jrok Posted July 20, 2011 Author Share Posted July 20, 2011 I've been trying to track down this bug myself. If you find what is really causing it let me know! Like I mentioned in the EggVenture thread, you shouldn't have to rewrite everything every frame, all this does is hide the corruption that's still occurring. I do believe there is a pointer running amuck unseen until it starts writing erroneous data into the Graphics bank. Those that are rewritten every frame stay alive so to speak, but the rest gets a screen wipe. Those streaks are the playfield, in my game you can fly into them and it causes the collision to register a hit with the PF. Yeah, that was my next thought (to write the playfield data and DF#FRACINC every time I drew the screen). I attached a new version for someone with Harmony to test, if they have a free moment. If it works, I guess it isn't really a fix so much as a workaround, but it might get us closer to nailing down the actual bug. Charge_HarmonyTest2.bin Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.