moulinaie Posted February 1, 2012 Share Posted February 1, 2012 Hi, With the help and "energy" of Rocky007, I had to optimize MLC: - compiles directly from the DATA lines, much faster and no VDP ram is used for strings arrays - has a DEBUG feature to watch from 1 to six variables with several options - can separate the sprite patterns from the characters to have either 256 new sprite patterns (keeping the 112 characters) or 256 new characters (keeping the 112 sprite patterns): looks like my choices don't disturb the XB. - tortured my brain to free some bytes to keep working on it. The last time I modified it, only 36 bytes were left in Low expansion Ram. Now, more than 200. I simplified my pages and put everything into a single ZIP for download (this is version 1.20) http://gtello.pagesp...ge.fr/mlc_f.htm (français) http://gtello.pagesp...ge.fr/mlc_e.htm (english) And made a new video on "how to program with the PreCompiler": http://www.youtube.com/watch?v=Z6psue5pu-A Guillaume. 1 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.