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Devastator


Willsy

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The "land movement" of Devastator just for a bit of reference - and the explosion. Is there more to this game ?

 

Nope, that's all there is. I ported that to TI BASIC back in the day since I didn't have XB yet when it came out. ;)

Hehe, we were crazy back then, and I guess we still are to mess around with this ol' toy.

 

I assume you "simply" had characters moving around instead of sprites. Guess you haven't got your TI Basic version laying around anymore.

 

:)

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The "land movement" of Devastator just for a bit of reference - and the explosion. Is there more to this game ?

 

Nope, that's all there is. I ported that to TI BASIC back in the day since I didn't have XB yet when it came out. ;)

Hehe, we were crazy back then, and I guess we still are to mess around with this ol' toy.

 

I assume you "simply" had characters moving around instead of sprites. Guess you haven't got your TI Basic version laying around anymore.

 

:)

 

Yeah.. it was slow and not very exciting, and I think there was a bug that sometimes left holes in the background, but it was worth it to see the color cycle animation. ;)

 

It's just time-based, you always eventually lose. It did inspire a Jaguar game I did a couple years ago for a contest though. Based on the 'Earth always blows up anyway' concept, in my game you were trying to destroy the Earth (also the base at the bottom of the screen was completely unnecessary ;) ):

 

 

TI BASIC version... a quick look says I don't have it any more. But the only difference would have been the ship and the sight moving by characters, and collision if they hit the same cell. :)

Edited by Tursi
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  • 2 years later...

Those old guys certainly knew how to squeeze XB... I wonder if the Buck Rogers style of land movement could be done in XB by rotating the color sets?

 



800 REM EARTH DESTROYED
810 GOSUB 790 :: FOR I=8 TO 0 STEP -1 :: CALL HCHAR(7+I,25-I,95):: CALL COLOR(8,INT(RND*<img src='http://www.atariage.com/forums/public/style_emoticons/<#EMO_DIR#>/icon_cool.gif' class='bbc_emoticon' alt='8)' />+9,1):: NEXT I
820 FOR J=1 TO 40 :: NEXT J

 

Line 810 is corrupted... Any idea what the original content was?

Edited by Vorticon
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