Murph74 Posted July 20, 2011 Share Posted July 20, 2011 Here's the CV Tempest test rom *NOTE this Test rom will not work in BlueMSX* EDIT: Will work on your SD/USB Multicart Worked fine in Meka, though! Quote Link to comment Share on other sites More sharing options...
retroillucid Posted July 20, 2011 Share Posted July 20, 2011 My all time favorite game is Tac/Scan wich I tried many many time to reproduce on CV .... but without any success THAT'S the game I would love to port on CV If someone is willing to help on graphics, please, I beg you to let me know Quote Link to comment Share on other sites More sharing options...
opcode Posted July 20, 2011 Share Posted July 20, 2011 My all time favorite game is Tac/Scan wich I tried many many time to reproduce on CV .... but without any success THAT'S the game I would love to port on CV If someone is willing to help on graphics, please, I beg you to let me know Not that hard I think, it is all smoke and mirrors. I would help, depending on how you want it done: the arcade requires 2KB+4KB of RAM, uses analog sound, paddle, etc. Get it? Anyways, contact me if you want to discuss... 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted July 20, 2011 Share Posted July 20, 2011 My all time favorite game is Tac/Scan wich I tried many many time to reproduce on CV .... but without any success THAT'S the game I would love to port on CV If someone is willing to help on graphics, please, I beg you to let me know Not that hard I think, it is all smoke and mirrors. I would help, depending on how you want it done: the arcade requires 2KB+4KB of RAM, uses analog sound, paddle, etc. Get it? Anyways, contact me if you want to discuss... Interesting I wonder If the Roller Controller could handle Tac/Scan well I mean this game is pratically made to use the Roller Controller Looking by the Coleco made mockup, doesn't seem like they were going to reproduce it like a vector game If I were going to make it, I would prefer using vector style I'll contact you Eduardo, thanks for willing to help Maybe we could make it to use SGM features? ... that would make another SGM title for the SGM release Quote Link to comment Share on other sites More sharing options...
opcode Posted July 20, 2011 Share Posted July 20, 2011 I'll contact you Eduardo, thanks for willing to help Maybe we could make it to use SGM features? ... that would make another SGM title for the SGM release Tac/Scan is cool in every possible way, it is easy to play, addictive, has great graphics,... challenging to port for the CV. Sounds like an irresistible project... Quote Link to comment Share on other sites More sharing options...
retroillucid Posted July 20, 2011 Share Posted July 20, 2011 I'll contact you Eduardo, thanks for willing to help Maybe we could make it to use SGM features? ... that would make another SGM title for the SGM release Tac/Scan is cool in every possible way, it is easy to play, addictive, has great graphics,... challenging to port for the CV. Sounds like an irresistible project... I do really like how the SFX sounds in Tac/Scan, would it be possible to perfectly render those sounds on CV? I agree with you, Tac/Scan is so much addictive, I do really wonder why Coleco did not make it. Would have made a best seller on CV in the 80s without any doubt Quote Link to comment Share on other sites More sharing options...
youki Posted July 20, 2011 Share Posted July 20, 2011 I agree with you, Tac/Scan is so much addictive, I do really wonder why Coleco did not make it. I think it is because it is far to be easy to do... I can imagine how to do it ,but the sum of work needed is discouraging. And i would love to see a version made in Eduardo. Would have made a best seller on CV in the 80s without any doubt was it a popular and known game? I had never heard about that game before today. Quote Link to comment Share on other sites More sharing options...
opcode Posted July 20, 2011 Share Posted July 20, 2011 I'll contact you Eduardo, thanks for willing to help Maybe we could make it to use SGM features? ... that would make another SGM title for the SGM release Tac/Scan is cool in every possible way, it is easy to play, addictive, has great graphics,... challenging to port for the CV. Sounds like an irresistible project... I do really like how the SFX sounds in Tac/Scan, would it be possible to perfectly render those sounds on CV? You mean regular CV PSG or SGM? The arcade has a soundCPU, it seems to use a timer to produce some advanced sound FXes, so regular PSG would sound... well, different. I agree with you, Tac/Scan is so much addictive, I do really wonder why Coleco did not make it. Would have made a best seller on CV in the 80s without any doubt Or another stinker like Gorf... Quote Link to comment Share on other sites More sharing options...
retroillucid Posted July 20, 2011 Share Posted July 20, 2011 (edited) ... And i would love to see a version made in Eduardo. 100% agree with you, Eduardo would make this game awesome on CV was it a popular and known game? I had never heard about that game before today. You're kidding me right? That must be because this is an obscure title in Europe Does it was even release in Europe? Seriously, I know that few people know Tac/Scan , but you really gain to discover this gem! Truly Sega did make a really nice vector game with Tac/Scan, unusual space war theme here Edited July 20, 2011 by retroillucid Quote Link to comment Share on other sites More sharing options...
tz101 Posted July 20, 2011 Author Share Posted July 20, 2011 Tac Scan would require a wheel/paddle controller. The stock CV stick would not cut it with Tac Scan. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted July 20, 2011 Share Posted July 20, 2011 You mean regular CV PSG or SGM? The arcade has a soundCPU, it seems to use a timer to produce some advanced sound FXes, so regular PSG would sound... well, different. Humm... so maybe we should make it exclusively for the SGM?, so we could reproduce the SFX properly.... What do you think ? Quote Link to comment Share on other sites More sharing options...
retroillucid Posted July 20, 2011 Share Posted July 20, 2011 Tac Scan would require a wheel/paddle controller. The stock CV stick would not cut it with Tac Scan. We already discussed about making it compatible with the roller controller There's no paddle (yet) for CV, if the SGM eventually support paddle, then yes, this will be the way to go Quote Link to comment Share on other sites More sharing options...
tz101 Posted July 20, 2011 Author Share Posted July 20, 2011 Roller Controller does not equal wheel/paddle analog controller. Equate it to trying to play Asteroids or Tempest with the Atari arcade trak ball. It just wouldn't work. Quote Link to comment Share on other sites More sharing options...
opcode Posted July 21, 2011 Share Posted July 21, 2011 Roller Controller does not equal wheel/paddle analog controller. Equate it to trying to play Asteroids or Tempest with the Atari arcade trak ball. It just wouldn't work. Well, I had the paddle planned for the SGM, so that I can release Arkanoid. Tac/Scan would be another reason for it, if J-F agrees. In fact the paddle is something J-F could help me with. J-F, let's discuss those things, please drop me an email when you have the time... Quote Link to comment Share on other sites More sharing options...
opcode Posted July 21, 2011 Share Posted July 21, 2011 ... And i would love to see a version made in Eduardo. 100% agree with you, Eduardo would make this game awesome on CV was it a popular and known game? I had never heard about that game before today. You're kidding me right? That must be because this is an obscure title in Europe Does it was even release in Europe? Seriously, I know that few people know Tac/Scan , but you really gain to discover this gem! Truly Sega did make a really nice vector game with Tac/Scan, unusual space war theme here As someone raised in Brazil I had never played this one either until a few years ago when I visited Funspot. In fact I played a lot of games at Funspot that I was well aware since the 80s but had never played the actual arcade. It is funny that some just didn't stand the test of time very well, you play them and wonder what the fuss was all about, while others are just a joy to play even for someone who had never played them before (that is, they are good for non nostalgic reasons). I think Tac/Scan is just one of them, though its sister game Star Trek got probably more attention back then, it just isn't as fun to play today. Just my 2 cents... Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted July 21, 2011 Share Posted July 21, 2011 As someone raised in Brazil I had never played this one either until a few years ago when I visited Funspot. In fact I played a lot of games at Funspot that I was well aware since the 80s but had never played the actual arcade. It is funny that some just didn't stand the test of time very well, you play them and wonder what the fuss was all about, while others are just a joy to play even for someone who had never played them before (that is, they are good for non nostalgic reasons). I think Tac/Scan is just one of them, though its sister game Star Trek got probably more attention back then, it just isn't as fun to play today. Just my 2 cents... I certainly wouldn't mind having Tac/Scan on my CV, but I dunno... From the YouTube footage I've seen, the game seems a little complex for our favorite console. The player's squadron and the enemy ships and projectiles can probably be done with sprites, but the moving star fields (especially in 3D mode) and the warp tunnel seem like more of a challenge to implement. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted July 21, 2011 Share Posted July 21, 2011 (edited) I certainly wouldn't mind having Tac/Scan on my CV, but I dunno... From the YouTube footage I've seen, the game seems a little complex for our favorite console. The player's squadron and the enemy ships and projectiles can probably be done with sprites, but the moving star fields (especially in 3D mode) and the warp tunnel seem like more of a challenge to implement. Sounds doable to me, but it won't be a piece of cake though Tac/Scan will use SGM features, so it'll clearly help too The main plan is to use real arcade spinner on CV I'll let Eduardo talk more about it Edited July 21, 2011 by retroillucid Quote Link to comment Share on other sites More sharing options...
opcode Posted July 21, 2011 Share Posted July 21, 2011 As someone raised in Brazil I had never played this one either until a few years ago when I visited Funspot. In fact I played a lot of games at Funspot that I was well aware since the 80s but had never played the actual arcade. It is funny that some just didn't stand the test of time very well, you play them and wonder what the fuss was all about, while others are just a joy to play even for someone who had never played them before (that is, they are good for non nostalgic reasons). I think Tac/Scan is just one of them, though its sister game Star Trek got probably more attention back then, it just isn't as fun to play today. Just my 2 cents... I certainly wouldn't mind having Tac/Scan on my CV, but I dunno... From the YouTube footage I've seen, the game seems a little complex for our favorite console. The player's squadron and the enemy ships and projectiles can probably be done with sprites, but the moving star fields (especially in 3D mode) and the warp tunnel seem like more of a challenge to implement. As I said, Tac/Scan is largely smoke and mirrors. The arcade hardware isn't capable of real 3D like Battlezone, the only thing it can do is to rotate and scale sprite-like vector shapes. So you can think of it like any other arcade game that can scale and rotate sprites, still everything is in fact flat and 2D. All the "3D" effects you see, like ships going from overhead view to 3D view are actually all "pre-rendered" in ROM. The warp tunnel is just a bunch of the exact same shape scalling and rotating. In fact the tunnel pieces rotate through only 8 different angles until they get back to their original position. For all of that we have the MegaCart, so we can replace scalling and rotation by hardware with huge amounts of pre-rendered graphics.Cheating yes, but it should still look good. Quote Link to comment Share on other sites More sharing options...
youki Posted July 21, 2011 Share Posted July 21, 2011 Effectivly with a MegaCart it becomes lot of more doable. You're kidding me right?That must be because this is an obscure title in Europe Does it was even release in Europe? No, i'm not kidding, i didn't know that game. I don't know if it has been released or not. May it was but i never noticed it , in fact when i was child and going to arcade i was only interrested in playing racing game... and simply looked others playing other games. And i was not really interrested by Vector game. I wanted see "colors"! Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted July 21, 2011 Share Posted July 21, 2011 Effectivly with a MegaCart it becomes lot of more doable. You're kidding me right?That must be because this is an obscure title in Europe Does it was even release in Europe? No, i'm not kidding, i didn't know that game. I don't know if it has been released or not. May it was but i never noticed it , in fact when i was child and going to arcade i was only interrested in playing racing game... and simply looked others playing other games. And i was not really interrested by Vector game. I wanted see "colors"! I don't recall ever seing the arcade game in any Montreal arcade when I was a kid... First time I ever heard about it was in the Coleco press kit. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted July 21, 2011 Share Posted July 21, 2011 I don't recall ever seing the arcade game in any Montreal arcade when I was a kid... First time I ever heard about it was in the Coleco press kit. That's quite possible, I never ever seen a Galaga, Carnival, Zaxxon and a bunch of popular arcade games in my area First time I saw a Galaga arcade, I was like: WTF? A Galaxian bootleg!? Same happen with Pac Man Plus There were 3 places in my town to play arcade, man! how many hours I spent there playing all those arcade games! ... Ah, the good old time! Quote Link to comment Share on other sites More sharing options...
+Yurkie Posted July 22, 2011 Share Posted July 22, 2011 I spent a lot of time in Arcades in many locations as a kid and I never saw a Tac/Scan. I think that was probably a rather obscure title. Quote Link to comment Share on other sites More sharing options...
Bartsfam Posted August 6, 2011 Share Posted August 6, 2011 (edited) Maybe I'm spreading old news...but I was reading ColecoNation on the Opcode site today, and in issue #8 in an interview with Dave Johnson, he indicates that Tac/Scan was completed, but never released. Maybe he was mistaken.... NK_ Can you talk about the projects at Coleco that never saw the light of day? Which of these projects made it to the working prototype phase? DJ_ There were many demos and a few games brought to completion that were not brought to market. I think Tac-Scan was completed but not released (Frank Lam is still bitter about that one) and there may have been a few others. I know there were a few versions of arcade knock offs that were developed for the other systems but not released, because it was decided that the hardware couldn't support the game concept and graphics. I remember a version of Zaxxon for Intellivision that was exceptionally lame. Edited August 6, 2011 by Bartsfam Quote Link to comment Share on other sites More sharing options...
ten-four Posted August 6, 2011 Share Posted August 6, 2011 Hi With the Tac / Scan, I read some years ago that there was only made 2 Stages / Levels / Images. But I've never seen anything about it. Quote Link to comment Share on other sites More sharing options...
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