+Omegamatrix Posted May 21, 2012 Share Posted May 21, 2012 A few years ago I wrote a 7 byte score display for a game I was working on. Time went by and the game got forgotten, but recent thoughts on using TIM1T as a storage container reminded me of where I first used the trick. I decided to strip score display out of my game and make it available to everyone. The motivation behind the display is that I always wanted to have a score go from 0 to 9,999,999 on the Atari. I wanted to have no flicker in the score, any background color, and regular sized digits. This routine accomplishes all these things, and has a small library of different fonts you can choose from for the digits. You can also custom build your own fonts and add them to the library with an included excel sheet. The program uses a lot of rom because it doesn't loop... It could easily be made to loop with DPC+, but I don't have the time to take that on. Looping would cause some incompatibilities with a couple of the fonts in the library (two for digit 2, and one for digit 7). Still DPC+ would be good for handling this routine. Please feel free to use code in any shape or form, modify it, make it better, and so forth. I hope you enjoy my little demo! Cheers, Jeff SevenFullSizedDigits.zip 7 1 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.