Creature XL Posted September 10, 2011 Share Posted September 10, 2011 I posted this video in another already in an unrelated topic. However, I guess it deserves its own thread as other entries have their own too. code: Creature XL music: OSongraphics: Exin The story behind this release: ============================== Exin moved to our town and attended a HAR meeting (local A8 guys). He is mainly involved with the Commodore scene. As he found no one in that scene to realize his idea of converting the game to an 8-Bit computer, he had converted all the pics from the original game and they look awesome), he asked me at said meeting. So I slowly started coding. After figuring out the scrolling part (looks simple, however we are talking about over 2000 char lines (aka 69k of map data) so it is not your classic LMS-adjustment kinda stuff. Well, thanks to the power of ANTIC the solution wasn't too difficult, just took me some days to realize how ANTIC could help me the most Besides that game I had another game in progress (which was intended for this years contest). But at one fine day OSon convinced me that we should finish MightyJillOff first and try to make it for the contests deadline. And here we go. The game: ========= ...is extremely hard. But only until you got used to the control and your trigger-finger is warmed up But that is the way it is supposed to be. Took me some tries to play the PC version as well. Your only goal is to reach the top of the tower as fast as you can. We try to build an online hi-score list. So you can see how fast you really are. This will be online after the contest (see "known bugs"). Known bugs: =========== The very last thing I implemented was the easiest, which every newbie would have been able to code. The time counter. Took me 5 minutes or so. Well, except those three "CLC" instruction I missed to type. But the error is systematic. So the times are still comparable 7 Quote Link to comment Share on other sites More sharing options...
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