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PL65 Problem - WRTSTR/WRTLN


MrFish

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Hello there, Ticled Pink!

 

And YES, of course, I have some pretentions to PL65, but ...
- You know that Atari filesystem is FRAGMENTED anyway! And this compatibility is essential!
- You know that There are no Structs/Records in PL65 - TOO BAD, TOO SAD!

 

But POINTERS are available, thus workarounds!
I created some functions to control Linked Lists, voila!

 

The BEST language for Atari is CLSN PASCAL of course, but ...
The common PROBLEM is ORDINAL TYPE of LONGINT,
i.e. Multiplication in Cycles for ... EVERY calculated BYTE!

 

There are CC65 - TOO SLOW!
I think they wanted to make all-platform-language and it was bad idea anyway.

 

Only PL65 Rules!!!

 

Really no problem in placement of memory parts in PL65 because Atari is one-tasc computer.
Times ago I thinked that PMG is too memory consumption thing, but I was youngster there.

Now I'm trying to find some useful algorythm to move small bites oriented object (like Mouse) on screen.
And thank you for your reply. Highly Appreciated!
zen :)

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