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"3d or not 3d" ... ;)


Heaven/TQA

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just my 4 cents to the "3d" discussion... (and btw... for the sidehit I never finish stuff... :D)

 

these are 4 demos I have written for ABBUC in 98/99 I guess... all are based on "move lists" and have nothing to do with 3d... judge yourself... oh... they even use PM overlays the way I use them most... and... I have used a nice techique for additional FX on >64kb machines...

 

I had a simple idea... load the different data (fx, tables or code) into different banks... and if no banks are available then the next part is simply override the other fx in RAM...

 

so...

 

1. RAM check

2. load block1 at $4000 ff.

3. switch to next ram bank (on 64k machines I guess it does not happen anywithing weird)

4. load block2 at $4000 ff.

...

run demo

TITEL51.XEX

TITEL52.XEX

TITEL53.XEX

TITEL55.XEX

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#53 crashes atari 800 win plus.. you should get bonus points for that..

 

Looks to me like translation tables, but with a static offscreen image instead of noise, though to get the differing spirals, you'd probably have to generate and use many different tables, perhaps this is why it cannot fit in 64K?

 

in any case, I'll make a note of this message, maybe it will appear in techno babble #0...

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