emkay Posted November 3, 2011 Share Posted November 3, 2011 (edited) http://www.youtube.com/watch?v=K-3q2m73INc Actually they talk of the same stuff like C64 has more colours and higher resolution. But there is NO mentioning on the real hardware use... and the game resembling the original gameplay... on the small Atari also they talk nonsense of the "sprites", being polite with C64 users. May I remind of something, how the game would actually look without the coprocessing of the ANTIC? Edited November 3, 2011 by emkay Quote Link to comment Share on other sites More sharing options...
emkay Posted November 3, 2011 Author Share Posted November 3, 2011 Also funny, the narrator told something of faster clocking on the A8 (than C64) . And someone from behind immediately searched for a load off his mind , accusing the A8 being clocked higher than normal Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 3, 2011 Share Posted November 3, 2011 Where's an YouTube sort of Google Translation, even a bad one? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 3, 2011 Share Posted November 3, 2011 Der schwätzt ja Schwäbisch Quote Link to comment Share on other sites More sharing options...
R4ngerM4n Posted November 3, 2011 Share Posted November 3, 2011 What are you trying to tell us emkay? Quote Link to comment Share on other sites More sharing options...
Mathy Posted November 3, 2011 Share Posted November 3, 2011 Hello guys The "main speaker" is Rockford. IIRC he's active here on AtariAge too. Mathy Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 3, 2011 Share Posted November 3, 2011 Case closed... No translation needed Quote Link to comment Share on other sites More sharing options...
svenski Posted November 3, 2011 Share Posted November 3, 2011 Also funny, the narrator told something of faster clocking on the A8 (than C64) . And someone from behind immediately searched for a load off his mind , accusing the A8 being clocked higher than normal I always overclock my 800XL, just go into the BIOS and change a few settings and it runs real sweet with my latest Nvidia graphics card. Quote Link to comment Share on other sites More sharing options...
Sheddy Posted November 3, 2011 Share Posted November 3, 2011 It's a shame they're only using the 2002 demo version which is much more primitive than the finished game Quote Link to comment Share on other sites More sharing options...
svenski Posted November 3, 2011 Share Posted November 3, 2011 I wouldn't worry about it Sheddy, they're just in shock at your game's sheer awesomeness. Quote Link to comment Share on other sites More sharing options...
emkay Posted November 4, 2011 Author Share Posted November 4, 2011 Also funny, the narrator told something of faster clocking on the A8 (than C64) . And someone from behind immediately searched for a load off his mind , accusing the A8 being clocked higher than normal I always overclock my 800XL, just go into the BIOS and change a few settings and it runs real sweet with my latest Nvidia graphics card. What they don't get is that the double scanline mode really does stuff... The lower resolution (160x100) offers more free memory, thus less calculations. Making it possible to handle "free on the screen" moving objects at a resolution of 160x100 . The CPU gets faster by less DMA, which results in ca. 1.5MHz, giving enough cpu speed to handle the objects. So you get it "all" . RAM , CPU speed and fitting resolution. And at the end of the road ( ) ANTIC copies 50% of the screen for free. It's handling like a 3MHz C64... Quote Link to comment Share on other sites More sharing options...
emkay Posted November 4, 2011 Author Share Posted November 4, 2011 You might remember the "fast" racing games on the C64. Mostly done by charmode movement (resolution of 40x25) . Here you don't have any benefit with fps. Just try to make an object moving at 50 fps at that low resolution, it would simply be too fast, so you have to reduce the updates too a fraction of it. Alike what's been done on the C64. The built frames on the Atari are really "one frame" in look and sync . Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 4, 2011 Share Posted November 4, 2011 Sheddy, what could your engine handle on 64k machines? or 128k? Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted November 4, 2011 Share Posted November 4, 2011 I get the feeling that the comments about it 'being impossible on a stock machine' are meant as a compliment. Isn't that reaction we'd all love to get at least once to something we coded? 'That's impossible' 'no it's not, I just did. try it yourself' 'ohh..... shit.' What are you trying to tell us emkay? That it's wrong to be polite to C64 owners? 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted November 4, 2011 Author Share Posted November 4, 2011 (edited) What are you trying to tell us emkay? That it's wrong to be polite to C64 owners? LOL Rockford is a mainly C64 guy. As we may have seen by older threads. And, seeing him taking part on different discussions, I'm even wondering more, that he did a mixup with the simplest facts. The whole session in the Video is not about "wow, look what the Atari can do" .... It was " If the Atari can do this, the C64 can do it better" .... but with analyzing the wrong technical details.... just from the view of a C64 guy. Edited November 4, 2011 by emkay Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted November 4, 2011 Share Posted November 4, 2011 (edited) well without a fair an accurate translation it's not really possible to look too deeply into whatever he said. I'd be interested to see how much better the C64 version could be with a decent amount of time and effort put into it though For laughs - here's the PC version: http://www.youtube.com/watch?v=_fUYD8KKV9M Edited November 4, 2011 by sack-c0s Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 4, 2011 Share Posted November 4, 2011 hahaha... true? Quote Link to comment Share on other sites More sharing options...
+Stephen Posted November 4, 2011 Share Posted November 4, 2011 Why is the PC version running at 4 frames per second? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 4, 2011 Share Posted November 4, 2011 because run on a 386-66 mhz 640k+VGA cart... Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted November 4, 2011 Share Posted November 4, 2011 it runs like crap though, considering other stuff I've seen on a similar-aged PC Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 4, 2011 Share Posted November 4, 2011 Don't trust Youtube, it makes most stuff look worse. Not that I stuck around long, the sound+music on that is woeful. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 4, 2011 Share Posted November 4, 2011 Quote Link to comment Share on other sites More sharing options...
Bryan Posted November 4, 2011 Share Posted November 4, 2011 Every time I see that video it's hard to believe that's a properly working computer. 2 Quote Link to comment Share on other sites More sharing options...
emkay Posted November 4, 2011 Author Share Posted November 4, 2011 Why is the PC version running at 4 frames per second? 1989 the PCs only has ISA Bus . This was a very slow interface to transfer data from the RAM into the VGA Card. Quote Link to comment Share on other sites More sharing options...
holgibo Posted November 4, 2011 Share Posted November 4, 2011 Hi there! Mathy told me of this thread. I'm the narrator in this video an I have some comments: 1. The Nickname "Rockford" is a nickname I use in another forum (Abbuc.de). I am not ( and never was) the "Rockford" here on AtariAge. I am an A8 user and not an C64 user. I never owned an C64. 2. The explanations are based on a discussion before the begin of this video. Most of the others in the room were C64 user and we talked about the differences between sprites and player-missile graphic. By mistake I took over the "sprites" in my mind while making the presentation. Later I noticed this confusion, but then the video was done and online (I did not put it on youtube). After all, it made it more understandable for the C64 guys. 3. For the presentation used the old demo, because I didn't had a 8MB cart for the final version. I showed it on a real A8 (130XE). 4. Heaven/TGA: Jepp, ich bin Schwabe. A short summary of the spoken text: I explained, how yout get more than one color for the player (the unlucky "sprite" discussion...), about the speed in this game (this ist the part when an C64 user asked the funny question if it is higher clocked than normal), and about the limitations in colors (this is the part when a C64 user said the C64 version has more colors - Later I saw the C64 version, it has not more colors). After all the main idea was presenting new games for the A8, but it ended as an discussion about system differences, as always. Because of this I didn't even talked about the history of Space Harrier, about the original programmers and so on. 3 Quote Link to comment Share on other sites More sharing options...
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