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sprite file format?


zaphodikus

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The 2 sprites in the Atari 2600 are 8x1 as the TIA is a scan line based video chip.

 

The section of code known as the Display Kernel updates the sprite register every scan line (or every other in older games) . The only limit on how many times you can update it is how many lines are visible, typically 192 though it can be more/less depending on the game. As such, what can be displayed is 8x192. On the lines above/below the graphic image, the sprite is updated with a value of 0.

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