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Battle of Bessel


Keatah

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If I had the time I would do up a game called The Battle of Bessel. This might be a little ambitious on the 2600, perhaps. It could be more suited to the 400/800 series. But anyways:

 

This would be very similar to Ballblazer, except that the terrain would be mountainous and there would be 26 levels. Adding an up/down component to BallBlazer, making it a sequel. Each level would be featuring a space-time grid with cavities and peaks to cruise around. Some levels would be shaped like the famous Bessel function. Other levels could be height-contour maps. And you could make your own with an editor. Game variations would have lasers that warped around the terrain or went straight to the target, depending on difficulty. There could be opportunities for hide-n-seek and stuff like that. Other game variations would select the style of physics, and inertia, and G-Foil properties. Some game variations would control the the size of the gaming grid, and whether it's open or closed space. Things like that.

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