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Epic Adventure


Byte Knight

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Hi guys,

 

I've been working on my next Adventure game for the last few months, and I think it's gotten to the point where it's actually kind of fun to play. Created with the DPC+ kernel (you'll need the latest version of Stella to play), it's preliminarily called "Epic Adventure".

 

It's an entirely new Adventure game built from the ground-up featuring 32 rooms / mazes with all-new items and enemies (see picture below). It's kind of a mixture of Adventure and Lord of the Rings. The goal of the game is "the usual" - get the golden chalice back to your home castle. But first, you must kill the Dragon in order for the chalice to appear in one of three places - the Wizard's Castle, the Dragon's Castle, or the Troll's Cave.

 

post-16548-0-24497700-1311535418_thumb.png

 

Some new features:

• upgraded graphics

• new torch lighting effect

• one skeleton key to open all castles

• staff for long-range attacks

• amulet makes you invisible to enemies

• you can make the hawk drop objects by sniping him with the staff (if you're quick enough)

• the hawk will sometimes pick you up if you don't have any items, and you can control his x-axis while flying.

• when you're in the same room as the palintir, you'll move at half-speed.

 

Screenshots:

 

post-16548-0-76327700-1310782053_thumb.jpgpost-16548-0-36068300-1310781192_thumb.png

post-16548-0-03857000-1310780952_thumb.pngpost-16548-0-76215900-1310781319_thumb.png

 

Still to be done:

add sounds / AtariVox support

death animations

gate animations

better ending

title screen with music

add randomized Level 3

add logo at bottom of screen

add boss - the Evil Magician himself!

add Easter Egg

 

If anyone has any special interest in doing the above, please feel free to contribute!

 

The demo is Level 1 of the game, with all of the items nonrandomized and easy to find in or near your home castle. Test it out and let me know what you think!

 

epicadv1.bin

 

Latest version (Levels 1-3) as of 9/25/11:

 

epicadv22.bin

 

Special thanks:

Pac-Man-Red - nice Canadian who created all of the graphics.

RevEng - another nice Canadian who helped me figure out DPC+.

Random Terrain - batari Basic games would not be possible without his manual!

batari - all hail The Creator!

Edited by Byte Knight
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Pretty nice!

There are some screen wrapping issues where carrying an object to the side of the screen and then dying, causes the object to be placed on the next screen over sometimes in an inaccessible location.

The Cave Troll also saw me while invisible, as I was carrying the amulet and thus ran into the afore mentioned issue.

 

I <3 adventure games!

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Pretty nice!

There are some screen wrapping issues where carrying an object to the side of the screen and then dying, causes the object to be placed on the next screen over sometimes in an inaccessible location.

The Cave Troll also saw me while invisible, as I was carrying the amulet and thus ran into the afore mentioned issue.

 

I <3 adventure games!

 

Hey Scumsoft,

 

Thanks for trying it out! Which object were you having problems with? The ring acts as a magnet so there shouldn't be any inaccessible locations (unless you're at the very top or bottom of the map - I haven't fixed that yet...). If it's the ring itself, hold down the button to "attract" it to you.

 

When you have the amulet, an enemy will still kill you if it happens to run into you, which was probably the case when the Cave Troll got you. You're invisible, not invincible!

 

Todd

 

BTW - great job on EggVenture! Very unique and fun.

Edited by Byte Knight
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There are quite a few good artists on AA including (in no particular order) espire8, sh3-rg, nonner242, Nathan Strum, PAC-MAN-RED and several others I've forgotten (apologies for that :().

 

Ok, how about there is no better 8-bit artist that shares so freely in this forum as Pac-Man-Red?

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There are quite a few good artists on AA including (in no particular order) espire8, sh3-rg, nonner242, Nathan Strum, PAC-MAN-RED and several others I've forgotten (apologies for that :().

 

Ok, how about there is no better 8-bit artist that shares so freely in this forum as Pac-Man-Red?

I agree with Todd.

There are a few good artist but PAC-MAN-RED shares sprites in his thread giving us inspirations to program new games.

When I asked him to convert Rocky Horror Show sprites he has done it quickly even thought I was not sure to make the game (I have done a little demo so far, DPC+ opens new horizons).

Therefore for me Illya is #1.

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Pretty nice!

There are some screen wrapping issues where carrying an object to the side of the screen and then dying, causes the object to be placed on the next screen over sometimes in an inaccessible location.

The Cave Troll also saw me while invisible, as I was carrying the amulet and thus ran into the afore mentioned issue.

 

I <3 adventure games!

Hey Scumsoft,

 

Thanks for trying it out! Which object were you having problems with? The ring acts as a magnet so there shouldn't be any inaccessible locations (unless you're at the very top or bottom of the map - I haven't fixed that yet...). If it's the ring itself, hold down the button to "attract" it to you.

 

When you have the amulet, an enemy will still kill you if it happens to run into you, which was probably the case when the Cave Troll got you. You're invisible, not immortal!

 

Todd

 

BTW - great job on EggVenture! Very unique and fun.

 

Thanks, still working on EggVenture. Release testing has shown a few things that need redone in the game, so it's still not quite finished yet :D

 

I should have taken a screenshot of what happened, I was up one screen from the starting castle holding the amulet, the amulet was at the bottom of the screen so it wasn't shown, then the Cave Troll appeared and killed me. After respawning the amulet was in the top left of the castle screen. I'm not sure if this is a required item or if it shows up again somewhere. But this is the gist of the bug, if it's really even that.

 

[Edit]

I would also like to credit PAC-MAN-RED for his shown efforts here. Many of us can't do great sprite art like his and really appreciate the fact that he has released so many quality sprites for everyone to freely use. All he asked in return is that he gets credited for his work, which most of us will gladly do. EggVenture uses his Spider and Bat sprites, I did the rest and it shows. His look far more animated and detailed than mine do.

 

PAC-MAN-RED's sprites are very pleasant to look at, so well done scripting them into your game!

Edited by ScumSoft
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