Room 34 Posted January 22, 2003 Author Share Posted January 22, 2003 And as much as I love 2600 tut, its another zaxxon instance. It's good as it's own game, but as a conversion of the arcade game? Agreed, I had never played 2600 Gorf until last year -- and I have never played the arcade version at all -- but I can tell that this is probably NOT a good rendition of the arcade game, and on its own it's also weak. Very awkward gameplay and (seemingly) unnecessary flicker. This gives me an idea for another topic to post... Quote Link to comment Share on other sites More sharing options...
joeybastard Posted January 22, 2003 Share Posted January 22, 2003 Can't we all just agree that Nukey Shay hasn't yet realized how complex the problem is? Lighten up Francis, why the attitude on a friendly discussion? If Nukey is incorrect, explain why. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted January 22, 2003 Share Posted January 22, 2003 Meh, it's an aquired disinclination due to getting into way too many technical discussions where the other side just didn't "get it". In this case, the not-getting seems to be that Nukey isn't realizing that, while sprites are unlimited vertically, they are extremely limited horizontally. A 2600 playfield can represent 20 peak-valley transitions in a single line. That would require 40 sprites to smooth out the scrolling of each side of each pixel. Quote Link to comment Share on other sites More sharing options...
Cupcakus Posted January 22, 2003 Share Posted January 22, 2003 Beat 'em and eat 'em! No woman is that hungry.... Right NE? Quote Link to comment Share on other sites More sharing options...
joeybastard Posted January 22, 2003 Share Posted January 22, 2003 ZylonBane, Thanks, your explanation makes sense. Quote Link to comment Share on other sites More sharing options...
Room 34 Posted January 22, 2003 Author Share Posted January 22, 2003 Beat 'em and eat 'em! Yes, I am sure NE1 will challenge you on that. I think it goes without saying that Custer's Revenge was a bad idea. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 22, 2003 Share Posted January 22, 2003 @ZylonBane On the contrary...I didn't "get it" until Chris (who knows a heck of a lot more about the 2600 than I do) took the time to explain how such a thing would be possible on the 2600. Did you read that thread? Have you played Stargate? Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted January 22, 2003 Share Posted January 22, 2003 Yes, I have played Stargate. Note how far apart the peaks-valleys are. They're arranged so that there are never more than two sprites (missiles, ball, whatever) required on a single scan line. This approach is entirely inadequate for a game like Scramble. Quote Link to comment Share on other sites More sharing options...
Brad2600 Posted January 22, 2003 Share Posted January 22, 2003 -Double Dragon -Donkey Kong -Pac-Man Quote Link to comment Share on other sites More sharing options...
Room 34 Posted January 22, 2003 Author Share Posted January 22, 2003 @Zylon: What's so complicated about Scrabble? @Kepone: I think Donkey Kong and Pac-Man COULD have been done a lot better than they were. (Although DK is not bad at all, compared to the Intellivision version.) Some other games, though, seem just impossible to really do well on this system. Quote Link to comment Share on other sites More sharing options...
Phosphor Dot Fossils Posted January 22, 2003 Share Posted January 22, 2003 I have to second the Zaxxon vote here. That's one of my all-time least favorite 2600 titles. By the way, for those who keep dissing Super Cobra on the Atari 2600, that's not the version that Parker Bros. should never have tried. To see the version they never should have tried to make, dig this: Super Cobra on the Odyssey2 Suddenly the 2600 version doesn't look that bad anymore. Quote Link to comment Share on other sites More sharing options...
Room 34 Posted January 22, 2003 Author Share Posted January 22, 2003 Super Cobra on the Odyssey2 Actually, aside from the... uh... coarse landscape, it doesn't look that bad. Mind you, what I find unbearable about the 2600 version is its herky-jerky gameplay. It doesn't look that bad at all! Looking at the Odyssey2 stuff on this site raises another question... Why does almost EVERY game title in the Odyssey2 library end with an exclamation point? http://www.thelogbook.com/odyssey/ Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted January 22, 2003 Share Posted January 22, 2003 Hmm, the author of that review isn't even aware that the 2600 version exists! Quote Link to comment Share on other sites More sharing options...
Phosphor Dot Fossils Posted January 22, 2003 Share Posted January 22, 2003 Hmm, the author of that review isn't even aware that the 2600 version exists! Sorry 'bout that - minor correction that I'd been meaning to make for some time. Quote Link to comment Share on other sites More sharing options...
NE146 Posted January 22, 2003 Share Posted January 22, 2003 The course scrolling of Super Cobra is nothing to do with ROM or even RAM. It's because the 2600 playfield cannot smooth-scroll horizontally.........This technique severely limits the complexity of terrain you can render, and chews up sprites that are needed for the actual game. One thing's for sure though.. at least 2600 Super Cobra EXISTS. (herky jerky movements and "horizontal" arguments aside ) So that means Scramble could be made as well! 'Course it won't be the greatest. And you'd probably see 2 targets at a time with rough scrolling.. But man.. Scramble would still rock to see! (or any attempt at it) Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 22, 2003 Share Posted January 22, 2003 Yes, I have played Stargate. Note how far apart the peaks-valleys are. They're arranged so that there are never more than two sprites (missiles, ball, whatever) required on a single scan line. This approach is entirely inadequate for a game like Scramble. Only because the same approach wasn't carried all the way through (since it's not needed in Stargate). As far as the limitations of the 2600 hardware is concerned...I'll leave that to the techs. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted January 22, 2003 Share Posted January 22, 2003 Only because the same approach wasn't carried all the way through (since it's not needed in Stargate). See, joeybastard? This is just what I'm talking about. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 22, 2003 Share Posted January 22, 2003 lol there's no way that you would be able to pixel-scroll an entire screen Heh, heh, heh, okay if you say so. Since he's actually worked with the thing, I'm inclined to take his word for it. Quote Link to comment Share on other sites More sharing options...
joeybastard Posted January 22, 2003 Share Posted January 22, 2003 Only because the same approach wasn't carried all the way through (since it's not needed in Stargate). See, joeybastard? This is just what I'm talking about. OK but let's not make me a referee, I was just suggesting that you explain rather then immediately condemn what Nukey is saying. I would think the best way to solve this would be for either of you to build a demo of what you're arguing about. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted January 22, 2003 Share Posted January 22, 2003 Eh, kind of hard to write code to DISprove that something's possible. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted January 22, 2003 Share Posted January 22, 2003 any more thoughts on the actual topic? I thought qberts cubes pretty rough, especially after playing the coleco version. And Quest for Quintana Roo, whats up with that game? I dont know why it was made. frustrating and annoying. and buggs and sssanke never should have been made, thats for sure. and most of the pap that froggo and panda shoveled out i could live without But, really, what was atari thinking, making a text space non-action game??? (Stellar track.) Quote Link to comment Share on other sites More sharing options...
joeybastard Posted January 22, 2003 Share Posted January 22, 2003 Eh, kind of hard to write code to DISprove that something's possible. Very true. I should have suggested Nukey write something that would prove his point. I'm officially letting this die and going back to topic Karate is unplayable, all Mythicon games are unplayable, and I can't get anywhere with Sea Hunt either. Evrytime I jump in the water the shark gets me. It's impossible. Quote Link to comment Share on other sites More sharing options...
King Atari Posted January 22, 2003 Share Posted January 22, 2003 Congo Bongo looks bad, but it plays pretty good. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted January 22, 2003 Share Posted January 22, 2003 yea it wasnt TERRIBLE. and how about tigers espial? seems the 2600 cant really pull off a reliable vert scrolling shooter. thats got to be the flickeriest game ive ever seen Quote Link to comment Share on other sites More sharing options...
Witchfynde Posted January 22, 2003 Share Posted January 22, 2003 I've heard nasty things about Congo Bongo for the 2600 but have never actually played it. Is it really that horrid? I've never played it either, but a review from an old video game mag I have says that four screens were shrunk to two, and at times your character would die when it looked like a coconut or whatever was tossed from Congo Bongo was far away, while other times it looked like the character was nailed for sure, but he'd still be standing. My vote would go to Gorf, which it wasn't TOO bad, I guess, but they really shouldn't have bothered...they should've made it into another "RAM Plus" game of theirs, since CBS Electronics did a few of 'em. Quote Link to comment Share on other sites More sharing options...
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