+atari2600land Posted July 21, 2011 Share Posted July 21, 2011 (edited) You are a lowercase i living in i land when suddenly the h's invade i-land! Your job is to stop them. You have a unique weapon in your fight against the h's: Your dot. That's right, the dot in the letter i is your weapon. To use it, face the direction you want to swing it, press fire and it swings. It comes back to its original position like a boomerang. Right now, I have the intro and first few screens programmed in, nothing else. You may recall this as an earlier project. I wanted to update the original thread, if there is one, but it wouldn't let me look for just "i" because it's less than 2 characters. To begin the intro, press fire. There is a sad Easter egg I programmed into the game, find it and cry. Or not. Yep, the name of the game is just "i". It's like that game named "D". i20110720.bas.bin Edited July 21, 2011 by atari2600land Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted July 21, 2011 Share Posted July 21, 2011 You may recall this as an earlier project. I'm glad you resurrected this project! I think this is what you were looking for: http://www.atariage.com/forums/topic/95820-adventure-type-game/page__view__findpost__p__1162438 Michael Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 21, 2011 Author Share Posted July 21, 2011 I need help. I want the h to go after the i and yet still bump into the walls. I tried coding that for a few hours until I just gave up. For reference, g{1}=1 means the h sees the i, while g{1}=0 means the h doesn't see the i and is patrolling the area vertically. i20110721.bas Quote Link to comment Share on other sites More sharing options...
ScumSoft Posted July 21, 2011 Share Posted July 21, 2011 Damnit jim I'm a programmer not a math major! Comment all this algebra and call me in the morning. In otherwords I'd love to help but I can't sit here and decipher what all your code is trying to accomplish. dim your variables to proper names and comment your code so we can figure out whats going on. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 21, 2011 Author Share Posted July 21, 2011 I've remmed the code in the area where I need help (a little bit after i_begin_setup, rems start at line 184.) Hope this helps. i20110721.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 31, 2011 Author Share Posted July 31, 2011 Since nobody wanted to help me, I dropped that idea and went with this one instead. I also added some sound effects. LMK how it is so far. i20110730.bas.bin i20110730.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 27, 2012 Author Share Posted April 27, 2012 While doing research for one letter titles of things, it occurred to me that D was a title of a video game. Then this one came to me. So I've decided to resurrect it once again. Can you figure out the secret of the wall? Anyone have any clever ideas for a lowercase i to encounter? i20120427.bas.bin i20120427.bas Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted April 27, 2012 Share Posted April 27, 2012 I think you've already come up with a clever thing for an i to encounter: d. As in id of id, ego and super-ego Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 28, 2012 Author Share Posted April 28, 2012 Added a couple screens in. For your (and my) convenience, I've started the game at the first new screen. As usual, let me know if there are any bugs, or of the game is too hard, etc. i20120427b.bas.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 19, 2012 Author Share Posted May 19, 2012 (edited) Added a new screen. i05182012.bas.bin Edited May 19, 2012 by atari2600land Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted May 19, 2012 Share Posted May 19, 2012 The second-to-last room to the left seems to be empty. Is this intentional? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 19, 2012 Author Share Posted May 19, 2012 Yes, that's where the game will start once I program all the levels. You're supposed to keep going right. I just start these builds at the last room to test them. Quote Link to comment Share on other sites More sharing options...
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