TEXAS_JOE Posted February 14, 2012 Share Posted February 14, 2012 (edited) BI-PLANE (wilhelm compiled) .... requires Ext.Basic Pressing space bar to release bombs, you are fast running out of fuel and need to make a landing ...... can you destroy all the buildings in time? Features: Fast action, fun to play .... End of game shows how many bombs released versus how many that hit (ala Galaga) Have fun. If you want the original ext.basic source, I can provide that too. BIPLANE.zip the previous version had 6 downloads, this is the final one ..... good luck! Edited February 14, 2012 by TEXAS_JOE 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted February 14, 2012 Share Posted February 14, 2012 Very nice. Very enjoyable. Good work. 1 Quote Link to comment Share on other sites More sharing options...
TEXAS_JOE Posted February 14, 2012 Author Share Posted February 14, 2012 Thankyou again Sometimes99 ...... I think if I wanted to add anything to it , it would probably be something like a bomb-counter, and a counter to show how many buildings you actually hit. Also would'nt mind adding some explosion effects to the buildings, who knows ..... 1 Quote Link to comment Share on other sites More sharing options...
TEXAS_JOE Posted February 14, 2012 Author Share Posted February 14, 2012 I'm proud of this one now! It's as far as I can go with it, apart from * maybe * adding some sort of 'attract mode' at the start, so it plays away to itself until the player presses a key (ala Munch-Man) ....... Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted February 15, 2012 Share Posted February 15, 2012 Very impressive. Lots of cool details. If one for a moment can abstract from sprites, then Wilhelm's Compiler makes it possible for almost anyone who ever touched TI Basic to do something that is not stunted by the usual lack of speed. Be it games, demos, effects etc. 1 Quote Link to comment Share on other sites More sharing options...
TEXAS_JOE Posted February 15, 2012 Author Share Posted February 15, 2012 Yes, totally agree with that ... Wilhelm's gives me the possibility to have an aeroplane flying in the sky at the same time as a bomb dropping down from it ..... The only way to do that is with a bit of brute force and speed! .... I have to admit, I was scratching my head trying to think of a way to get them both animated at the same time, because I've never done that routine before. The way I did it was to have a variable called B that toggled between 1 and 0, 1 for if space bar has been pressed ... this is in the middle of a CALL KEY routine, if B=1 then GOTO 590 .... 590 deals with the bomb animation, then it quickly gets back to what the bi-plane is doing. Really cool ... I want to further experiment with this and see what can be done (I'm already thinking of a kind of Columns/Jewels game where you would have to match up coloured shapes in order to keep the ever progressing wall down) .... Thankyou for playing the game! Quote Link to comment Share on other sites More sharing options...
rocky007 Posted February 15, 2012 Share Posted February 15, 2012 very nice ! and sooo hard !!! you should try MLC, if you want to have a fast game with sprite...it's really easy ( if you send me the source, i can translate in MLC for you ) 1 Quote Link to comment Share on other sites More sharing options...
TEXAS_JOE Posted February 15, 2012 Author Share Posted February 15, 2012 OOoohh yes please Rocky!! That would be brilliant. Right, since I have no clue what I'm doing with the functions of forums, I'm literally going to post the text-file as an attachment on here.BIPLANE.txt Quote Link to comment Share on other sites More sharing options...
rocky007 Posted February 15, 2012 Share Posted February 15, 2012 (edited) hi again ok, i converted it very quickly ( & dirty ) , just the main game core....( just added some special effect on tower explosion ) you can also noticed two parameters : speed : 1000 is playable... 1 is simply too fast ! ( NOTE : speed not touching the sprites moving step, it's simply a simple wait loop )! level : change the maximum towers size http://youtu.be/DZpGKprzF3A BIPLANEmlc.BAS BIPLANEmlc.txt Edited February 15, 2012 by rocky007 3 Quote Link to comment Share on other sites More sharing options...
TEXAS_JOE Posted February 15, 2012 Author Share Posted February 15, 2012 AWESOME !!!!! Great job Rocky ! Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted February 16, 2012 Share Posted February 16, 2012 BI-PLANE (wilhelm compiled) .... requires Ext.Basic Pressing space bar to release bombs, you are fast running out of fuel and need to make a landing ...... can you destroy all the buildings in time? Features: Fast action, fun to play .... End of game shows how many bombs released versus how many that hit (ala Galaga) Have fun. If you want the original ext.basic source, I can provide that too. BIPLANE.zip the previous version had 6 downloads, this is the final one ..... good luck! You are on a roll my friend I think you are now a prime candidate for Turbo Forth Quote Link to comment Share on other sites More sharing options...
TEXAS_JOE Posted February 19, 2012 Author Share Posted February 19, 2012 Thankyou Vorticon! I have looked at Turboforth, and yes, I want to use the language and get to grips with it, but it's going to take time. A long time. We shall see what can be done. Quote Link to comment Share on other sites More sharing options...
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