. Something I regret today! Oky2000: You made the graphics for Gradius and Salamander with Neochrome, but for what platforms? As they wasn't released on the ST? Quote Link to comment Share on other sites More sharing options...
oky2000 Posted June 6, 2011 Share Posted June 6, 2011 Very interesting, thanks for posting! I was on a school trip back in '92, in Kiel/Germany. I saw Lethal Xcess in a shop and was close to buy it, but changed my mind for some reason. Something I regret today! Oky2000: You made the graphics for Gradius and Salamander with Neochrome, but for what platforms? As they wasn't released on the ST? For myself because Outrun Gradius/Salamander were my favourite games. The idea was to use them in Amiga or ST games (couldn't afford an Amiga at the time in 1986) but to program them is a huge undertaking in 68k ASM and so the coding never happened. I probably spent more time doodling in Neo than doing anything else with my ST until Gauntlet 1 and The Pawn was launched Quote Link to comment Share on other sites More sharing options...
dan h Posted June 8, 2011 Author Share Posted June 8, 2011 damn...just before we wanted to save more data ...one harddisk partition of our falcon said goodbye. just not visible anymore. other partitions still wok though. dont actually know anymore how i could recover it now. any suggestions here ? cheers daniel Quote Link to comment Share on other sites More sharing options...
barnieg Posted June 9, 2011 Share Posted June 9, 2011 If you can attach the drive to a linux machine you could create a ddrescue image and then try and recover the drive using tools such as testdisk/photorec ddrescue Testdisk Barnie damn...just before we wanted to save more data ...one harddisk partition of our falcon said goodbye. just not visible anymore. other partitions still wok though. dont actually know anymore how i could recover it now. any suggestions here ? cheers daniel Quote Link to comment Share on other sites More sharing options...
+sgrddy Posted July 22, 2011 Share Posted July 22, 2011 That looks awesome. Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted July 26, 2011 Share Posted July 26, 2011 any recollection as to how this was intended to work live in the actual game itself? Maybe the technique cold be proven/disproven/salvaged for a new game or something like that... Quote Link to comment Share on other sites More sharing options...
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