PacManPlus Posted August 13, 2012 Author Share Posted August 13, 2012 Thanks, Guys Things left: - (Hopefully cool) Ending - Sound - Setting for joystick 'up' for jump and button for run/fire (so people can use the CX-40 sticks) - Audible (visual?) signal for when the invincibility is wearing off LOL at the.golden.ax's avitar! 2 Quote Link to comment Share on other sites More sharing options...
Rybags Posted August 14, 2012 Share Posted August 14, 2012 (edited) I think anim 3 looks good but maybe have the ear moving or something similarly subtle. The original animation does look somewhat funny - kinda like he's crapped his pants and trying to shuffle quickly out of the room without any leakage. Edited August 14, 2012 by Rybags 2 Quote Link to comment Share on other sites More sharing options...
Shawn Posted August 14, 2012 Share Posted August 14, 2012 This game is WINNING! Quote Link to comment Share on other sites More sharing options...
Trebor Posted August 14, 2012 Share Posted August 14, 2012 The reason I am not posting any more WIPs, is that I don't want anyone to finish it before I even get the game out there Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted August 15, 2012 Author Share Posted August 15, 2012 Thanks guys Side note - I'm going to be working on my Serial MIDI -> Pokey Data application so I can do the music and have it create the Pokey data for me. That being said, does anyone have an accurate 8-Bit AUDF -> Note table that I can use? (I'm using 8-bit because I will need all four channels - two for sound effects, and two for music). Something like: $0F = G# (I'm just making up numbers for an example) I did some searching, but there were tables with columns I didn't understand, or different values, etc. I was hoping for something someone already used and knows it works. Random Terrain has a *wonderful* table for the TIA (that I will be referencing when building my app) on his webpage. Thanks RT! 1 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted August 15, 2012 Share Posted August 15, 2012 - Setting for joystick 'up' for jump and button for run/fire (so people can use the CX-40 sticks) ... this is really appreciated. Thanks Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted August 16, 2012 Author Share Posted August 16, 2012 These were completed: - Setting for joystick 'up' for jump and button for run/fire (so people can use the CX-40 sticks). Set with the left difficulty switch. When using the CX-40 or equivalent, the right difficulty switch has no function. When using the ProLines or equivalent, the right difficulty switch swaps the 'A' and 'B' buttons. - Visual signal for when the invincibility is wearing off (the hat blinks just before you lose it). That leaves the ending and sound. I'm going to attempt to write the Pokey translation app over the next week or two. 5 Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted August 16, 2012 Share Posted August 16, 2012 Great work as always Bob. Love it! Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted August 16, 2012 Author Share Posted August 16, 2012 BERTHILDA'S BACK! After defeating her within her Crystal Castle realm, she vowed to get her revenge on Bentley. After nearly 30 years of planning and scheming, she was able to steal the five 'Crystals Of Life' that kept the balance of good and evil in check. Now it is up to Bentley to retrieve those jewels and restore the balance of power to the world. Berthilda has hidden all five Crystals in separate parts of the world and guards them fiercely. As Bentley you will run into many of your old foes from the Castle days... as well as some new ones. Navigate unforgiving terrain from at least 5 different environments in your relentless Quest to find the Crystals and defeat Berthilda once and for all. - One Player - Explore over 40 worlds! - Start with three attempts, additional attempts awared every 50,000 points - Continue option... but use it wisely! - Compatible with ProLines or original CX-40 joysticks - Hidden surprises! Does this sound ok as a description? There will be a label contest. I still wish there was a new board that could handle 144K games. I've tried contacting the one or two people that made such a board, but they don't seem to be interested in making more. Bob 4 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 16, 2012 Share Posted August 16, 2012 That reads pretty good as a game description, Bob. The label contest idea also sounds great! Quote Link to comment Share on other sites More sharing options...
UberArcade Posted August 16, 2012 Share Posted August 16, 2012 Since you asked... I don't like the way this reads "Navigate unforgiving terrain from at least 5 different environments in your relentless". The At least part bugs me. Maybe something like "Explore 5 different lands in your relentless quest..." or "Explore dark caverns, icy mountains, etc." Whatever the environments are. But that is just me being picky. I can't wait for this game to come out! Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted August 16, 2012 Author Share Posted August 16, 2012 Thanks! I wrote 'at least' because there is a hidden 6th level with different terrain than the other 5; I was being deliberately vague. There is still truth to the statement whether or not the player finds the secret level. Bob Quote Link to comment Share on other sites More sharing options...
the.golden.ax Posted August 16, 2012 Share Posted August 16, 2012 I still wish there was a new board that could handle 144K games. I've tried contacting the one or two people that made such a board, but they don't seem to be interested in making more. Bob Wasn't there a way to use something else with a 512k chip and some trickery. I may be talking out my asterix but I recall someone saying that back when they were making serious and plutos (and there is some demand for those still... so it would behoove those people at any rate, even to just make the information available to others) Quote Link to comment Share on other sites More sharing options...
Trebor Posted August 16, 2012 Share Posted August 16, 2012 I still wish there was a new board that could handle 144K games. I've tried contacting the one or two people that made such a board, but they don't seem to be interested in making more. Bob Wasn't there a way to use something else with a 512k chip and some trickery. I may be talking out my asterix but I recall someone saying that back when they were making serious and plutos (and there is some demand for those still... so it would behoove those people at any rate, even to just make the information available to others) This maybe: http://www.atariage.com/forums/topic/62910-cc2-3f512k/?do=findComment&comment=772921 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted August 16, 2012 Author Share Posted August 16, 2012 Earlier in the thread it was mentioned that a Jinks board (with some modification) will run up to a 512K game. I don't want to start making a bunch of modifications to each board - especially when a newly made board that can handle a 144K game already exists. 1 Quote Link to comment Share on other sites More sharing options...
the.golden.ax Posted August 16, 2012 Share Posted August 16, 2012 Earlier in the thread it was mentioned that a Jinks board (with some modification) will run up to a 512K game. I don't want to start making a bunch of modifications to each board - especially when a newly made board that can handle a 144K game already exists. Got it, missed that. But even if a run of those boards needed to be made, certainly someone would give you the files to have them done. They are of use in other projects so I can see community support for another run. Quote Link to comment Share on other sites More sharing options...
AtariNerd Posted August 18, 2012 Share Posted August 18, 2012 Well, however it manages to come to reality, I'd be willing to partake. Put me down for one. Quote Link to comment Share on other sites More sharing options...
jongolo Posted August 18, 2012 Share Posted August 18, 2012 Looks like it's moving along quickly. I've got my fingers crossed in hopes that the XM will be ready when this is. This game looks terrific! Please put me down for a cartridge. Quote Link to comment Share on other sites More sharing options...
XavierGames Posted August 19, 2012 Share Posted August 19, 2012 Count me in for one ! I am a huge fan of Bentley Bear from Crystal Castle !!! Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted August 19, 2012 Author Share Posted August 19, 2012 Thanks, Guys Update: Ran into a bit of a snag, as I started writing the C# app to play the notes, and I find that triggering MIDI through C# has a bit of a delay between calling the routine and playing the note. Unfortunately this makes it unusable. That leaves me wondering if there's a Pokey emulator in C# so I can just have it play exactly what you would hear while converting the data (makes it easier to create music that way). I will do some searching, but if any of you guys know of one already, it would speed things up. Thanks, Bob Quote Link to comment Share on other sites More sharing options...
the.golden.ax Posted August 19, 2012 Share Posted August 19, 2012 Thanks, Guys Update: Ran into a bit of a snag, as I started writing the C# app to play the notes, and I find that triggering MIDI through C# has a bit of a delay between calling the routine and playing the note. Unfortunately this makes it unusable. That leaves me wondering if there's a Pokey emulator in C# so I can just have it play exactly what you would hear while converting the data (makes it easier to create music that way). I will do some searching, but if any of you guys know of one already, it would speed things up. Thanks, Bob If you're in such a hurry, you could lower a rope, or a tree branch, or find something useful to do. http://www.youtube.com/watch?v=gIc96jVFdDY 2 Quote Link to comment Share on other sites More sharing options...
Mot Posted August 19, 2012 Share Posted August 19, 2012 Thanks, Guys Update: Ran into a bit of a snag, as I started writing the C# app to play the notes, and I find that triggering MIDI through C# has a bit of a delay between calling the routine and playing the note. Unfortunately this makes it unusable. That leaves me wondering if there's a Pokey emulator in C# so I can just have it play exactly what you would hear while converting the data (makes it easier to create music that way). I will do some searching, but if any of you guys know of one already, it would speed things up. Thanks, Bob How hard is it to convert or just use the C version from mame? http://mamedev.org/source/src/emu/sound/pokey.c.html Quote Link to comment Share on other sites More sharing options...
Shannon Posted August 20, 2012 Share Posted August 20, 2012 Update: Ran into a bit of a snag, as I started writing the C# app to play the notes, and I find that triggering MIDI through C# has a bit of a delay between calling the routine and playing the note. Unfortunately this makes it unusable. That leaves me wondering if there's a Pokey emulator in C# so I can just have it play exactly what you would hear while converting the data (makes it easier to create music that way). The guy who wrote A.S.A.P. has released the source for his pokey emulator. However I don't think it is in C#... Quote Link to comment Share on other sites More sharing options...
Jinks Posted August 20, 2012 Share Posted August 20, 2012 Update: Ran into a bit of a snag, as I started writing the C# app to play the notes, and I find that triggering MIDI through C# has a bit of a delay between calling the routine and playing the note. Unfortunately this makes it unusable. That leaves me wondering if there's a Pokey emulator in C# so I can just have it play exactly what you would hear while converting the data (makes it easier to create music that way). The guy who wrote A.S.A.P. has released the source for his pokey emulator. However I don't think it is in C#... So its in G minor? Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted August 20, 2012 Share Posted August 20, 2012 ... just a my curiosity, since some people have talked about the Bentley sprite, I wonder if, as alternative, have you considered also a faithful transposition of the arcade version. Forgive me, I'm a nostalgic. Many thanks Marco 1 Quote Link to comment Share on other sites More sharing options...
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