Lodmot Posted January 23, 2012 Share Posted January 23, 2012 So I've been trying to learn how to program for the Atari 2600 in Visual BB, and I've made some pretty neat little demos, and just last night I finished my first actual Atari game, called Dodge. (Actual, as in a game with an objective, has sound, possible to die, etc). Basically the goal of the game is to control the dot on the screen, dodge the platforms that move in randomization, and to survive as long as you can. You can only make quick jumps to the side; you cannot move too far to the left or right, or else you automatically die (had to make it like this so people don't cheat). Now that I made the game, I was just wondering what people thought of it, or how I could've programmed it better/more efficiently. I'm still pretty new to this stuff, but I have a lot of experience in GML (Game Maker Language). Attatched is the game rom and the source code. Thanks for the input. :3 Dodge.bin default.bas Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted January 25, 2012 Share Posted January 25, 2012 Wow, this is actually quite hard-- or else I just really stink at it! Highest score so far is 340. If moving too far left or right will kill you, maybe you should use the missiles to draw vertical lines so the player knows where the "death zone" begins? Quote Link to comment Share on other sites More sharing options...
jdrose Posted January 25, 2012 Share Posted January 25, 2012 Cool concept. It's a little hard to play and a bit buggy too. At one point it locked up and just kept racking up points. Also, I would like to see the countdown go faster. I know, work in progress. Have fun with it. Quote Link to comment Share on other sites More sharing options...
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